Separate PocketPC/Smartphone actions

svn-id: r13827
This commit is contained in:
Nicolas Bacca 2004-05-09 14:57:04 +00:00
parent 17c58019e1
commit 69da998a65
6 changed files with 601 additions and 181 deletions

View File

@ -19,10 +19,10 @@
*
*/
#include "stdafx.h"
#include "CEActions.h"
#include "KeysBuffer.h"
#include "CEActionsPocket.h"
#include "CEActionsSmartphone.h"
#include "gui/message.h"
@ -30,135 +30,36 @@
#include "common/config-manager.h"
const String actionNames[] = {
"none",
"Pause",
"Save",
"Quit",
"Skip",
"Hide",
"Keyboard",
"Sound",
"Right click",
"Cursor",
"Free look"
};
CEActions* CEActions::Instance() {
return _instance;
}
String CEActions::actionName(ActionType action) {
return actionNames[action];
}
int CEActions::size() {
return ACTION_LAST - 1;
}
CEActions::CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector) :
_mainSystem(mainSystem), _mapping_active(false), _right_click_needed(false),
_hide_toolbar_needed(false)
CEActions::CEActions(GameDetector &detector) :
_detector(&detector), _mapping_active(false), _initialized(false)
{
int i;
bool is_simon = (strncmp(detector._targetName.c_str(), "simon", 5) == 0);
bool is_sword1 = (detector._targetName == "sword1");
bool is_sword2 = (strcmp(detector._targetName.c_str(), "sword2") == 0);
bool is_queen = (detector._targetName == "queen");
bool is_sky = (detector._targetName == "sky");
for (i=0; i<ACTION_LAST; i++)
_action_mapping[i] = 0;
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || detector._targetName == "comi" ||
detector._targetName == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
if (is_sword1 || is_sword2 || is_queen)
_hide_toolbar_needed = true;
// Initialize keys for different actions
// Pause
_key_action[ACTION_PAUSE].setAscii(VK_SPACE);
_action_enabled[ACTION_PAUSE] = true;
// Save
if (is_simon)
_action_enabled[ACTION_SAVE] = false;
else
if (is_queen) {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(282); // F1 key
}
else
if (is_sky) {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(319); // F5 key
}
// Quit
_action_enabled[ACTION_QUIT] = true;
// Skip
_action_enabled[ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
_key_action[ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
// Hide
_action_enabled[ACTION_HIDE] = true;
// Keyboard
_action_enabled[ACTION_KEYBOARD] = true;
// Sound
_action_enabled[ACTION_SOUND] = true;
// RightClick
_action_enabled[ACTION_RIGHTCLICK] = true;
// Cursor
_action_enabled[ACTION_CURSOR] = true;
// Freelook
_action_enabled[ACTION_FREELOOK] = true;
}
CEActions::~CEActions() {
}
void CEActions::init(OSystem_WINCE3 *mainSystem, GameDetector &detector) {
_instance = new CEActions(mainSystem, detector);
void CEActions::init(GameDetector &detector) {
if (!CEDevice::hasSmartphoneResolution())
CEActionsPocket::init(detector);
#ifdef WIN32_PLATFORM_WFSP
else
CEActionsSmartphone::init(detector);
#endif
}
bool CEActions::perform(ActionType action) {
switch (action) {
case ACTION_PAUSE:
case ACTION_SAVE:
case ACTION_SKIP:
KeysBuffer::Instance()->simulate(&_key_action[action]);
return true;
case ACTION_KEYBOARD:
_mainSystem->swap_panel();
return true;
case ACTION_HIDE:
_mainSystem->swap_panel_visibility();
return true;
case ACTION_SOUND:
_mainSystem->swap_sound_master();
return true;
case ACTION_RIGHTCLICK:
_mainSystem->add_right_click();
return true;
case ACTION_CURSOR:
_mainSystem->swap_mouse_visibility();
return true;
case ACTION_QUIT:
