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CREATE_PROJECT: Use stricter checks for Win32 dependencies
Instead of checking the project type, check the define. winmm and winsparkle are only required on Windows.
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7e6143a641
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@ -366,6 +366,7 @@ int main(int argc, char *argv[]) {
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StringList featureDefines = getFeatureDefines(setup.features);
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setup.defines.splice(setup.defines.begin(), featureDefines);
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bool backendWin32 = false;
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if (projectType == kProjectXcode) {
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setup.defines.push_back("POSIX");
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// Define both MACOSX, and IPHONE, but only one of them will be associated to the
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@ -376,13 +377,14 @@ int main(int argc, char *argv[]) {
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setup.defines.push_back("MACOSX");
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setup.defines.push_back("IPHONE");
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} else if (projectType == kProjectMSVC || projectType == kProjectCodeBlocks) {
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// Windows only has support for the SDL backend, so we hardcode it here (along with winmm)
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setup.defines.push_back("WIN32");
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backendWin32 = true;
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} else {
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// As a last resort, select the backend files to build based on the platform used to build create_project.
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// This is broken when cross compiling.
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#if defined(_WIN32) || defined(WIN32)
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setup.defines.push_back("WIN32");
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backendWin32 = true;
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#else
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setup.defines.push_back("POSIX");
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#endif
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@ -402,13 +404,13 @@ int main(int argc, char *argv[]) {
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if (updatesEnabled) {
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setup.defines.push_back("USE_SPARKLE");
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if (projectType != kProjectXcode)
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if (backendWin32)
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setup.libraries.push_back("winsparkle");
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else
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setup.libraries.push_back("sparkle");
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}
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if (projectType == kProjectMSVC) {
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if (backendWin32) {
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if (curlEnabled) {
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setup.defines.push_back("CURL_STATICLIB");
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setup.libraries.push_back("ws2_32");
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@ -419,6 +421,7 @@ int main(int argc, char *argv[]) {
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if (sdlnetEnabled) {
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setup.libraries.push_back("iphlpapi");
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}
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setup.libraries.push_back("winmm");
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}
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setup.defines.push_back("SDL_BACKEND");
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@ -433,7 +436,6 @@ int main(int argc, char *argv[]) {
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setup.defines.push_back("USE_SDL2");
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setup.libraries.push_back("sdl2");
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}
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setup.libraries.push_back("winmm");
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// Add additional project-specific library
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#ifdef ADDITIONAL_LIBRARY
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