mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
move sceneproc.cpp/h into scene.cpp/h
svn-id: r14416
This commit is contained in:
parent
5833e67076
commit
69cf6a070a
@ -143,7 +143,7 @@ int ITE_StartProc() {
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first_scene.load_flag = BY_SCENE;
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first_scene.scene_n = gs_desc.first_scene;
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first_scene.scene_skiptarget = 1;
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first_scene.scene_proc = InitialSceneProc;
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first_scene.scene_proc = initialScene;
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SCENE_Queue(&first_scene);
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@ -24,7 +24,6 @@ MODULE_OBJS = \
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saga/rscfile.o \
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saga/saga.o \
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saga/scene.o \
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saga/sceneproc.o \
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saga/script.o \
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saga/sdata.o \
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saga/sdebug.o \
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122
saga/scene.cpp
122
saga/scene.cpp
@ -39,6 +39,8 @@
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#include "render.h"
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#include "rscfile_mod.h"
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#include "text_mod.h"
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#include "sound.h"
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#include "music.h"
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#include "scene_mod.h"
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#include "scene.h"
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@ -302,7 +304,7 @@ int SCENE_Change(int scene_num) {
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}
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SCENE_End();
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SCENE_Load(scene_num, BY_SCENE, DefaultSceneProc, NULL);
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SCENE_Load(scene_num, BY_SCENE, defaultScene, NULL);
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return R_SUCCESS;
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}
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@ -476,7 +478,7 @@ int SCENE_Load(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DE
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SceneModule.scene_loaded = 1;
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if (scene_proc == NULL) {
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SceneModule.scene_proc = DefaultSceneProc;
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SceneModule.scene_proc = defaultScene;
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} else {
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SceneModule.scene_proc = scene_proc;
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}
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@ -840,4 +842,120 @@ void CF_sceneinfo(int argc, char *argv[], void *refCon) {
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CON_Print(fmt, "Music R#", SceneModule.desc.music_rn);
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}
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int initialScene(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT *q_event;
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int delay_time = 0;
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static PALENTRY current_pal[R_PAL_ENTRIES];
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PALENTRY *pal;
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switch (param) {
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case SCENE_BEGIN:
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_vm->_music->stop();
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_vm->_sound->stopVoice();
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// Fade palette to black from intro scene
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GFX_GetCurrentPal(current_pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_PALTOBLACK;
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event.time = 0;
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event.duration = PALETTE_FADE_DURATION;
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event.data = current_pal;
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delay_time += PALETTE_FADE_DURATION;
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q_event = EVENT_Queue(&event);
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// Activate user interface
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event.type = R_ONESHOT_EVENT;
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event.code = R_INTERFACE_EVENT;
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event.op = EVENT_ACTIVATE;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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// Set first scene background w/o changing palette
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = NO_SET_PALETTE;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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// Fade in to first scene background palette
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SCENE_GetBGPal(&pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_BLACKTOPAL;
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event.time = delay_time;
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event.duration = PALETTE_FADE_DURATION;
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event.data = pal;
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q_event = EVENT_Chain(q_event, &event);
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event.code = R_PALANIM_EVENT;
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event.op = EVENT_CYCLESTART;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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_vm->_anim->setFlag(0, ANIM_LOOP);
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_vm->_anim->play(0, delay_time);
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debug(0, "InitialSceneproc(): Scene started");
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int defaultScene(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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switch (param) {
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case SCENE_BEGIN:
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// Set scene background
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = SET_PALETTE;
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event.time = 0;
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EVENT_Queue(&event);
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// Activate user interface
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event.type = R_ONESHOT_EVENT;
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event.code = R_INTERFACE_EVENT;
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event.op = EVENT_ACTIVATE;
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event.time = 0;
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EVENT_Queue(&event);
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// Begin palette cycle animation if present
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event.type = R_ONESHOT_EVENT;
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event.code = R_PALANIM_EVENT;
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event.op = EVENT_CYCLESTART;
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event.time = 0;
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EVENT_Queue(&event);
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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} // End of namespace Saga
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@ -28,6 +28,8 @@
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namespace Saga {
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#define PALETTE_FADE_DURATION 1000
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enum SCENE_LOAD_FLAGS {
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BY_RESOURCE = 0,
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BY_SCENE,
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@ -147,8 +149,8 @@ void CF_sceneinfo(int argc, char *argv[], void *refCon);
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int IHNM_StartProc();
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int InitialSceneProc(int param, R_SCENE_INFO *scene_info);
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int DefaultSceneProc(int param, R_SCENE_INFO *scene_info);
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int initialScene(int param, R_SCENE_INFO *scene_info);
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int defaultScene(int param, R_SCENE_INFO *scene_info);
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int ITE_StartProc();
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int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
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@ -1,159 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Initial and default scene procedures
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#include "saga.h"
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#include "yslib.h"
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#include "gfx_mod.h"
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#include "animation.h"
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#include "events_mod.h"
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#include "scene_mod.h"
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#include "palanim_mod.h"
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#include "sound.h"
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#include "music.h"
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#include "scene.h"
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#include "sceneproc.h"
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namespace Saga {
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int InitialSceneProc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT *q_event;
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int delay_time = 0;
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static PALENTRY current_pal[R_PAL_ENTRIES];
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PALENTRY *pal;
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switch (param) {
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case SCENE_BEGIN:
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_vm->_music->stop();
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_vm->_sound->stopVoice();
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// Fade palette to black from intro scene
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GFX_GetCurrentPal(current_pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_PALTOBLACK;
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event.time = 0;
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event.duration = PALETTE_FADE_DURATION;
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event.data = current_pal;
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delay_time += PALETTE_FADE_DURATION;
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q_event = EVENT_Queue(&event);
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// Activate user interface
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event.type = R_ONESHOT_EVENT;
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event.code = R_INTERFACE_EVENT;
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event.op = EVENT_ACTIVATE;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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// Set first scene background w/o changing palette
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = NO_SET_PALETTE;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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// Fade in to first scene background palette
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SCENE_GetBGPal(&pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_BLACKTOPAL;
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event.time = delay_time;
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event.duration = PALETTE_FADE_DURATION;
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event.data = pal;
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q_event = EVENT_Chain(q_event, &event);
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event.code = R_PALANIM_EVENT;
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event.op = EVENT_CYCLESTART;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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_vm->_anim->setFlag(0, ANIM_LOOP);
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_vm->_anim->play(0, delay_time);
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debug(0, "InitialSceneproc(): Scene started");
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int DefaultSceneProc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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switch (param) {
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case SCENE_BEGIN:
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// Set scene background
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = SET_PALETTE;
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event.time = 0;
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EVENT_Queue(&event);
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// Activate user interface
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event.type = R_ONESHOT_EVENT;
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event.code = R_INTERFACE_EVENT;
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event.op = EVENT_ACTIVATE;
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event.time = 0;
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EVENT_Queue(&event);
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// Begin palette cycle animation if present
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event.type = R_ONESHOT_EVENT;
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event.code = R_PALANIM_EVENT;
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event.op = EVENT_CYCLESTART;
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event.time = 0;
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EVENT_Queue(&event);
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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} // End of namespace Saga
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@ -1,35 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Initial and default scene procedures header file
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#ifndef SAGA_SCENEPROC_H
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#define SAGA_SCENEPROC_H
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namespace Saga {
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#define PALETTE_FADE_DURATION 1000
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} // End of namespace Saga
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#endif
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