seqId 4 should pass fadeout music not silence ignore

svn-id: r30461
This commit is contained in:
Paweł Kołodziejski 2008-01-12 23:30:07 +00:00
parent af486e0524
commit 68f41bd71b

View File

@ -192,10 +192,7 @@ void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table
void IMuseDigital::setComiMusicState(int stateId) {
int l, num = -1;
if (stateId == 4) // left-over of deprecated the dig code
return;
if (stateId == 0)
if (stateId == 0 || stateId == 4)
stateId = 1000;
for (l = 0; _comiStateMusicTable[l].soundId != -1; l++) {