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
if (alert.runModal() == 1)
_mainSystem->quit();
return true;
}
return false;
void CEActions::initInstance(OSystem_WINCE3 *mainSystem) {
_mainSystem = mainSystem;
_instance->_initialized = true;
}
bool CEActions::initialized() {
return _initialized;
}
bool CEActions::isActive(ActionType action) {
@ -180,13 +81,9 @@ bool CEActions::mappingActive() {
bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
int i;
for (i=0; i<ACTION_LAST; i++) {
if (_action_mapping[i] == keyCode) {
if (pushed)
return perform((ActionType)(i + 1));
else
return true;
}
for (i=0; i<size(); i++) {
if (_action_mapping[i] == keyCode)
return perform((ActionType)i, pushed);
}
return false;
@ -194,14 +91,14 @@ bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
bool CEActions::loadMapping() {
const char *tempo;
int version;
int current_version;
int i;
version = ConfMan.getInt("CE_mapping_version");
if (version != ACTIONS_VERSION)
current_version = ConfMan.getInt("action_mapping_version", domain());
if (current_version != version())
return false;
tempo = ConfMan.get("CE_mapping").c_str();
tempo = ConfMan.get("action_mapping", domain()).c_str();
if (tempo && strlen(tempo)) {
for (i=0; i<ACTION_LAST; i++) {
for (i=0; i<size(); i++) {
char x[6];
int j;
memset(x, 0, sizeof(x));
@ -219,45 +116,32 @@ bool CEActions::saveMapping() {
char tempo[200];
int i;
tempo[0] = '\0';
ConfMan.set("CE_mapping_version", ACTIONS_VERSION);
for (i=0; i<ACTION_LAST; i++) {
ConfMan.set("action_mapping_version", version(), domain());
for (i=0; i<size(); i++) {
char x[4];
sprintf(x, "%.4x ", _action_mapping[i]);
strcat(tempo, x);
}
ConfMan.set("CE_mapping", tempo);
ConfMan.set("action_mapping", tempo, domain());
ConfMan.flushToDisk();
return true;
}
unsigned int CEActions::getMapping(ActionType action) {
return _action_mapping[action - 1];
return _action_mapping[action];
}
void CEActions::setMapping(ActionType action, unsigned int keyCode) {
int i;
for (i=0; i<ACTION_LAST; i++) {
for (i=0; i<size(); i++) {
if (_action_mapping[i] == keyCode)
_action_mapping[i] = 0;
}
_action_mapping[action - 1] = keyCode;
_action_mapping[action] = keyCode;
}
bool CEActions::needsRightClickMapping() {
if (!_right_click_needed)
return false;
else
return (_action_mapping[ACTION_RIGHTCLICK] == 0);
}
bool CEActions::needsHideToolbarMapping() {
if (!_hide_toolbar_needed)
return false;
else
return (_action_mapping[ACTION_HIDE] == 0);
}
CEActions *CEActions::_instance = NULL;
CEActions *CEActions::_instance = NULL;

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@ -31,37 +31,25 @@
#include "wince-sdl.h"
#include "Key.h"
enum ActionType {
ACTION_NONE = 0,
ACTION_PAUSE,
ACTION_SAVE,
ACTION_QUIT,
ACTION_SKIP,
ACTION_HIDE,
ACTION_KEYBOARD,
ACTION_SOUND,
ACTION_RIGHTCLICK,
ACTION_CURSOR,
ACTION_FREELOOK,
#define MAX_ACTIONS 20
ACTION_LAST
};
#define ACTIONS_VERSION 1
typedef int ActionType;
class OSystem_WINCE3;
class CEActions {
public:
static CEActions* Instance();
static void init(OSystem_WINCE3 *mainSystem, GameDetector &detector);
static void init(GameDetector &detector);
virtual void initInstance(OSystem_WINCE3 *mainSystem);
bool initialized();
// Actions
bool perform(ActionType action);
virtual bool perform(ActionType action, bool pushed = true) = 0;
bool isActive(ActionType action);
bool isEnabled(ActionType action);
String actionName(ActionType action);
int size();
