ULTIMA8: Small cleanups of unused code in RemorseMenuGump

This commit is contained in:
Matthew Duggan 2020-12-12 21:54:00 +09:00
parent b76576abd4
commit 69f5a76100
2 changed files with 0 additions and 17 deletions

View File

@ -27,20 +27,13 @@
#include "ultima/ultima8/graphics/shape.h"
#include "ultima/ultima8/graphics/shape_frame.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/gumps/desktop_gump.h"
#include "ultima/ultima8/gumps/widgets/button_widget.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
#include "ultima/ultima8/gumps/quit_gump.h"
#include "ultima/ultima8/gumps/paged_gump.h"
#include "ultima/ultima8/games/game.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/graphics/fonts/font.h"
#include "ultima/ultima8/graphics/fonts/rendered_text.h"
#include "ultima/ultima8/graphics/fonts/font_manager.h"
#include "ultima/ultima8/graphics/palette_manager.h"
#include "ultima/ultima8/conf/setting_manager.h"
#include "ultima/ultima8/audio/music_process.h"
#include "ultima/ultima8/gumps/widgets/edit_widget.h"
#include "ultima/ultima8/gumps/u8_save_gump.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/meta_engine.h"
@ -77,7 +70,6 @@ RemorseMenuGump::~RemorseMenuGump() {
MetaEngine::setGameMenuActive(false);
}
void RemorseMenuGump::Close(bool no_del) {
// Restore old music state and palette.
// Music state can be changed by the Intro and Credits
@ -172,7 +164,6 @@ void RemorseMenuGump::InitGump(Gump *newparent, bool take_focus) {
}
}
void RemorseMenuGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
Gump::PaintThis(surf, lerp_factor, scaled);
}
@ -200,11 +191,6 @@ void RemorseMenuGump::ChildNotify(Gump *child, uint32 message) {
}
void RemorseMenuGump::selectEntry(int entry) {
SettingManager *settingman = SettingManager::get_instance();
bool endgame, quotes;
settingman->get("endgame", endgame);
settingman->get("quotes", quotes);
switch (entry) {
case 1: // New Game
Game::get_instance()->playIntroMovie(true);
@ -233,7 +219,6 @@ void RemorseMenuGump::selectEntry(int entry) {
bool RemorseMenuGump::OnTextInput(int unicode) {
if (Gump::OnTextInput(unicode)) return true;
return true;
}

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@ -29,8 +29,6 @@
namespace Ultima {
namespace Ultima8 {
class RenderedText;
/**
* The game menu for Crusader: No Remorse. Different enough to the U8 menu that it's implemented separately.
*/