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Separate PocketPC/Smartphone actions
svn-id: r13827
This commit is contained in:
parent
17c58019e1
commit
69da998a65
@ -19,10 +19,10 @@
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*
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*/
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#include "stdafx.h"
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#include "CEActions.h"
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#include "KeysBuffer.h"
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#include "CEActionsPocket.h"
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#include "CEActionsSmartphone.h"
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#include "gui/message.h"
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@ -30,135 +30,36 @@
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#include "common/config-manager.h"
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const String actionNames[] = {
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"none",
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"Pause",
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"Save",
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"Quit",
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"Skip",
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"Hide",
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"Keyboard",
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"Sound",
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"Right click",
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"Cursor",
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"Free look"
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};
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CEActions* CEActions::Instance() {
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return _instance;
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}
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String CEActions::actionName(ActionType action) {
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return actionNames[action];
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}
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int CEActions::size() {
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return ACTION_LAST - 1;
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}
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CEActions::CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector) :
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_mainSystem(mainSystem), _mapping_active(false), _right_click_needed(false),
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_hide_toolbar_needed(false)
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CEActions::CEActions(GameDetector &detector) :
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_detector(&detector), _mapping_active(false), _initialized(false)
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{
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int i;
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bool is_simon = (strncmp(detector._targetName.c_str(), "simon", 5) == 0);
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bool is_sword1 = (detector._targetName == "sword1");
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bool is_sword2 = (strcmp(detector._targetName.c_str(), "sword2") == 0);
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bool is_queen = (detector._targetName == "queen");
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bool is_sky = (detector._targetName == "sky");
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for (i=0; i<ACTION_LAST; i++)
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_action_mapping[i] = 0;
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// See if a right click mapping could be needed
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if (is_sword1 || is_sword2 || is_sky || is_queen || detector._targetName == "comi" ||
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detector._targetName == "samnmax")
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_right_click_needed = true;
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// See if a "hide toolbar" mapping could be needed
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if (is_sword1 || is_sword2 || is_queen)
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_hide_toolbar_needed = true;
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// Initialize keys for different actions
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// Pause
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_key_action[ACTION_PAUSE].setAscii(VK_SPACE);
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_action_enabled[ACTION_PAUSE] = true;
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// Save
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if (is_simon)
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_action_enabled[ACTION_SAVE] = false;
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else
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if (is_queen) {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(282); // F1 key
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}
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else
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if (is_sky) {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(63);
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}
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else {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(319); // F5 key
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}
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// Quit
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_action_enabled[ACTION_QUIT] = true;
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// Skip
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_action_enabled[ACTION_SKIP] = true;
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if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
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_key_action[ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
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// Hide
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_action_enabled[ACTION_HIDE] = true;
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// Keyboard
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_action_enabled[ACTION_KEYBOARD] = true;
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// Sound
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_action_enabled[ACTION_SOUND] = true;
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// RightClick
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_action_enabled[ACTION_RIGHTCLICK] = true;