virtual String actionName(ActionType action) = 0;
virtual int size() = 0;
// Mapping
void beginMapping(bool start);
@ -72,22 +60,23 @@ class CEActions {
unsigned int getMapping(ActionType action);
void setMapping(ActionType action, unsigned int keyCode);
// Utility
bool needsRightClickMapping();
bool needsHideToolbarMapping();
// Action domain
virtual String domain() = 0;
virtual int version() = 0;
~CEActions();
private:
CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector);
virtual ~CEActions();
protected:
CEActions(GameDetector &detector);
static CEActions* _instance;
OSystem_WINCE3 *_mainSystem;
Key _key_action[ACTION_LAST];
bool _action_active[ACTION_LAST];
bool _action_enabled[ACTION_LAST];
unsigned int _action_mapping[ACTION_LAST];
GameDetector *_detector;
Key _key_action[MAX_ACTIONS + 1];
bool _action_active[MAX_ACTIONS + 1];
bool _action_enabled[MAX_ACTIONS + 1];
unsigned int _action_mapping[MAX_ACTIONS + 1];
bool _mapping_active;
bool _right_click_needed;
bool _hide_toolbar_needed;
bool _initialized;
};
#endif

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@ -0,0 +1,218 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "CEActionsPocket.h"
#include "EventsBuffer.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
const String pocketActionNames[] = {
"Pause",
"Save",
"Quit",
"Skip",
"Hide",
"Keyboard",
"Sound",
"Right click",
"Cursor",
"Free look",
"Zoom up",
"Zoom down"
};
void CEActionsPocket::init(GameDetector &detector) {
_instance = new CEActionsPocket(detector);
}
String CEActionsPocket::actionName(ActionType action) {
return pocketActionNames[action];
}
int CEActionsPocket::size() {
return POCKET_ACTION_LAST;
}
String CEActionsPocket::domain() {
return "pocketpc";
}
int CEActionsPocket::version() {
return POCKET_ACTION_VERSION;
}
CEActionsPocket::CEActionsPocket(GameDetector &detector) :
CEActions(detector)
{
int i;
_right_click_needed = false;
_hide_toolbar_needed = false;
_zoom_needed = false;
for (i=0; i<POCKET_ACTION_LAST; i++) {
_action_mapping[i] = 0;
_action_enabled[i] = false;
}
}
void CEActionsPocket::initInstance(OSystem_WINCE3 *mainSystem) {
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
bool is_sword1 = (_detector->_targetName == "sword1");
bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0);
bool is_queen = (_detector->_targetName == "queen");
bool is_sky = (_detector->_targetName == "sky");
bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
CEActions::initInstance(mainSystem);
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi ||
_detector->_targetName == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
if (is_sword1 || is_sword2 || is_comi)
_hide_toolbar_needed = true;
// Initialize keys for different actions
// Pause
_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
_action_enabled[POCKET_ACTION_PAUSE] = true;
// Save
if (is_simon || is_sword2)
_action_enabled[POCKET_ACTION_SAVE] = false;
else
if (is_queen) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(282); // F1 key
}
else
if (is_sky) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key
}
// Quit
_action_enabled[POCKET_ACTION_QUIT] = true;
// Skip
_action_enabled[POCKET_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
// Hide
_action_enabled[POCKET_ACTION_HIDE] = true;
// Keyboard
_action_enabled[POCKET_ACTION_KEYBOARD] = true;
// Sound
_action_enabled[POCKET_ACTION_SOUND] = true;
// RightClick
_action_enabled[POCKET_ACTION_RIGHTCLICK] = true;
// Cursor
