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DM: Fix broken spell symbols
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@ -72,7 +72,7 @@ void TextMan::f40_printTextToBitmap(byte* destBitmap, uint16 destByteWidth, int1
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}
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if (nextY + k6_LetterHeight >= destHeight)
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break;
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uint16 srcX = (1 + 5) * toupper(*begin); // 1 + 5 is not the letter width, arbitrary choice of the unpacking code
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uint16 srcX = (1 + 5) * *begin; // 1 + 5 is not the letter width, arbitrary choice of the unpacking code
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Box box((nextX == destX) ? (nextX + 1) : nextX, nextX + k5_LetterWidth + 1, nextY, nextY + k6_LetterHeight - 1);
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_vm->_displayMan->f132_blitToBitmap(srcBitmap, destBitmap, box, (nextX == destX) ? (srcX + 1) : srcX, 0, 6 * 128 / 2, destByteWidth, kM1_ColorNoTransparency);
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