WINCE: Update of port-related README

This commit is contained in:
CeRiAl 2011-05-27 22:14:04 +02:00
parent f4b2f84c01
commit 67c73a25f0

@ -1,5 +1,5 @@
ScummVM Windows CE FAQ
Last updated: 2011-05-25
Last updated: 2011-05-27
Release version: 1.3.0
------------------------------------------------------------------------
@ -7,8 +7,32 @@ New in this version
-------------------
1.3.0:
This is the first official Windows CE release since 1.1.1, there are no other
port specific changes.
This is the first official Windows CE release since 1.1.1.
The following new engines are now included (changes since last WinCE release):
- Draci Engine (Dragon History)
- Hugo Engine (Hugo Trilogy)
- Mohawk Engine (Myst, Riven, Living Book games & Where in Time is Carmen
Sandiego?)
- SCI Engine (Sierra SCI games, see main README for a list of supported games)
- Toon Engine (Toonstruck)
Also, there are now 4 binaries in this distribution, a single executable
which contains all engines (for devices with enough memory) and 3 smaller
binaries which contain only some of the engines. The following lists all
executables and the engines they contain:
scummvm.exe:
- all supported engines
scummvm1.exe:
- scumm, agi, cruise, draci, lure, queen, sky, sword1, tinsel, touche
scummvm2.exe:
- agos, cine, drascula, gob, groovie, kyra, made, parallaction, saga,
teenagent, tucker
scummvm3.exe:
- hugo, mohawk, sci, sword2, toon
There are no other port specific changes.
1.2.1:
(Note: No official 1.2.1 release)
@ -265,7 +289,7 @@ How do I play a game on a Smartphone device ?
On non-stylus devices, the mouse cursor is emulated via a set of keys.
The cursor will move faster if you keep the key down. You can tweak this
behavior in the configuration file described below.
behaviour in the configuration file described below.
Here is
the list of available actions for Smartphones:
@ -369,7 +393,7 @@ You can tweak these parameters to customize how the cursor is handled.
* repeatTrigger int Number of milliseconds a key must be held to
consider being repeated.
* repeatX int Number of key repeat events before changing
horizontal cursor behavior.
horizontal cursor behaviour.
* stepX1 int Horizontal cursor offset value when the key
is not repeated.
* stepX2 int Horizontal cursor offset value when the key