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Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
who pointed this out, and I don't know which games use it. svn-id: r8479
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@ -580,7 +580,7 @@ void Scumm_v6::o6_bor() {
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void Scumm_v6::o6_band() {
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int a = pop();
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push(pop() | a);
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push(pop() & a);
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}
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void Scumm_v6::o6_pop() {
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