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https://github.com/libretro/scummvm.git
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FULLPIPE: Renamed rest of the AniHandler class methods
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1bcec8bcd9
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68508cb87e
@ -29,7 +29,7 @@
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namespace Fullpipe {
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void AniHandler::clear() {
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void AniHandler::detachAllObjects() {
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_items.clear();
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}
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@ -269,7 +269,7 @@ MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) {
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n2x *= mult;
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n2y *= mult;
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} else {
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calcLength(&point, mov, n1x, n1y, &mult, &len, 1);
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getNumCycles(&point, mov, n1x, n1y, &mult, &len, 1);
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n2x = point.x;
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n2y = point.y;
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}
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@ -348,7 +348,7 @@ MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) {
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for (int i = subIdx; i != st2idx;) {
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MGMSubItem *s = _items[itemIdx]->subItems[i + subOffset * _items[itemIdx]->statics.size()];
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ex2 = buildExCommand2(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1);
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ex2 = createCommand(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1);
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ex2->_parId = mq->_id;
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ex2->_keyCode = mkQueue->ani->_okeyCode;
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@ -365,7 +365,7 @@ MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) {
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else
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plen = -1;
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ex2 = buildExCommand2(mov, mkQueue->ani->_id, x1, y1, &x2, &y2, plen);
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ex2 = createCommand(mov, mkQueue->ani->_id, x1, y1, &x2, &y2, plen);
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ex2->_parId = mq->_id;
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ex2->_keyCode = mkQueue->ani->_okeyCode;
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@ -375,7 +375,7 @@ MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) {
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for (int j = st1idx; j != subOffset;) {
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MGMSubItem *s = _items[itemIdx]->subItems[j + subOffset * _items[itemIdx]->statics.size()];
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ex2 = buildExCommand2(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1);
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ex2 = createCommand(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1);
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ex2->_parId = mq->_id;
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ex2->_keyCode = mkQueue->ani->_okeyCode;
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@ -415,8 +415,8 @@ int AniHandler::getFramesCount(int idx, int subIdx, int endIdx, int flag) {
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return res;
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}
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void AniHandler::updateAnimStatics(StaticANIObject *ani, int staticsId) {
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debugC(4, kDebugPathfinding, "AniHandler::updateAnimStatics(*%d, %d)", ani->_id, staticsId);
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void AniHandler::putObjectToStatics(StaticANIObject *ani, int staticsId) {
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debugC(4, kDebugPathfinding, "AniHandler::putObjectToStatics(*%d, %d)", ani->_id, staticsId);
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if (getIndex(ani->_id) == -1)
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return;
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@ -631,7 +631,7 @@ int AniHandler::getNumMovements(int objectId, int idx1, int idx2) {
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return idx;
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}
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Common::Point *AniHandler::calcLength(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
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Common::Point *AniHandler::getNumCycles(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
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Common::Point point;
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mov->calcSomeXY(point, 0, -1);
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@ -707,8 +707,8 @@ Common::Point *AniHandler::calcLength(Common::Point *pRes, Movement *mov, int x,
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return pRes;
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}
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ExCommand2 *AniHandler::buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) {
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debugC(2, kDebugPathfinding, "AniHandler::buildExCommand2(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2->x, x2->y, y2->x, y2->y, len);
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ExCommand2 *AniHandler::createCommand(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) {
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debugC(2, kDebugPathfinding, "AniHandler::createCommand(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2->x, x2->y, y2->x, y2->y, len);
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uint cnt;
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@ -71,20 +71,20 @@ public:
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Common::Array<MGMItem *> _items;
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public:
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void clear();
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void detachAllObjects();
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void attachObject(int objId);
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void resetData(int objId);
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int getIndex(int objId);
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MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
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void updateAnimStatics(StaticANIObject *ani, int staticsId);
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void putObjectToStatics(StaticANIObject *ani, int staticsId);
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Common::Point *getTransitionSize(Common::Point *point, int aniId, int staticsId1, int staticsId2);
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int getStaticsIndexById(int idx, int16 id);
