FULLPIPE: Split all debug output by channels

This commit is contained in:
Eugene Sandulenko 2016-07-28 00:36:53 +03:00
parent 1fb5f55b70
commit 6ac435099c
15 changed files with 104 additions and 98 deletions

View File

@ -83,7 +83,7 @@ void BehaviorManager::updateBehaviors() {
if (!_isActive)
return;
debug(4, "BehaviorManager::updateBehaviors()");
debugC(4, kDebugAnimation, "BehaviorManager::updateBehaviors()");
for (uint i = 0; i < _behaviors.size(); i++) {
BehaviorInfo *beh = _behaviors[i];
@ -122,7 +122,7 @@ void BehaviorManager::updateBehaviors() {
}
void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) {
debug(4, "BehaviorManager::updateBehavior() %d", entry->_movesCount);
debugC(4, kDebugAnimation, "BehaviorManager::updateBehavior() %d", entry->_movesCount);
for (int i = 0; i < entry->_movesCount; i++) {
BehaviorMove *bhi = entry->_behaviorMoves[i];
if (!(bhi->_flags & 1)) {
@ -144,7 +144,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *e
}
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) {
debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
debugC(4, kDebugAnimation, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
MessageQueue *mq = 0;
@ -236,7 +236,7 @@ void BehaviorInfo::clear() {
}
void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
debugC(4, kDebugAnimation, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
_animsCount = 1;
@ -260,7 +260,7 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
}
void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
debug(4, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
debugC(4, kDebugAnimation, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();

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@ -203,6 +203,9 @@ void FullpipeEngine::initialize() {
DebugMan.addDebugChannel(kDebugPathfinding, "path", "Pathfinding");
DebugMan.addDebugChannel(kDebugDrawing, "drawing", "Drawing");
DebugMan.addDebugChannel(kDebugLoading, "loading", "Scene loading");
DebugMan.addDebugChannel(kDebugAnimation, "animation", "Animation");
DebugMan.addDebugChannel(kDebugMemory, "memory", "Memory management");
DebugMan.addDebugChannel(kDebugEvents, "events", "Event handling");
_globalMessageQueueList = new GlobalMessageQueueList;
_behaviorManager = new BehaviorManager;
@ -457,7 +460,7 @@ void FullpipeEngine::cleanup() {
}
void FullpipeEngine::updateScreen() {
debug(4, "FullpipeEngine::updateScreen()");
debugC(4, kDebugDrawing, "FullpipeEngine::updateScreen()");
_mouseVirtX = _mouseScreenPos.x + _sceneRect.left;
_mouseVirtY = _mouseScreenPos.y + _sceneRect.top;

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@ -51,7 +51,10 @@ enum FullpipeGameFeatures {
enum AccessDebugChannels {
kDebugPathfinding = 1 << 0,
kDebugDrawing = 1 << 1,
kDebugLoading = 1 << 2
kDebugLoading = 1 << 2,
kDebugAnimation = 1 << 3,
kDebugMemory = 1 << 4,
kDebugEvents = 1 << 5
};
class BehaviorManager;

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@ -110,10 +110,10 @@ GameLoader::~GameLoader() {
}
bool GameLoader::load(MfcArchive &file) {
debug(1, "GameLoader::load()");
debugC(1, kDebugLoading, "GameLoader::load()");
_gameName = file.readPascalString();
debug(1, "_gameName: %s", _gameName);
debugC(1, kDebugLoading, "_gameName: %s", _gameName);
_gameProject = new GameProject();
@ -126,13 +126,13 @@ bool GameLoader::load(MfcArchive &file) {
}
_gameName = file.readPascalString();
debug(1, "_gameName: %s", _gameName);
debugC(1, kDebugLoading, "_gameName: %s", _gameName);
_inventory.load(file);
_interactionController->load(file);
debug(1, "sceneTag count: %d", _gameProject->_sceneTagList->size());
debugC(1, kDebugLoading, "sceneTag count: %d", _gameProject->_sceneTagList->size());
_sc2array.resize(_gameProject->_sceneTagList->size());
@ -142,7 +142,7 @@ bool GameLoader::load(MfcArchive &file) {
snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
debug(1, "sc: %s", tmp);
debugC(1, kDebugLoading, "sc: %s", tmp);
_sc2array[i].loadFile((const char *)tmp);
}
@ -152,7 +152,7 @@ bool GameLoader::load(MfcArchive &file) {
_field_FA = file.readUint16LE();
_field_F8 = file.readUint16LE();
debug(1, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);
debugC(1, kDebugLoading, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);
_gameVar = (GameVar *)file.readClass();
@ -357,7 +357,7 @@ bool preloadCallback(PreloadItem &pre, int flag) {
}
bool GameLoader::preloadScene(int sceneId, int entranceId) {
debug(0, "preloadScene(%d, %d), ", sceneId, entranceId);
debugC(0, kDebugLoading, "preloadScene(%d, %d), ", sceneId, entranceId);
if (_preloadSceneId != sceneId || _preloadEntranceId != entranceId) {
_preloadSceneId = sceneId;
@ -455,13 +455,13 @@ void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAni
if (picAniInfoCount <= 0)
return;
debug(0, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount);
debugC(0, kDebugAnimation, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount);
PictureObject *pict;
StaticANIObject *ani;
for (int i = 0; i < picAniInfoCount; i++) {
debug(7, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type);
debugC(7, kDebugAnimation, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type);
if (picAniInfo[i]->type & 2) {
pict = sc->getPictureObjectById(picAniInfo[i]->objectId, picAniInfo[i]->field_8);
if (pict) {
@ -551,14 +551,14 @@ Sc2::Sc2() {
}
bool Sc2::load(MfcArchive &file) {
debug(5, "Sc2::load()");
debugC(5, kDebugLoading, "Sc2::load()");
_sceneId = file.readUint16LE();
_motionController = (MotionController *)file.readClass();
_count1 = file.readUint32LE();
debug(4, "count1: %d", _count1);
debugC(4, kDebugLoading, "count1: %d", _count1);
if (_count1 > 0) {
_data1 = (int32 *)malloc(_count1 * sizeof(int32));
@ -570,7 +570,7 @@ bool Sc2::load(MfcArchive &file) {
}
_defPicAniInfosCount = file.readUint32LE();
debug(4, "defPicAniInfos: %d", _defPicAniInfosCount);
debugC(4, kDebugLoading, "defPicAniInfos: %d", _defPicAniInfosCount);
if (_defPicAniInfosCount > 0) {
_defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
@ -587,7 +587,7 @@ bool Sc2::load(MfcArchive &file) {
_picAniInfosCount = 0;
_entranceDataCount = file.readUint32LE();
debug(4, "_entranceData: %d", _entranceDataCount);
debugC(4, kDebugLoading, "_entranceData: %d", _entranceDataCount);
if (_entranceDataCount > 0) {
_entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *));
@ -607,7 +607,7 @@ bool Sc2::load(MfcArchive &file) {
}
bool PreloadItems::load(MfcArchive &file) {
debug(5, "PreloadItems::load()");
debugC(5, kDebugLoading, "PreloadItems::load()");
int count = file.readCount();

