move sceneproc.cpp/h into scene.cpp/h

svn-id: r14416
This commit is contained in:
Jonathan Gray 2004-08-01 09:15:12 +00:00
parent 5833e67076
commit 69cf6a070a
6 changed files with 125 additions and 200 deletions

View File

@ -143,7 +143,7 @@ int ITE_StartProc() {
first_scene.load_flag = BY_SCENE;
first_scene.scene_n = gs_desc.first_scene;
first_scene.scene_skiptarget = 1;
first_scene.scene_proc = InitialSceneProc;
first_scene.scene_proc = initialScene;
SCENE_Queue(&first_scene);

View File

@ -24,7 +24,6 @@ MODULE_OBJS = \
saga/rscfile.o \
saga/saga.o \
saga/scene.o \
saga/sceneproc.o \
saga/script.o \
saga/sdata.o \
saga/sdebug.o \

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@ -39,6 +39,8 @@
#include "render.h"
#include "rscfile_mod.h"
#include "text_mod.h"
#include "sound.h"
#include "music.h"
#include "scene_mod.h"
#include "scene.h"
@ -302,7 +304,7 @@ int SCENE_Change(int scene_num) {
}
SCENE_End();
SCENE_Load(scene_num, BY_SCENE, DefaultSceneProc, NULL);
SCENE_Load(scene_num, BY_SCENE, defaultScene, NULL);
return R_SUCCESS;
}
@ -476,7 +478,7 @@ int SCENE_Load(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DE
SceneModule.scene_loaded = 1;
if (scene_proc == NULL) {
SceneModule.scene_proc = DefaultSceneProc;
SceneModule.scene_proc = defaultScene;
} else {
SceneModule.scene_proc = scene_proc;
}
@ -840,4 +842,120 @@ void CF_sceneinfo(int argc, char *argv[], void *refCon) {
CON_Print(fmt, "Music R#", SceneModule.desc.music_rn);
}
int initialScene(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int delay_time = 0;
static PALENTRY current_pal[R_PAL_ENTRIES];
PALENTRY *pal;
switch (param) {
case SCENE_BEGIN:
_vm->_music->stop();
_vm->_sound->stopVoice();
// Fade palette to black from intro scene
GFX_GetCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = current_pal;
delay_time += PALETTE_FADE_DURATION;
q_event = EVENT_Queue(&event);
// Activate user interface
event.type = R_ONESHOT_EVENT;
event.code = R_INTERFACE_EVENT;
event.op = EVENT_ACTIVATE;
event.time = 0;
q_event = EVENT_Chain(q_event, &event);
// Set first scene background w/o changing palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = EVENT_Chain(q_event, &event);
// Fade in to first scene background palette
SCENE_GetBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = delay_time;
event.duration = PALETTE_FADE_DURATION;
event.data = pal;
q_event = EVENT_Chain(q_event, &event);
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = EVENT_Chain(q_event, &event);
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, delay_time);
debug(0, "InitialSceneproc(): Scene started");
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
int defaultScene(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
case SCENE_BEGIN:
// Set scene background
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = SET_PALETTE;
event.time = 0;
EVENT_Queue(&event);
// Activate user interface
event.type = R_ONESHOT_EVENT;
event.code = R_INTERFACE_EVENT;
event.op = EVENT_ACTIVATE;
event.time = 0;
EVENT_Queue(&event);
// Begin palette cycle animation if present
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
EVENT_Queue(&event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
} // End of namespace Saga

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@ -28,6 +28,8 @@
namespace Saga {
#define PALETTE_FADE_DURATION 1000
enum SCENE_LOAD_FLAGS {
BY_RESOURCE = 0,
BY_SCENE,
@ -147,8 +149,8 @@ void CF_sceneinfo(int argc, char *argv[], void *refCon);
int IHNM_StartProc();
int InitialSceneProc(int param, R_SCENE_INFO *scene_info);
int DefaultSceneProc(int param, R_SCENE_INFO *scene_info);
int initialScene(int param, R_SCENE_INFO *scene_info);
int defaultScene(int param, R_SCENE_INFO *scene_info);
int ITE_StartProc();
int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);

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@ -1,159 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Initial and default scene procedures
#include "saga.h"
#include "yslib.h"
#include "gfx_mod.h"
#include "animation.h"
#include "events_mod.h"
#include "scene_mod.h"
#include "palanim_mod.h"
#include "sound.h"
#include "music.h"
#include "scene.h"
#include "sceneproc.h"
namespace Saga {
int InitialSceneProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int delay_time = 0;
static PALENTRY current_pal[R_PAL_ENTRIES];
PALENTRY *pal;
switch (param) {
case SCENE_BEGIN:
_vm->_music->stop();
_vm->_sound->stopVoice();
// Fade palette to black from intro scene
GFX_GetCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = current_pal;
delay_time += PALETTE_FADE_DURATION;
q_event = EVENT_Queue(&event);
// Activate user interface
event.type = R_ONESHOT_EVENT;
event.code = R_INTERFACE_EVENT;
event.op = EVENT_ACTIVATE;
event.time = 0;
q_event = EVENT_Chain(q_event, &event);
// Set first scene background w/o changing palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = EVENT_Chain(q_event, &event);
// Fade in to first scene background palette
SCENE_GetBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = delay_time;
event.duration = PALETTE_FADE_DURATION;
event.data = pal;
q_event = EVENT_Chain(q_event, &event);
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = EVENT_Chain(q_event, &event);
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, delay_time);
debug(0, "InitialSceneproc(): Scene started");
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
int DefaultSceneProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
case SCENE_BEGIN:
// Set scene background
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = SET_PALETTE;
event.time = 0;
EVENT_Queue(&event);
// Activate user interface
event.type = R_ONESHOT_EVENT;
event.code = R_INTERFACE_EVENT;
event.op = EVENT_ACTIVATE;
event.time = 0;
EVENT_Queue(&event);
// Begin palette cycle animation if present
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
EVENT_Queue(&event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
} // End of namespace Saga

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@ -1,35 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Initial and default scene procedures header file
#ifndef SAGA_SCENEPROC_H
#define SAGA_SCENEPROC_H
namespace Saga {
#define PALETTE_FADE_DURATION 1000
} // End of namespace Saga
#endif