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ULTIMA8: Small cleanups of unused code in RemorseMenuGump
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@ -27,20 +27,13 @@
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#include "ultima/ultima8/graphics/shape.h"
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#include "ultima/ultima8/graphics/shape_frame.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/gumps/desktop_gump.h"
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#include "ultima/ultima8/gumps/widgets/button_widget.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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#include "ultima/ultima8/gumps/quit_gump.h"
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#include "ultima/ultima8/gumps/paged_gump.h"
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#include "ultima/ultima8/games/game.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/graphics/fonts/font.h"
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#include "ultima/ultima8/graphics/fonts/rendered_text.h"
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#include "ultima/ultima8/graphics/fonts/font_manager.h"
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#include "ultima/ultima8/graphics/palette_manager.h"
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#include "ultima/ultima8/conf/setting_manager.h"
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#include "ultima/ultima8/audio/music_process.h"
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#include "ultima/ultima8/gumps/widgets/edit_widget.h"
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#include "ultima/ultima8/gumps/u8_save_gump.h"
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#include "ultima/ultima8/world/get_object.h"
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#include "ultima/ultima8/meta_engine.h"
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@ -77,7 +70,6 @@ RemorseMenuGump::~RemorseMenuGump() {
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MetaEngine::setGameMenuActive(false);
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}
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void RemorseMenuGump::Close(bool no_del) {
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// Restore old music state and palette.
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// Music state can be changed by the Intro and Credits
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@ -172,7 +164,6 @@ void RemorseMenuGump::InitGump(Gump *newparent, bool take_focus) {
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}
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}
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void RemorseMenuGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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Gump::PaintThis(surf, lerp_factor, scaled);
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}
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@ -200,11 +191,6 @@ void RemorseMenuGump::ChildNotify(Gump *child, uint32 message) {
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}
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void RemorseMenuGump::selectEntry(int entry) {
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SettingManager *settingman = SettingManager::get_instance();
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bool endgame, quotes;
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settingman->get("endgame", endgame);
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settingman->get("quotes", quotes);
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switch (entry) {
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case 1: // New Game
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Game::get_instance()->playIntroMovie(true);
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@ -233,7 +219,6 @@ void RemorseMenuGump::selectEntry(int entry) {
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bool RemorseMenuGump::OnTextInput(int unicode) {
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if (Gump::OnTextInput(unicode)) return true;
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return true;
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}
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@ -29,8 +29,6 @@
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namespace Ultima {
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namespace Ultima8 {
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class RenderedText;
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/**
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* The game menu for Crusader: No Remorse. Different enough to the U8 menu that it's implemented separately.
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*/
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