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MADS: synchronise -> synchronize
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@ -184,9 +184,9 @@ public:
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virtual void step() = 0;
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/**
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* Synchronise the game data
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* Synchronize the game data
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* @param s Serializer
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* @param phase1 If true, it's synchronising the basic scene information
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* @param phase1 If true, it's synchronizing the basic scene information
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*/
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virtual void synchronize(Common::Serializer &s, bool phase1);
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@ -241,7 +241,7 @@ public:
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void freeAnimation();
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/**
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* Synchronise the game
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* Synchronize the game
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*/
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void synchronize(Common::Serializer &s);
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};
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