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// Cursor
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_action_enabled[ACTION_CURSOR] = true;
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// Freelook
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_action_enabled[ACTION_FREELOOK] = true;
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}
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CEActions::~CEActions() {
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}
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void CEActions::init(OSystem_WINCE3 *mainSystem, GameDetector &detector) {
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_instance = new CEActions(mainSystem, detector);
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void CEActions::init(GameDetector &detector) {
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if (!CEDevice::hasSmartphoneResolution())
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CEActionsPocket::init(detector);
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#ifdef WIN32_PLATFORM_WFSP
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else
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CEActionsSmartphone::init(detector);
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#endif
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}
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bool CEActions::perform(ActionType action) {
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switch (action) {
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case ACTION_PAUSE:
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case ACTION_SAVE:
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case ACTION_SKIP:
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KeysBuffer::Instance()->simulate(&_key_action[action]);
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return true;
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case ACTION_KEYBOARD:
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_mainSystem->swap_panel();
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return true;
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case ACTION_HIDE:
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_mainSystem->swap_panel_visibility();
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return true;
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case ACTION_SOUND:
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_mainSystem->swap_sound_master();
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return true;
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case ACTION_RIGHTCLICK:
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_mainSystem->add_right_click();
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return true;
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case ACTION_CURSOR:
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_mainSystem->swap_mouse_visibility();
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return true;
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case ACTION_QUIT:
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GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
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if (alert.runModal() == 1)
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_mainSystem->quit();
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return true;
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}
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return false;
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void CEActions::initInstance(OSystem_WINCE3 *mainSystem) {
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_mainSystem = mainSystem;
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_instance->_initialized = true;
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}
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bool CEActions::initialized() {
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return _initialized;
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}
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bool CEActions::isActive(ActionType action) {
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@ -180,13 +81,9 @@ bool CEActions::mappingActive() {
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bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
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int i;
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for (i=0; i<ACTION_LAST; i++) {
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if (_action_mapping[i] == keyCode) {
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if (pushed)
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return perform((ActionType)(i + 1));
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else
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return true;
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}
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for (i=0; i<size(); i++) {
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if (_action_mapping[i] == keyCode)
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return perform((ActionType)i, pushed);
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}
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return false;
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@ -194,14 +91,14 @@ bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
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bool CEActions::loadMapping() {
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const char *tempo;
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int version;
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int current_version;
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int i;
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version = ConfMan.getInt("CE_mapping_version");
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if (version != ACTIONS_VERSION)
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current_version = ConfMan.getInt("action_mapping_version", domain());
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if (current_version != version())
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return false;
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tempo = ConfMan.get("CE_mapping").c_str();
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tempo = ConfMan.get("action_mapping", domain()).c_str();
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if (tempo && strlen(tempo)) {
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for (i=0; i<ACTION_LAST; i++) {
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for (i=0; i<size(); i++) {
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char x[6];
