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VIDEO: Fix getNextFramePacket() to actually be efficient
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@ -483,23 +483,18 @@ Common::SeekableReadStream *QuickTimeDecoder::getNextFramePacket(uint32 &descId)
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int32 totalSampleCount = 0;
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int32 sampleInChunk = 0;
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int32 actualChunk = -1;
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uint32 sampleToChunkIndex = 0;
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for (uint32 i = 0; i < _tracks[_videoTrackIndex]->chunkCount; i++) {
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int32 sampleToChunkIndex = -1;
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if (i >= _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].first)
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sampleToChunkIndex++;
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for (uint32 j = 0; j < _tracks[_videoTrackIndex]->sampleToChunkCount; j++)
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if (i >= _tracks[_videoTrackIndex]->sampleToChunk[j].first)
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sampleToChunkIndex = j;
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if (sampleToChunkIndex < 0)
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error("This chunk (%d) is imaginary", sampleToChunkIndex);
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totalSampleCount += _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].count;
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totalSampleCount += _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex - 1].count;
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if (totalSampleCount > getCurFrame()) {
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actualChunk = i;
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descId = _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].id;
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sampleInChunk = _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].count - totalSampleCount + getCurFrame();
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descId = _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex - 1].id;
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sampleInChunk = _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex - 1].count - totalSampleCount + getCurFrame();
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break;
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}
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}
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