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POSIX: Use XDG specification for default save path.
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
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11
README
11
README
@ -1741,7 +1741,16 @@ The platforms that currently have a different default directory are:
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$HOME/Documents/ScummVM Savegames/
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Other unices:
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$HOME/.scummvm/
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We follow the XDG Base Directory Specification. This means our
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configuration can be found in:
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$XDG_DATA_HOME/scummvm/saves/
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If XDG_DATA_HOME is not defined or empty, ~/.local/share will be used
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as value of XDG_DATA_HOME in accordance with the specification.
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If an earlier version of ScummVM was installed on your system, the
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previous default location of '~/.scummvm' will be kept. This is detected
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based on the presence of the path '~/.scummvm'.
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Windows Vista/7:
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\Users\username\AppData\Roaming\ScummVM\Saved games\
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@ -21,16 +21,19 @@
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*/
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// Enable getenv, mkdir and time.h stuff
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#define FORBIDDEN_SYMBOL_EXCEPTION_getenv
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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// Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h.
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// Also with clock() in sys/time.h in some Mac OS X SDKs.
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h //On IRIX, sys/stat.h includes sys/time.h
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_getenv
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#include "common/scummsys.h"
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#if defined(POSIX) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#include "backends/saves/posix/posix-saves.h"
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#include "backends/fs/posix/posix-fs.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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@ -41,26 +44,70 @@
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#include <errno.h>
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#include <sys/stat.h>
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#ifdef MACOSX
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#define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames"
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#else
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#define DEFAULT_SAVE_PATH ".scummvm"
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#endif
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POSIXSaveFileManager::POSIXSaveFileManager() {
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// Register default savepath based on HOME
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// Register default savepath.
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#if defined(SAMSUNGTV)
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ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm savegames");
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#else
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Common::String savePath;
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#if defined(MACOSX)
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const char *home = getenv("HOME");
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if (home && *home && strlen(home) < MAXPATHLEN) {
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savePath = home;
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savePath += "/" DEFAULT_SAVE_PATH;
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savePath += "/Documents/ScummVM Savegames";
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ConfMan.registerDefault("savepath", savePath);
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}
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#else
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const char *envVar;
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// Previously we placed our default savepath in HOME. If the directory
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// still exists, we will use it for backwards compatability.
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envVar = getenv("HOME");
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if (envVar && *envVar) {
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savePath = envVar;
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savePath += "/.scummvm";
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struct stat sb;
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if (stat(savePath.c_str(), &sb) != 0 || !S_ISDIR(sb.st_mode)) {
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savePath.clear();
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}
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}
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if (savePath.empty()) {
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Common::String prefix;
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// On POSIX systems we follow the XDG Base Directory Specification for
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// where to store files. The version we based our code upon can be found
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// over here: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.8.html
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envVar = getenv("XDG_DATA_HOME");
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if (!envVar || !*envVar) {
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envVar = getenv("HOME");
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if (envVar && *envVar) {
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prefix = envVar;
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savePath = ".local/share/";
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}
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} else {
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prefix = envVar;
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}
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// Our default save path is '$XDG_DATA_HOME/scummvm/saves'
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savePath += "scummvm/saves";
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if (!Posix::assureDirectoryExists(savePath, prefix.c_str())) {
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savePath.clear();
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} else {
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savePath = prefix + '/' + savePath;
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}
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}
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if (!savePath.empty() && savePath.size() < MAXPATHLEN) {
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ConfMan.registerDefault("savepath", savePath);
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}
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#endif
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// The user can override the savepath with the SCUMMVM_SAVEPATH
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// environment variable. This is weaker than a --savepath on the
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// command line, but overrides the default savepath.
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