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int j;
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memset(x, 0, sizeof(x));
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@ -219,45 +116,32 @@ bool CEActions::saveMapping() {
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char tempo[200];
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int i;
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tempo[0] = '\0';
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ConfMan.set("CE_mapping_version", ACTIONS_VERSION);
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for (i=0; i<ACTION_LAST; i++) {
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ConfMan.set("action_mapping_version", version(), domain());
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for (i=0; i<size(); i++) {
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char x[4];
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sprintf(x, "%.4x ", _action_mapping[i]);
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strcat(tempo, x);
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}
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ConfMan.set("CE_mapping", tempo);
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ConfMan.set("action_mapping", tempo, domain());
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ConfMan.flushToDisk();
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return true;
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}
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unsigned int CEActions::getMapping(ActionType action) {
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return _action_mapping[action - 1];
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return _action_mapping[action];
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}
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void CEActions::setMapping(ActionType action, unsigned int keyCode) {
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int i;
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for (i=0; i<ACTION_LAST; i++) {
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for (i=0; i<size(); i++) {
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if (_action_mapping[i] == keyCode)
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_action_mapping[i] = 0;
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}
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_action_mapping[action - 1] = keyCode;
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_action_mapping[action] = keyCode;
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}
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bool CEActions::needsRightClickMapping() {
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if (!_right_click_needed)
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return false;
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else
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return (_action_mapping[ACTION_RIGHTCLICK] == 0);
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}
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bool CEActions::needsHideToolbarMapping() {
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if (!_hide_toolbar_needed)
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return false;
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else
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return (_action_mapping[ACTION_HIDE] == 0);
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}
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CEActions *CEActions::_instance = NULL;
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CEActions *CEActions::_instance = NULL;
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@ -31,37 +31,25 @@
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#include "wince-sdl.h"
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#include "Key.h"
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enum ActionType {
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ACTION_NONE = 0,
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ACTION_PAUSE,
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ACTION_SAVE,
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ACTION_QUIT,
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ACTION_SKIP,
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ACTION_HIDE,
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ACTION_KEYBOARD,
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ACTION_SOUND,
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ACTION_RIGHTCLICK,
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ACTION_CURSOR,
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ACTION_FREELOOK,
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#define MAX_ACTIONS 20
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ACTION_LAST
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};
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#define ACTIONS_VERSION 1
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typedef int ActionType;
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class OSystem_WINCE3;
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class CEActions {
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public:
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static CEActions* Instance();
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static void init(OSystem_WINCE3 *mainSystem, GameDetector &detector);
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static void init(GameDetector &detector);
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virtual void initInstance(OSystem_WINCE3 *mainSystem);
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bool initialized();
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// Actions
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bool perform(ActionType action);
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virtual bool perform(ActionType action, bool pushed = true) = 0;
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bool isActive(ActionType action);
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bool isEnabled(ActionType action);
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String actionName(ActionType action);
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int size();
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virtual String actionName(ActionType action) = 0;
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virtual int size() = 0;
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// Mapping
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void beginMapping(bool start);
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@ -72,22 +60,23 @@ class CEActions {
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unsigned int getMapping(ActionType action);
