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only warp mouse if it actually moved - this is not quite perfect, either, but at least now it works again on OS X
svn-id: r6373
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@ -400,8 +400,8 @@ void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
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}
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void OSystem_SDL_Common::warp_mouse(int x, int y) {
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if (_mouseCurState.x != x || _mouseCurState.y != y)
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SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
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// set_mouse_pos(x, y);
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}
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void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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