diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp
index bc559148ac3..91a04847038 100644
--- a/engines/sci/engine/klists.cpp
+++ b/engines/sci/engine/klists.cpp
@@ -576,9 +576,10 @@ reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
 			}
 		} else {
 			invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
-			// Check if the list has been invalidated after the call above
-			// (e.g. when restoring in Torin)
-			if (s->_segMan->getSegmentType(argv[0].getSegment()) != SEG_TYPE_LISTS)
+			// Check if the call above leads to a game restore, in which case
+			// the segment manager will be reset, and the original list will
+			// be invalidated
+			if (s->abortScriptProcessing == kAbortLoadGame)
 				return s->r_acc;
 		}