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TWINE: fixed issue #12844 (Save Game handling seriously buggy)
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@ -414,6 +414,9 @@ bool MenuOptions::deleteSaveMenu() {
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}
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bool MenuOptions::saveGameMenu() {
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if (!_engine->_scene->isGameRunning()) {
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return false;
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}
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_engine->restoreFrontBuffer();
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const int slot = chooseSave(TextId::kCreateSaveGame, true);
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if (slot >= 0) {
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