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AGI: Add override keywords
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58499ef0cd
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@ -205,24 +205,24 @@ public:
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_guiOptions = GUIO1(GUIO_NOSPEECH);
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}
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const char *getEngineId() const {
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const char *getEngineId() const override {
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return "agi";
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}
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virtual const char *getName() const {
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virtual const char *getName() const override {
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return "AGI preAGI + v2 + v3";
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}
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virtual const char *getOriginalCopyright() const {
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virtual const char *getOriginalCopyright() const override {
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return "Sierra AGI Engine (C) Sierra On-Line Software";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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virtual SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override;
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virtual void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
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};
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