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Revert recent change to actorWalkStep(), caused regressions
svn-id: r23393
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parent
4e1d751ba2
commit
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@ -384,12 +384,7 @@ int Actor::actorWalkStep() {
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nextFacing = updateActorDirection(true);
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if (!(_moving & MF_IN_LEG) || _facing != nextFacing) {
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if (_walkFrame != _frame || _facing != nextFacing) {
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if (_vm->_game.version <= 6) {
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startAnimActor(_walkFrame);
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setDirection(nextFacing);
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} else {
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startWalkAnim(1, nextFacing);
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}
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startWalkAnim(1, nextFacing);
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}
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_moving |= MF_IN_LEG;
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}
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