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seqId 4 should pass fadeout music not silence ignore
svn-id: r30461
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@ -192,10 +192,7 @@ void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table
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void IMuseDigital::setComiMusicState(int stateId) {
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int l, num = -1;
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if (stateId == 4) // left-over of deprecated the dig code
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return;
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if (stateId == 0)
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if (stateId == 0 || stateId == 4)
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stateId = 1000;
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for (l = 0; _comiStateMusicTable[l].soundId != -1; l++) {
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