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void setMapping(ActionType action, unsigned int keyCode);
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// Utility
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bool needsRightClickMapping();
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bool needsHideToolbarMapping();
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// Action domain
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virtual String domain() = 0;
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virtual int version() = 0;
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~CEActions();
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private:
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CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector);
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virtual ~CEActions();
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protected:
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CEActions(GameDetector &detector);
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static CEActions* _instance;
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OSystem_WINCE3 *_mainSystem;
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Key _key_action[ACTION_LAST];
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bool _action_active[ACTION_LAST];
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bool _action_enabled[ACTION_LAST];
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unsigned int _action_mapping[ACTION_LAST];
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GameDetector *_detector;
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Key _key_action[MAX_ACTIONS + 1];
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bool _action_active[MAX_ACTIONS + 1];
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bool _action_enabled[MAX_ACTIONS + 1];
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unsigned int _action_mapping[MAX_ACTIONS + 1];
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bool _mapping_active;
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bool _right_click_needed;
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bool _hide_toolbar_needed;
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bool _initialized;
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};
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#endif
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backends/wince/CEActionsPocket.cpp
Normal file
218
backends/wince/CEActionsPocket.cpp
Normal file
@ -0,0 +1,218 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "CEActionsPocket.h"
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#include "EventsBuffer.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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const String pocketActionNames[] = {
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"Pause",
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"Save",
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"Quit",
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"Skip",
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"Hide",
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"Keyboard",
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"Sound",
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"Right click",
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"Cursor",
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"Free look",
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"Zoom up",
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"Zoom down"
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};
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void CEActionsPocket::init(GameDetector &detector) {
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_instance = new CEActionsPocket(detector);
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}
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String CEActionsPocket::actionName(ActionType action) {
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return pocketActionNames[action];
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}
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int CEActionsPocket::size() {
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return POCKET_ACTION_LAST;
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}
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String CEActionsPocket::domain() {
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return "pocketpc";
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}
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int CEActionsPocket::version() {
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return POCKET_ACTION_VERSION;
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}
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CEActionsPocket::CEActionsPocket(GameDetector &detector) :
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CEActions(detector)
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{
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int i;
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_right_click_needed = false;
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_hide_toolbar_needed = false;
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_zoom_needed = false;
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for (i=0; i<POCKET_ACTION_LAST; i++) {
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_action_mapping[i] = 0;
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_action_enabled[i] = false;
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}
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}
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void CEActionsPocket::initInstance(OSystem_WINCE3 *mainSystem) {
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bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
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bool is_sword1 = (_detector->_targetName == "sword1");
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bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0);
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bool is_queen = (_detector->_targetName == "queen");
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bool is_sky = (_detector->_targetName == "sky");
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bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
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CEActions::initInstance(mainSystem);
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// See if a right click mapping could be needed
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if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi ||