_action_enabled[POCKET_ACTION_CURSOR] = true;
// Freelook
_action_enabled[POCKET_ACTION_FREELOOK] = true;
// Zoom
if (is_sword1 || is_sword2 || is_comi) {
_zoom_needed = true;
_action_enabled[POCKET_ACTION_ZOOM_UP] = true;
_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;
}
}
CEActionsPocket::~CEActionsPocket() {
}
bool CEActionsPocket::perform(ActionType action, bool pushed) {
if (!pushed)
return false;
switch (action) {
case POCKET_ACTION_PAUSE:
case POCKET_ACTION_SAVE:
case POCKET_ACTION_SKIP:
EventsBuffer::simulateKey(&_key_action[action]);
return true;
case POCKET_ACTION_KEYBOARD:
_mainSystem->swap_panel();
return true;
case POCKET_ACTION_HIDE:
_mainSystem->swap_panel_visibility();
return true;
case POCKET_ACTION_SOUND:
_mainSystem->swap_sound_master();
return true;
case POCKET_ACTION_RIGHTCLICK:
_mainSystem->add_right_click();
return true;
case POCKET_ACTION_CURSOR:
_mainSystem->swap_mouse_visibility();
return true;
case POCKET_ACTION_ZOOM_UP:
_mainSystem->swap_zoom_up();
return true;
case POCKET_ACTION_ZOOM_DOWN:
_mainSystem->swap_zoom_down();
return true;
case POCKET_ACTION_QUIT:
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
if (alert.runModal() == 1)
_mainSystem->quit();
return true;
}
return false;
}
bool CEActionsPocket::needsRightClickMapping() {
if (!_right_click_needed)
return false;
else
return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0);
}
bool CEActionsPocket::needsHideToolbarMapping() {
if (!_hide_toolbar_needed)
return false;
else
return (_action_mapping[POCKET_ACTION_HIDE] == 0);
}
bool CEActionsPocket::needsZoomMapping() {
if (!_zoom_needed)
return false;
else
return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0);
}

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@ -0,0 +1,81 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEACTIONSPOCKET
#define CEACTIONSPOCKET
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "Key.h"
#include "CEActions.h"
#define POCKET_ACTION_VERSION 3
enum pocketActionType {
POCKET_ACTION_PAUSE = 0,
POCKET_ACTION_SAVE,
POCKET_ACTION_QUIT,
POCKET_ACTION_SKIP,
POCKET_ACTION_HIDE,
POCKET_ACTION_KEYBOARD,
POCKET_ACTION_SOUND,
POCKET_ACTION_RIGHTCLICK,
POCKET_ACTION_CURSOR,
POCKET_ACTION_FREELOOK,
POCKET_ACTION_ZOOM_UP,
POCKET_ACTION_ZOOM_DOWN,
POCKET_ACTION_LAST
};
class CEActionsPocket : public CEActions {
public:
// Actions
bool perform(ActionType action, bool pushed = true);
String actionName(ActionType action);
int size();
static void init(GameDetector &detector);
void initInstance(OSystem_WINCE3 *mainSystem);
// Action domain
String domain();
int version();
// Utility
bool needsRightClickMapping();
bool needsHideToolbarMapping();
bool needsZoomMapping();
~CEActionsPocket();
private:
CEActionsPocket(GameDetector &detector);
bool _right_click_needed;
bool _hide_toolbar_needed;
bool _zoom_needed;
};
#endif

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@ -0,0 +1,173 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifdef WIN32_PLATFORM_WFSP
#include "stdafx.h"
#include "CEActionsPocket.h"
#include "KeysBuffer.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
const String smartphoneActionNames[] = {
"Up",
"Down",
"Left",
"Right",
"Left Click",
"Right Click",
"Save",
"Skip",
"Zone"
};
void CEActionsSmartphone::init(GameDetector &detector) {
_instance = new CEActionsSmartphone(detector);
}
String CEActionsSmartphone::actionName(ActionType action) {
return smartphoneActionNames[action];
