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MORTEVIELLE: Some renaming in intro functions
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@ -423,7 +423,7 @@ void DialogManager::drawF3F8() {
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* Graphical Device if modified
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* @remarks Originally called 'diver'
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*/
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void DialogManager::checkForF8(int SpeechNum, bool drawAni50Fl) {
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void DialogManager::checkForF8(int SpeechNum, bool drawFrame2Fl) {
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_vm->testKeyboard();
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do {
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_vm->_speechManager.startSpeech(SpeechNum, 0, 0);
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@ -434,7 +434,7 @@ void DialogManager::checkForF8(int SpeechNum, bool drawAni50Fl) {
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if (_vm->_newGraphicalDevice != _vm->_currGraphicalDevice) {
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_vm->_currGraphicalDevice = _vm->_newGraphicalDevice;
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_vm->hirs();
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aff50(drawAni50Fl);
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displayIntroScreen(drawFrame2Fl);
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}
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} while (_vm->_key != 66); // keycode for F8
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}
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@ -455,13 +455,17 @@ int DialogManager::waitForF3F8() {
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return key;
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}
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void DialogManager::aff50(bool drawAni50Fl) {
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/**
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* Intro function - display intro screen
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* @remarks Originally called 'aff50'
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*/
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void DialogManager::displayIntroScreen(bool drawFrame2Fl) {
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_vm->_caff = 50;
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_vm->_maff = 0;
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_vm->_text.taffich();
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_vm->draw(kAdrDes, 63, 12);
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if (drawAni50Fl)
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ani50();
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if (drawFrame2Fl)
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displayIntroFrame2();
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else
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_vm->handleDescriptionText(2, kDialogStringIndex + 142);
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@ -469,7 +473,11 @@ void DialogManager::aff50(bool drawAni50Fl) {
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drawF3F8();
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}
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void DialogManager::ani50() {
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/**
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* Intro function - display 2nd frame of intro
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* @remarks Originally called 'ani50'
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*/
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void DialogManager::displayIntroFrame2() {
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_vm->_crep = _vm->animof(1, 1);
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_vm->pictout(kAdrAni, _vm->_crep, 63, 12);
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_vm->_crep = _vm->animof(2, 1);
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@ -54,10 +54,10 @@ public:
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void setParent(MortevielleEngine *vm);
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int show(const Common::String &msg, int n);
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void drawF3F8();
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void checkForF8(int SpeechNum, bool drawAni50Fl);
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void checkForF8(int SpeechNum, bool drawFrame2Fl);
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int waitForF3F8();
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void aff50(bool drawAni50Fl);
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void ani50();
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void displayIntroScreen(bool drawFrame2Fl);
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void displayIntroFrame2();
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bool showKnowledgeCheck();
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};
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@ -365,13 +365,13 @@ Common::Error MortevielleEngine::run() {
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* Show the game introduction
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*/
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void MortevielleEngine::showIntroduction() {
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_dialogManager.aff50(false);
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_dialogManager.displayIntroScreen(false);
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_speechManager._mlec = 0;
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_dialogManager.checkForF8(142, false);
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if (shouldQuit())
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return;
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_dialogManager.ani50();
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_dialogManager.displayIntroFrame2();
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_dialogManager.checkForF8(143, true);
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if (shouldQuit())
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return;
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