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fix demo crash after introduction
svn-id: r11131
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parent
5caf79c8e5
commit
6a6644bac8
@ -1062,6 +1062,11 @@ uint16 Logic::roomRefreshObject(uint16 obj) {
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uint16 curImage = _numFrames;
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if (obj == 0 || obj > _numObjects) {
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warning("Invalid object number %d", obj);
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return curImage;
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}
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ObjectData *pod = &_objectData[obj];
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if (pod->image == 0) {
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return curImage;
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@ -1070,7 +1075,7 @@ uint16 Logic::roomRefreshObject(uint16 obj) {
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// check the object is in the current room
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if (pod->room != _currentRoom) {
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warning("Logic::roomRefreshObject() - Trying to display an object (%i=%s) that is not in room (object room=%i, current room=%i)",
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obj, _objName[_objectData[obj].name], pod->room, _currentRoom);
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obj, _objName[ABS(pod->name)], pod->room, _currentRoom);
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return curImage;
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}
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@ -105,6 +105,8 @@ QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
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}
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QueenEngine::~QueenEngine() {
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_timer->removeTimerProc(&timerHandler);
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delete _resource;
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delete _display;
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delete _logic;
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@ -158,7 +160,7 @@ void QueenEngine::roomChanged() {
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_logic->playCutaway("cred.cut");
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}
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_logic->currentRoom(ROOM_HOTEL_LOBBY); //ROOM_HOTEL_UPSTAIRS);
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_logic->currentRoom(ROOM_HOTEL_LOBBY);
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_logic->entryObj(584);
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_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), RDM_FADE_JOE, 100, 2, true);
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