}
int CEActionsSmartphone::size() {
return SMARTPHONE_ACTION_LAST;
}
String CEActionsSmartphone::domain() {
return "smartphone";
}
int CEActionsSmartphone::version() {
return SMARTPHONE_ACTION_VERSION;
}
CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
CEActions(detector)
{
int i;
for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
_action_mapping[i] = 0;
_action_enabled[i] = false;
}
}
void CEActionsSmartphone::initInstance(OSystem_WINCE3 *mainSystem) {
{
int i;
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
bool is_sky = (_detector->_targetName == "sky");
CEActions::initInstance(mainSystem);
// See if a right click mapping could be needed
if (is_sky || _detector->_targetName == "samnmax")
_right_click_needed = true;
// Initialize keys for different actions
// Mouse Up
_action_enabled[SMARTPHONE_ACTION_UP] = true;
// Mouse Down
_action_enabled[SMARTPHONE_ACTION_DOWN] = true;
// Mouse Left
_action_enabled[SMARTPHONE_ACTION_LEFT] = true;
// Mouse Right
_action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
// Left Click
_action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
// Right Click
_action_enabled[ACTION_RIGHTCLICK] = true;
// Save
if (is_simon)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else
if (is_queen) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(282); // F1 key
}
else
if (is_sky) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
if (is_simon || is_sky)
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
// Zone
_key_action[SMARTPHONE_ACTION_ZONE] = true;
}
CEActionsSmartphone::~CEActionsSmartphone() {
}
bool CEActionsSmartphone::perform(ActionType action, bool pushed = true) {
if (!pushed) {
_mainSystem->clear_key_repeat();
return true;
}
switch (action) {
case SMARTPHONE_ACTION_SAVE:
case SMARTPHONE_ACTION_SKIP:
EventsBuffer::simulateKey(&_key_action[action]);
return true;
case SMARTPHONE_ACTION_RIGHTCLICK:
_mainSystem->add_right_click();
return true;
case SMARTPHONE_ACTION_LEFTCLICK:
_mainSystem->add_left_click();
return true;
case SMARTPHONE_ACTION_UP:
_mainSystem->move_cursor_up();
return true;
case SMARTPHONE_ACTION_DOWN:
_mainSystem->move_cursor_down();
return true;
case SMARTPHONE_ACTION_LEFT:
_mainSystem->move_cursor_left();
return true;
case SMARTPHONE_ACTION_RIGHT:
_mainSystem->move_cursor_right();
return true;
case SMARTPHONE_ACTION_ZONE:
_mainSystem->switch_zone();
return true;
}
return false;
}
#endif

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@ -0,0 +1,75 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEACTIONSSMARTPHONE
#define CEACTIONSSMARTPHONE
#ifdef WIN32_PLATFORM_WFSP
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "Key.h"
#include "CEActions.h"
#define SMARTPHONE_ACTION_VERSION 3
enum smartphoneActionType {
SMARTPHONE_ACTION_UP = 0,
SMARTPHONE_ACTION_DOWN,
SMARTPHONE_ACTION_LEFT,
SMARTPHONE_ACTION_RIGHT,
SMARTPHONE_ACTION_LEFTCLICK,
SMARTPHONE_ACTION_RIGHTCLICK,
SMARTPHONE_ACTION_SAVE,
SMARTPHONE_ACTION_SKIP,
SMARTPHONE_ACTION_ZONE,
SMARTPHONE_ACTION_LAST
};
class CEActionsSmartphone : public CEActions {
public:
// Actions
bool perform(ActionType action, bool pushed = true);
String actionName(ActionType action);
int size();
static void init(GameDetector &detector);
void initInstance(OSystem_WINCE3 *mainSystem);
// Action domain
String domain();
int version();
~CEActionsSmartphone();
private:
CEActionsSmartphone(GameDetector &detector);
};
#endif
#endif