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int getStaticsIndex(int idx, Statics *st);
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void clearVisitsList(int idx);
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int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
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Common::Point *calcLength(Common::Point *point, Movement *mov, int x, int y, int *mult, int *len, int flag);
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ExCommand2 *buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len);
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Common::Point *getNumCycles(Common::Point *point, Movement *mov, int x, int y, int *mult, int *len, int flag);
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ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len);
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MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
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int getFramesCount(int idx, int subIdx, int subOffset, int flag);
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int getNumMovements(int objectId, int idx1, int idx2);
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@ -413,7 +413,7 @@ bool MctlLadder::initMovement(StaticANIObject *ani, MctlLadderMovement *movement
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void MctlLadder::detachAllObjects() {
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debugC(4, kDebugPathfinding, "MctlLadder::detachAllObjects()");
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_aniHandler.clear();
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_aniHandler.detachAllObjects();
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for (uint i = 0; i < _ladmovements.size(); i++) {
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delete _ladmovements[i]->movVars;
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@ -806,7 +806,7 @@ bool MovGraph::load(MfcArchive &file) {
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void MovGraph::attachObject(StaticANIObject *obj) {
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debugC(4, kDebugPathfinding, "MovGraph::attachObject(*%d)", obj->_id);
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_aniHandler.clear();
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_aniHandler.detachAllObjects();
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_aniHandler.attachObject(obj->_id);
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for (uint i = 0; i < _items.size(); i++)
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@ -2504,7 +2504,7 @@ MessageQueue *MovGraph2::genMovement(MovInfo1 *info) {
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int a2 = 0;
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int mgmLen;
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_aniHandler.calcLength(&point, _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov, x, y, &mgmLen, &a2, info->flags & 1);
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_aniHandler.getNumCycles(&point, _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov, x, y, &mgmLen, &a2, info->flags & 1);
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int x1 = point.x;
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int y1 = point.y;
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@ -2619,7 +2619,7 @@ MessageQueue *MovGraph2::genMovement(MovInfo1 *info) {
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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ex = _aniHandler.buildExCommand2(
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ex = _aniHandler.createCommand(
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_items2[info->index]->_subItems[info->subIndex]._walk[0]._mov,
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_items2[info->index]->_objectId,
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x1,
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@ -2641,7 +2641,7 @@ MessageQueue *MovGraph2::genMovement(MovInfo1 *info) {
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else
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par = -1;
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ex = _aniHandler.buildExCommand2(
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ex = _aniHandler.createCommand(
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_items2[info->index]->_subItems[info->subIndex]._walk[1]._mov,
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_items2[info->index]->_objectId,
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x1,
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@ -2655,7 +2655,7 @@ MessageQueue *MovGraph2::genMovement(MovInfo1 *info) {
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}
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if (!(info->flags & 4)) {
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ex = _aniHandler.buildExCommand2(
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ex = _aniHandler.createCommand(
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_items2[info->index]->_subItems[info->subIndex]._walk[2]._mov,
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_items2[info->index]->_objectId,
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x1,
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@ -96,7 +96,7 @@ void scene11_setupMusic() {
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void scene11_initScene(Scene *sc) {
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g_vars->scene11_swingie = sc->getStaticANIObject1ById(ANI_SWINGER, -1);
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g_vars->scene11_boots = sc->getStaticANIObject1ById(ANI_BOOTS_11, -1);
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g_vars->scene11_aniHandler.clear();
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g_vars->scene11_aniHandler.detachAllObjects();
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g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_MAN11, -1);
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g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback;
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g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_KACHELI, -1);
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@ -156,7 +156,7 @@ StaticANIObject::~StaticANIObject() {
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_movements.clear();
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g_fp->_aniHandler->clear();
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g_fp->_aniHandler->detachAllObjects();
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}
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StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
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@ -1072,7 +1072,7 @@ void StaticANIObject::changeStatics2(int objId) {
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if (_movement || _statics) {
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g_fp->_aniHandler->attachObject(_id);
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g_fp->_aniHandler->updateAnimStatics(this, objId);
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g_fp->_aniHandler->putObjectToStatics(this, objId);
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} else {
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_statics = getStaticsById(objId);
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}
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