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GOB: add save handler stubs for Adibou1
Remove a blocking "floppy disk error" screen on some versions.
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parent
a0c30a957e
commit
680077d92b
@ -643,7 +643,7 @@ Common::Error GobEngine::initGameParts() {
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
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_saveLoad = new SaveLoad_Adibou1(this, _targetName.c_str());
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break;
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case kGameTypeAbracadabra:
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@ -105,6 +105,7 @@ MODULE_OBJS := \
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save/saveload_v4.o \
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save/saveload_v6.o \
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save/saveload_v7.o \
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save/saveload_adibou1.o \
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save/saveload_geisha.o \
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save/saveload_fascin.o \
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save/saveload_ajworld.o \
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@ -282,6 +282,33 @@ protected:
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Adibou 1 */
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class SaveLoad_Adibou1 : public SaveLoad {
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public:
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SaveLoad_Adibou1(GobEngine *vm, const char *targetName);
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~SaveLoad_Adibou1() override;
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SaveMode getSaveMode(const char *fileName) const override;
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protected:
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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static SaveFile _saveFiles[];
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FakeFileHandler *_bouHandler;
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SaveHandler *getHandler(const char *fileName) const override;
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const char *getDescription(const char *fileName) const override;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Goblins 3 and Lost in Time. */
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class SaveLoad_v3 : public SaveLoad {
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public:
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89
engines/gob/save/saveload_adibou1.cpp
Normal file
89
engines/gob/save/saveload_adibou1.cpp
Normal file
@ -0,0 +1,89 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/save/saveload.h"
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#include "gob/save/saveconverter.h"
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#include "gob/inter.h"
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#include "gob/variables.h"
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namespace Gob {
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SaveLoad_Adibou1::SaveFile SaveLoad_Adibou1::_saveFiles[] = {
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{ "bou.inf", kSaveModeSave, nullptr, "adibou1"},
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};
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SaveLoad_Adibou1::SaveLoad_Adibou1(GobEngine *vm, const char *targetName) :
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SaveLoad(vm) {
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_saveFiles[0].handler = _bouHandler = new FakeFileHandler(vm);
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}
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SaveLoad_Adibou1::~SaveLoad_Adibou1() {
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delete _bouHandler;
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}
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const SaveLoad_Adibou1::SaveFile *SaveLoad_Adibou1::getSaveFile(const char *fileName) const {
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return &_saveFiles[i];
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return 0;
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}
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SaveLoad_Adibou1::SaveFile *SaveLoad_Adibou1::getSaveFile(const char *fileName) {
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fileName = stripPath(fileName);
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return &_saveFiles[i];
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return 0;
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}
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SaveHandler *SaveLoad_Adibou1::getHandler(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->handler;
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return 0;
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}
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const char *SaveLoad_Adibou1::getDescription(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->description;
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return 0;
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}
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SaveLoad::SaveMode SaveLoad_Adibou1::getSaveMode(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->mode;
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return kSaveModeNone;
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}
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} // End of namespace Gob
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