Replace some more Adlib uses by AdLib.

svn-id: r47530
This commit is contained in:
Johannes Schickel 2010-01-25 00:13:32 +00:00
parent 1a6573ab66
commit 69071078b3
8 changed files with 10 additions and 10 deletions

View File

@ -31,7 +31,7 @@ Music
to use:
.Bl -tag -width Ds
.It Em adlib
Adlib emulation (default)
AdLib emulation (default)
.It Em alsa
Output using ALSA sequencer device
.It Em amidi
@ -178,7 +178,7 @@ Look for additional game data in
.It Fl -joystick= Ns Ar num
Enable input with joystick (default: 0 = first joystick).
.It Fl -multi-midi
Enable combination Adlib and native MIDI.
Enable combination AdLib and native MIDI.
.It Fl -native-mt32
True Roland MT-32 MIDI (disable GM emulation).
.It Fl --render-mode= Ns Ar mode

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@ -208,7 +208,7 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
break;
// Unhandled SCI commands
case 0x46: // LSL3 - binoculars
case 0x61: // Iceman (Adlib?)
case 0x61: // Iceman (AdLib?)
case 0x73: // Hoyle
case 0xD1: // KQ4, when riding the unicorn
// Obscure SCI commands - ignored

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@ -1278,7 +1278,7 @@ int ScummEngine::readSoundResource(int idx) {
return 0;
}
// Adlib MIDI-SYSEX to set MIDI instruments for small header games.
// AdLib MIDI-SYSEX to set MIDI instruments for small header games.
static const byte ADLIB_INSTR_MIDI_HACK[95] = {
0x00, 0xf0, 0x14, 0x7d, 0x00, // sysex 00: part on/off
0x00, 0x00, 0x03, // part/channel (offset 5)

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@ -823,7 +823,7 @@ void LauncherDialog::editGame(int item) {
// default set nothing and use the global ScummVM settings. E.g. the user
// can set here an optional alternate music volume, or for specific games
// a different music driver etc.
// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
// This is useful because e.g. MonkeyVGA needs AdLib music to have decent
// music support etc.
assert(item >= 0);
String gameId(ConfMan.get("gameid", _domains[item]));

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@ -100,7 +100,7 @@ enum MidiDriverFlags {
MDT_NONE = 0,
MDT_PCSPK = 1 << 0, // PC Speaker: Maps to MD_PCSPK and MD_PCJR
MDT_CMS = 1 << 1, // Creative Music System / Gameblaster: Maps to MD_CMS
MDT_ADLIB = 1 << 2, // Adlib: Maps to MD_ADLIB
MDT_ADLIB = 1 << 2, // AdLib: Maps to MD_ADLIB
MDT_TOWNS = 1 << 3, // FM-TOWNS: Maps to MD_TOWNS
MDT_MIDI = 1 << 4, // Real MIDI
MDT_PREFER_MIDI = 1 << 5 // Real MIDI output is preferred

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@ -86,7 +86,7 @@ public:
* Is the mixer ready and setup? This may not be the case on systems which
* don't support digital sound output. In that case, the mixer proc may
* never be called. That in turn can cause breakage in games which try to
* sync with an audio stream. In particular, the Adlib MIDI emulation...
* sync with an audio stream. In particular, the AdLib MIDI emulation...
*
* @return whether the mixer is ready and setup
*

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@ -53,7 +53,7 @@ bool OPL::init(int rate) {
if (_opl)
MAME::OPLDestroy(_opl);
_opl = MAME::makeAdlibOPL(rate);
_opl = MAME::makeAdLibOPL(rate);
return (_opl != 0);
}
@ -1208,7 +1208,7 @@ int OPLTimerOver(FM_OPL *OPL, int c) {
return OPL->status >> 7;
}
FM_OPL *makeAdlibOPL(int rate) {
FM_OPL *makeAdLibOPL(int rate) {
// We need to emulate one YM3812 chip
int env_bits = FMOPL_ENV_BITS_HQ;
int eg_ent = FMOPL_EG_ENT_HQ;

View File

@ -173,7 +173,7 @@ void OPLWriteReg(FM_OPL *OPL, int r, int v);
void YM3812UpdateOne(FM_OPL *OPL, int16 *buffer, int length);
// Factory method
FM_OPL *makeAdlibOPL(int rate);
FM_OPL *makeAdLibOPL(int rate);
// OPL API implementation
class OPL : public ::OPL::OPL {