diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp index 0733aed47f0..b0da1dc912b 100644 --- a/scumm/resource_v2.cpp +++ b/scumm/resource_v2.cpp @@ -94,5 +94,7 @@ void Scumm_v2::readMAXS() { } void Scumm_v2::loadCharset(int num) { - warning("Charset loading not yet implmeneted for V1/V2"); + warning("loadCharset(%d): Charset loading not yet implemented for V1/V2", num); + // TODO: For the old games, the charset is actually encoded in the engine. So we must + // rip it out of one of the .exes, and create a fake resource here. }