Implemented some of the sprite animations loading logic for the first scene (no display yet)

svn-id: r48099
This commit is contained in:
Paul Gilbert 2010-02-21 01:18:03 +00:00
parent 43ca6071ea
commit 6969b5ebe6
5 changed files with 51 additions and 11 deletions

View File

@ -31,7 +31,7 @@ namespace M4 {
/*--------------------------------------------------------------------------*/
const char *MadsSceneLogic::formAnimName(char sepChar, int suffixNum) {
const char *MadsSceneLogic::formAnimName(char sepChar, int16 suffixNum) {
return MADSResourceManager::getResourceName(sepChar, _sceneNumber, EXTTYPE_NONE, NULL, suffixNum);
}
@ -69,6 +69,15 @@ void MadsSceneLogic::getAnimName() {
strcpy(_madsVm->scene()->_aaName, newName);
}
/*--------------------------------------------------------------------------*/
uint16 MadsSceneLogic::loadSpriteSet(uint16 suffixNum, uint16 sepChar) {
assert(sepChar < 256);
const char *resName = formAnimName((char)sepChar, (int16)suffixNum);
return _madsVm->scene()->loadSceneSpriteSet(resName);
}
/*--------------------------------------------------------------------------*/
/**
@ -96,7 +105,15 @@ warning("anim - %s\n", animName);
}
void MadsSceneLogic::enterScene() {
for (int i = 1; i <= 7; ++i)
_spriteIndexes[i - 1] = loadSpriteSet(i, 'x');
_spriteIndexes[7] = loadSpriteSet(0xFFFF, 'm');
_spriteIndexes[8] = loadSpriteSet(1, 'b');
_spriteIndexes[9] = loadSpriteSet(2, 'b');
_spriteIndexes[10] = loadSpriteSet(0, 'a');
_spriteIndexes[11] = loadSpriteSet(1, 'a');
_spriteIndexes[12] = loadSpriteSet(8, 'x');
_spriteIndexes[13] = loadSpriteSet(0, 'x');
}
void MadsSceneLogic::doAction() {

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@ -34,11 +34,13 @@ namespace M4 {
class MadsSceneLogic {
private:
// Library interface methods
uint16 loadSpriteSet(uint16 suffixNum, uint16 sepChar);
private:
int _sceneNumber;
uint16 _spriteIndexes[50];
// Support functions
const char *formAnimName(char sepChar, int suffixNum);
const char *formAnimName(char sepChar, int16 suffixNum);
void getSceneSpriteSet();
void getAnimName();
public:

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@ -334,7 +334,7 @@ const char *MADSResourceManager::getResourceName(char asciiCh, int prefix, Exten
strcat(resourceName, asciiStr);
// Add in the index specified
if (index > 0)
if (index >= 0)
sprintf(resourceName + strlen(resourceName), "%d", index);
// Add in any suffix

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@ -608,10 +608,18 @@ void MadsScene::loadScene(int sceneNumber) {
// Handle common scene setting
Scene::loadScene(sceneNumber);
// Signal the script engine what scene is to be active
_sceneLogic.selectScene(sceneNumber);
_vm->globals()->addVisitedScene(sceneNumber);
_sceneLogic.setupScene();
// Add the scene if necessary to the list of scenes that have been visited
_vm->globals()->addVisitedScene(sceneNumber);
// Do any scene specific setup
_sceneLogic.enterScene();
/* Existing code that eventually needs to be replaced with the proper MADS code */
// Set system palette entries
_vm->_palette->blockRange(0, 7);
RGB8 sysColors[3] = { {0x1f<<2, 0x2d<<2, 0x31<<2, 0}, {0x24<<2, 0x37<<2, 0x3a<<2, 0},
@ -787,6 +795,23 @@ void MadsScene::update() {
_sceneSprites[0]->getFrame(1)->copyTo(this, 120, 90, 0);
}
int MadsScene::loadSceneSpriteSet(const char *setName) {
char resName[100];
strcpy(resName, setName);
// Append a '.SS' if it doesn't alreayd have an extension
if (!strchr(resName, '.'))
strcat(resName, ".SS");
Common::SeekableReadStream *data = _vm->res()->get(resName);
SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName);
spriteSet->translate(_vm->_palette);
_vm->res()->toss(resName);
_sceneSprites.push_back(spriteSet);
return _sceneSprites.size() - 1;
}
void MadsScene::loadPlayerSprites(const char *prefix) {
const char suffixList[8] = { '8', '9', '6', '3', '2', '7', '4', '1' };
char setName[80];
@ -800,12 +825,7 @@ void MadsScene::loadPlayerSprites(const char *prefix) {
*digitP = suffixList[idx];
if (_vm->res()->resourceExists(setName)) {
Common::SeekableReadStream *data = _vm->res()->get(setName);
SpriteAsset *playerSprites = new SpriteAsset(_vm, data, data->size(), setName);
playerSprites->translate(_vm->_palette);
_vm->res()->toss(setName);
_sceneSprites.push_back(playerSprites);
loadSceneSpriteSet(setName);
return;
}
}

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@ -189,6 +189,7 @@ public:
virtual void setStatusText(const char *text);
virtual void update();
int loadSceneSpriteSet(const char *setName);
void loadPlayerSprites(const char *prefix);
MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; };