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_detector->_targetName == "samnmax")
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_right_click_needed = true;
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// See if a "hide toolbar" mapping could be needed
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if (is_sword1 || is_sword2 || is_comi)
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_hide_toolbar_needed = true;
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// Initialize keys for different actions
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// Pause
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_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
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_action_enabled[POCKET_ACTION_PAUSE] = true;
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// Save
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if (is_simon || is_sword2)
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_action_enabled[POCKET_ACTION_SAVE] = false;
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else
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if (is_queen) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setAscii(282); // F1 key
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}
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else
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if (is_sky) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setAscii(63);
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}
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else {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key
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}
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// Quit
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_action_enabled[POCKET_ACTION_QUIT] = true;
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// Skip
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_action_enabled[POCKET_ACTION_SKIP] = true;
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if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
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_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[POCKET_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
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// Hide
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_action_enabled[POCKET_ACTION_HIDE] = true;
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// Keyboard
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_action_enabled[POCKET_ACTION_KEYBOARD] = true;
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// Sound
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_action_enabled[POCKET_ACTION_SOUND] = true;
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// RightClick
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_action_enabled[POCKET_ACTION_RIGHTCLICK] = true;
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// Cursor
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_action_enabled[POCKET_ACTION_CURSOR] = true;
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// Freelook
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_action_enabled[POCKET_ACTION_FREELOOK] = true;
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// Zoom
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if (is_sword1 || is_sword2 || is_comi) {
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_zoom_needed = true;
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_action_enabled[POCKET_ACTION_ZOOM_UP] = true;
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_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;
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}
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||||
}
|
||||
|
||||
|
||||
CEActionsPocket::~CEActionsPocket() {
|
||||
}
|
||||
|
||||
bool CEActionsPocket::perform(ActionType action, bool pushed) {
|
||||
if (!pushed)
|
||||
return false;
|
||||
|
||||
switch (action) {
|
||||
case POCKET_ACTION_PAUSE:
|
||||
case POCKET_ACTION_SAVE:
|
||||
case POCKET_ACTION_SKIP:
|
||||
EventsBuffer::simulateKey(&_key_action[action]);
|
||||
return true;
|
||||
case POCKET_ACTION_KEYBOARD:
|
||||
_mainSystem->swap_panel();
|
||||
return true;
|
||||
case POCKET_ACTION_HIDE:
|
||||
_mainSystem->swap_panel_visibility();
|
||||
return true;
|
||||
case POCKET_ACTION_SOUND:
|
||||
_mainSystem->swap_sound_master();
|
||||
return true;
|
||||
case POCKET_ACTION_RIGHTCLICK:
|
||||
_mainSystem->add_right_click();
|
||||
return true;
|
||||
case POCKET_ACTION_CURSOR:
|
||||
_mainSystem->swap_mouse_visibility();
|
||||
return true;
|
||||
case POCKET_ACTION_ZOOM_UP:
|
||||
_mainSystem->swap_zoom_up();
|
||||
return true;
|
||||
case POCKET_ACTION_ZOOM_DOWN:
|
||||
_mainSystem->swap_zoom_down();
|
||||
return true;
|
||||
case POCKET_ACTION_QUIT:
|
||||
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
|
||||
if (alert.runModal() == 1)
|
||||
_mainSystem->quit();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CEActionsPocket::needsRightClickMapping() {
|
||||
if (!_right_click_needed)
|
||||
return false;
|
||||
else
|
||||
return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0);
|
||||
}
|
||||
|
||||
bool CEActionsPocket::needsHideToolbarMapping() {
|
||||
if (!_hide_toolbar_needed)
|
||||
return false;
|
||||
else
|
||||
return (_action_mapping[POCKET_ACTION_HIDE] == 0);
|
||||
}
|
||||
|
||||
|
||||
bool CEActionsPocket::needsZoomMapping() {
|
||||
if (!_zoom_needed)
|
||||
return false;
|
||||
else
|
||||
return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0);
|
||||
}
|
||||
|
81
backends/wince/CEActionsPocket.h
Normal file
81
backends/wince/CEActionsPocket.h
Normal file
@ -0,0 +1,81 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2001-2004 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* $Header$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CEACTIONSPOCKET
|
||||
#define CEACTIONSPOCKET
|
||||
|
||||
#include "common/stdafx.h"
|
||||
#include "common/scummsys.h"
|
||||
#include "common/system.h"
|
||||
|
||||
|
||||
#include "base/gameDetector.h"
|
||||
#include "wince-sdl.h"
|
||||
#include "Key.h"
|
||||
|
||||
#include "CEActions.h"
|
||||
|
||||
#define POCKET_ACTION_VERSION 3
|
||||
|
||||
enum pocketActionType {
|
||||
POCKET_ACTION_PAUSE = 0,
|
||||
POCKET_ACTION_SAVE,
|
||||
POCKET_ACTION_QUIT,
|
||||
POCKET_ACTION_SKIP,
|
||||
POCKET_ACTION_HIDE,
|
||||
POCKET_ACTION_KEYBOARD,
|
||||
POCKET_ACTION_SOUND,
|
||||
POCKET_ACTION_RIGHTCLICK,
|
||||
POCKET_ACTION_CURSOR,
|
||||
POCKET_ACTION_FREELOOK,
|
||||
POCKET_ACTION_ZOOM_UP,
|
||||
POCKET_ACTION_ZOOM_DOWN,
|
||||
|
||||
POCKET_ACTION_LAST
|
||||
};
|
||||
|
||||
class CEActionsPocket : public CEActions {
|
||||
public:
|
||||
// Actions
|
||||
