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GUI: Made few functions purely virtual
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@ -414,11 +414,6 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
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}
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}
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}
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}
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void LauncherDialog::updateListing() {}
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void LauncherDialog::updateButtons() {}
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void LauncherDialog::selectTarget(const Common::String &target) {}
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int LauncherDialog::getSelected() { return 0; }
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#ifndef DISABLE_LAUNCHERDISPLAY_GRID
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#ifndef DISABLE_LAUNCHERDISPLAY_GRID
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void LauncherDialog::addChooserButtons() {
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void LauncherDialog::addChooserButtons() {
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if (_listButton) {
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if (_listButton) {
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@ -113,9 +113,9 @@ protected:
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* Fill the list widget with all currently configured targets, and trigger
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* Fill the list widget with all currently configured targets, and trigger
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* a redraw.
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* a redraw.
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*/
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*/
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virtual void updateListing();
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virtual void updateListing() = 0;
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virtual void updateButtons();
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virtual void updateButtons() = 0;
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virtual void build();
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virtual void build();
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void clean();
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void clean();
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@ -155,9 +155,9 @@ protected:
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*
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*
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* @target name of target to select
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* @target name of target to select
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*/
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*/
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virtual void selectTarget(const String &target);
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virtual void selectTarget(const String &target) = 0;
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virtual int getSelected();
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virtual int getSelected() = 0;
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private:
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private:
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bool checkModifier(int modifier);
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bool checkModifier(int modifier);
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