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SAGA2: Remove commas at ends of enumerations
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@ -42,7 +42,7 @@ enum AssignmentTypes {
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huntToBeNearActorAssignment,
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huntToKillAssignment,
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tetheredWanderAssignment,
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attendAssignment,
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attendAssignment
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};
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/* ===================================================================== *
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@ -118,7 +118,7 @@ class PatrolRouteAssignment : public ActorAssignment {
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// assignment
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enum {
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routeCompleted = (1 << 0),
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routeCompleted = (1 << 0)
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};
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public:
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@ -235,7 +235,7 @@ class HuntToBeNearActorAssignment : public ActorAssignment {
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uint8 flags;
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enum {
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track = (1 << 0), // This hunt is a track.
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track = (1 << 0) // This hunt is a track.
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};
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// An initialization function which provides a common ground for
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@ -317,7 +317,7 @@ class HuntToKillAssignment : public ActorAssignment {
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enum {
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track = (1 << 0), // This hunt is a track.
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specificActor = (1 << 1), // The actor target is a specific actor
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specificActor = (1 << 1) // The actor target is a specific actor
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};
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// An initialization function which provides a common ground for
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@ -45,7 +45,7 @@ enum SensorType {
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objectPropertySensor,
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specificActorSensor,
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actorPropertySensor,
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eventSensor,
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eventSensor
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};
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// Sensors will be checked every 5 frames
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@ -97,7 +97,7 @@ enum borderIDs {
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MWLeftBorder,
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MWRightBorder1,
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MWRightBorder2,
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MWRightBorder3,
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MWRightBorder3
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};
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extern WindowDecoration mainWindowDecorations[];
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@ -88,7 +88,7 @@ enum stimuliTypes {
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senseDidGive, // we gave something to protag
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// Number of sensory types
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senseCount,
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senseCount
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};
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@ -55,11 +55,7 @@ enum TaskType {
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bandTask,
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bandAndAvoidEnemiesTask,
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followPatrolRouteTask,
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attendTask,
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#if 0
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defendTask,
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parryTask,
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#endif
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attendTask
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};
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/* ===================================================================== *
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@ -463,12 +459,12 @@ class GotoObjectTargetTask : public GotoTask {
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enum {
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track = (1 << 0),
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inSight = (1 << 1),
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inSight = (1 << 1)
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};
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// static const doesn't work in Visual C++
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enum {
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sightRate = 16,
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sightRate = 16
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};
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// static const int16 sightRate = 16;
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@ -609,7 +605,7 @@ class GoAwayFromTask : public Task {
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uint8 flags;
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enum {
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run = (1 << 0),
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run = (1 << 0)
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};
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public:
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@ -746,7 +742,7 @@ class HuntTask : public Task {
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enum HuntFlags {
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huntWander = (1 << 0), // Indicates that subtask is a wander task
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huntGoto = (1 << 1), // Indicates that subtask is a goto task
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huntGoto = (1 << 1) // Indicates that subtask is a goto task
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};
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public:
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@ -843,7 +839,7 @@ class HuntToBeNearLocationTask : public HuntLocationTask {
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// static const doesn't work in Visual C++
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enum {
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targetEvaluateRate = 64,
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targetEvaluateRate = 64
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};
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// static const uint8 targetEvaluateRate;
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@ -933,7 +929,7 @@ class HuntToBeNearObjectTask : public HuntObjectTask {
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uint8 targetEvaluateCtr;
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enum {
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targetEvaluateRate = 64,
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targetEvaluateRate = 64
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};
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// static const uint8 targetEvaluateRate;
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@ -990,7 +986,7 @@ class HuntToPossessTask : public HuntObjectTask {
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uint8 targetEvaluateCtr;
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enum {
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targetEvaluateRate = 64,
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targetEvaluateRate = 64
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};
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// static const uint8 targetEvaluateRate;
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@ -1042,7 +1038,7 @@ class HuntActorTask : public HuntTask {
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uint8 flags;
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enum {
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track = (1 << 0),
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track = (1 << 0)
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};
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protected:
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@ -1090,14 +1086,14 @@ class HuntToBeNearActorTask : public HuntActorTask {
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uint8 targetEvaluateCtr;
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enum {
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targetEvaluateRate = 16,
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targetEvaluateRate = 16
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};
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// static const uint8 targetEvaluateRate;
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public:
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enum {
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tooClose = 12,
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tooClose = 12
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};
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// Constructor -- initial construction
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@ -1164,17 +1160,17 @@ class HuntToKillTask : public HuntActorTask {
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uint8 specialAttackCtr;
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enum {
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targetEvaluateRate = 16,
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targetEvaluateRate = 16
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};
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enum {
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currentWeaponBonus = 1,
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currentWeaponBonus = 1
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};
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uint8 flags;
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enum {
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evalWeapon = (1 << 0),
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evalWeapon = (1 << 0)
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};
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// static const uint8 targetEvaluateRate;
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@ -1281,7 +1277,7 @@ class BandTask : public HuntTask {
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uint8 targetEvaluateCtr;
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enum {
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targetEvaluateRate = 2,
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targetEvaluateRate = 2
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};
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public:
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@ -1631,7 +1627,7 @@ class ParryTask : public Task {
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enum {
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motionStarted = (1 << 0),
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blockStarted = (1 << 1),
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blockStarted = (1 << 1)
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};
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public:
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