bool perform(ActionType action, bool pushed = true);
|
||||
String actionName(ActionType action);
|
||||
int size();
|
||||
static void init(GameDetector &detector);
|
||||
void initInstance(OSystem_WINCE3 *mainSystem);
|
||||
|
||||
// Action domain
|
||||
String domain();
|
||||
int version();
|
||||
|
||||
// Utility
|
||||
bool needsRightClickMapping();
|
||||
bool needsHideToolbarMapping();
|
||||
bool needsZoomMapping();
|
||||
|
||||
~CEActionsPocket();
|
||||
private:
|
||||
CEActionsPocket(GameDetector &detector);
|
||||
bool _right_click_needed;
|
||||
bool _hide_toolbar_needed;
|
||||
bool _zoom_needed;
|
||||
};
|
||||
|
||||
#endif
|
173
backends/wince/CEActionsSmartphone.cpp
Normal file
173
backends/wince/CEActionsSmartphone.cpp
Normal file
@ -0,0 +1,173 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2001-2004 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* $Header$
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifdef WIN32_PLATFORM_WFSP
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "CEActionsPocket.h"
|
||||
#include "KeysBuffer.h"
|
||||
|
||||
#include "gui/message.h"
|
||||
|
||||
#include "scumm/scumm.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
const String smartphoneActionNames[] = {
|
||||
"Up",
|
||||
"Down",
|
||||
"Left",
|
||||
"Right",
|
||||
"Left Click",
|
||||
"Right Click",
|
||||
"Save",
|
||||
"Skip",
|
||||
"Zone"
|
||||
};
|
||||
|
||||
void CEActionsSmartphone::init(GameDetector &detector) {
|
||||
_instance = new CEActionsSmartphone(detector);
|
||||
}
|
||||
|
||||
|
||||
String CEActionsSmartphone::actionName(ActionType action) {
|
||||
return smartphoneActionNames[action];
|
||||
}
|
||||
|
||||
int CEActionsSmartphone::size() {
|
||||
return SMARTPHONE_ACTION_LAST;
|
||||
}
|
||||
|
||||
String CEActionsSmartphone::domain() {
|
||||
return "smartphone";
|
||||
}
|
||||
|
||||
int CEActionsSmartphone::version() {
|
||||
return SMARTPHONE_ACTION_VERSION;
|
||||
}
|
||||
|
||||
CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
|
||||
CEActions(detector)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
|
||||
_action_mapping[i] = 0;
|
||||
_action_enabled[i] = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CEActionsSmartphone::initInstance(OSystem_WINCE3 *mainSystem) {
|
||||
{
|
||||
int i;
|
||||
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
|
||||
bool is_sky = (_detector->_targetName == "sky");
|
||||
|
||||
CEActions::initInstance(mainSystem);
|
||||
|
||||
// See if a right click mapping could be needed
|
||||
if (is_sky || _detector->_targetName == "samnmax")
|
||||
_right_click_needed = true;
|
||||
|
||||
// Initialize keys for different actions
|
||||
// Mouse Up
|
||||
_action_enabled[SMARTPHONE_ACTION_UP] = true;
|
||||
// Mouse Down
|
||||
_action_enabled[SMARTPHONE_ACTION_DOWN] = true;
|
||||
// Mouse Left
|
||||
_action_enabled[SMARTPHONE_ACTION_LEFT] = true;
|
||||
// Mouse Right
|
||||
_action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
|
||||
// Left Click
|
||||
_action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
|
||||
// Right Click
|
||||
_action_enabled[ACTION_RIGHTCLICK] = true;
|
||||
// Save
|
||||
if (is_simon)
|
||||
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
|
||||
else
|
||||
if (is_queen) {
|
||||
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
|
||||
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(282); // F1 key
|
||||
}
|
||||
else
|
||||
if (is_sky) {
|
||||
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
|
||||
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
|
||||
}
|
||||
else {
|
||||
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
|
||||
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
|
||||
}
|
||||
// Skip
|
||||
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
|
||||
if (is_simon || is_sky)
|
||||
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
|
||||
else
|
||||
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
|
||||
// Zone
|
||||
_key_action[SMARTPHONE_ACTION_ZONE] = true;
|
||||
}
|
||||
|
||||
|
||||
CEActionsSmartphone::~CEActionsSmartphone() {
|
||||
}
|
||||
|
||||
bool CEActionsSmartphone::perform(ActionType action, bool pushed = true) {
|
||||
if (!pushed) {
|
||||
_mainSystem->clear_key_repeat();
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (action) {
|
||||
case SMARTPHONE_ACTION_SAVE:
|
||||
case SMARTPHONE_ACTION_SKIP:
|
||||
EventsBuffer::simulateKey(&_key_action[action]);
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_RIGHTCLICK:
|
||||
_mainSystem->add_right_click();
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_LEFTCLICK:
|
||||
_mainSystem->add_left_click();
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_UP:
|
||||
_mainSystem->move_cursor_up();
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_DOWN:
|
||||
_mainSystem->move_cursor_down();
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_LEFT:
|
||||
_mainSystem->move_cursor_left();
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_RIGHT:
|
||||
_mainSystem->move_cursor_right();
|
||||
return true;
|
||||
case SMARTPHONE_ACTION_ZONE:
|
||||
_mainSystem->switch_zone();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
75
backends/wince/CEActionsSmartphone.h
Normal file
75
backends/wince/CEActionsSmartphone.h
Normal file
@ -0,0 +1,75 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2001-2004 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* $Header$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CEACTIONSSMARTPHONE
|
||||
#define CEACTIONSSMARTPHONE
|
||||
|
||||
#ifdef WIN32_PLATFORM_WFSP
|
||||
|
||||
#include "common/stdafx.h"
|
||||
#include "common/scummsys.h"
|
||||
#include "common/system.h"
|
||||
|
||||
|
||||
#include "base/gameDetector.h"
|
||||
#include "wince-sdl.h"
|
||||
#include "Key.h"
|
||||
|
||||
#include "CEActions.h"
|
||||
|
||||
#define SMARTPHONE_ACTION_VERSION 3
|
||||
|
||||
enum smartphoneActionType {
|
||||
SMARTPHONE_ACTION_UP = 0,
|
||||
SMARTPHONE_ACTION_DOWN,
|
||||
SMARTPHONE_ACTION_LEFT,
|
||||
SMARTPHONE_ACTION_RIGHT,
|
||||
SMARTPHONE_ACTION_LEFTCLICK,
|
||||
SMARTPHONE_ACTION_RIGHTCLICK,
|
||||
SMARTPHONE_ACTION_SAVE,
|
||||
SMARTPHONE_ACTION_SKIP,
|
||||
SMARTPHONE_ACTION_ZONE,
|
||||
|
||||
SMARTPHONE_ACTION_LAST
|
||||
};
|
||||
|
||||
|
||||
class CEActionsSmartphone : public CEActions {
|
||||
public:
|
||||
// Actions
|
||||
bool perform(ActionType action, bool pushed = true);
|
||||
String actionName(ActionType action);
|
||||
int size();
|
||||
static void init(GameDetector &detector);
|
||||
void initInstance(OSystem_WINCE3 *mainSystem);
|
||||
|
||||
// Action domain
|
||||
String domain();
|
||||
int version();
|
||||
|
||||
~CEActionsSmartphone();
|
||||
private:
|
||||
CEActionsSmartphone(GameDetector &detector);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user