View File

@ -58,7 +58,7 @@ Background::~Background() {
}
bool Background::load(MfcArchive &file) {
debug(5, "Background::load()");
debugC(5, kDebugLoading, "Background::load()");
_bgname = file.readPascalString();
int count = file.readUint16LE();
@ -80,7 +80,7 @@ bool Background::load(MfcArchive &file) {
_bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **));
debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);
debugC(6, kDebugLoading, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);
for (int i = 0; i < _bigPictureArray1Count; i++) {
_bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
@ -137,7 +137,7 @@ PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
}
bool PictureObject::load(MfcArchive &file, bool bigPicture) {
debug(5, "PictureObject::load()");
debugC(5, kDebugLoading, "PictureObject::load()");
GameObject::load(file);
if (bigPicture)
@ -282,7 +282,7 @@ GameObject::~GameObject() {
}
bool GameObject::load(MfcArchive &file) {
debug(5, "GameObject::load()");
debugC(5, kDebugLoading, "GameObject::load()");
_okeyCode = 0;
_flags = 0;
_field_20 = 0;
@ -464,7 +464,7 @@ Picture::~Picture() {
}
void Picture::freePicture() {
debug(5, "Picture::freePicture(): file: %s", _memfilename);
debugC(5, kDebugMemory, "Picture::freePicture(): file: %s", _memfilename);
if (_bitmap) {
if (testFlags() && !_field_54) {
@ -492,7 +492,7 @@ void Picture::freePixelData() {
}
bool Picture::load(MfcArchive &file) {
debug(5, "Picture::load()");
debugC(5, kDebugLoading, "Picture::load()");
MemoryObject::load(file);
_x = file.readUint32LE();
@ -526,7 +526,7 @@ bool Picture::load(MfcArchive &file) {
getData();
debug(5, "Picture::load: loaded <%s>", _memfilename);
debugC(5, kDebugLoading, "Picture::load: loaded <%s>", _memfilename);
return true;
}
@ -546,7 +546,7 @@ void Picture::setAOIDs() {
}
void Picture::init() {
debug(5, "Picture::init(), %s", _memfilename);
debugC(5, kDebugLoading, "Picture::init(), %s", _memfilename);
MemoryObject::getData();
@ -567,7 +567,7 @@ Common::Point *Picture::getDimensions(Common::Point *p) {
void Picture::getDibInfo() {
int off = _dataSize & ~0xf;
debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize);
debugC(9, kDebugLoading, "Picture::getDibInfo: _dataSize: %d", _dataSize);
if (!_dataSize) {
warning("Picture::getDibInfo(): Empty data size");
@ -605,7 +605,7 @@ void Picture::draw(int x, int y, int style, int angle) {
int x1 = x;
int y1 = y;
debug(7, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename);
debugC(7, kDebugDrawing, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename);
if (x != -1)
x1 = x;
@ -620,7 +620,7 @@ void Picture::draw(int x, int y, int style, int angle) {
return;
if ((_alpha & 0xff) < 0xff) {
debug(7, "Picture:draw: alpha = %0x", _alpha);
debugC(7, kDebugDrawing, "Picture:draw: alpha = %0x", _alpha);
}
byte *pal = _paletteData;
@ -784,7 +784,7 @@ Bitmap::~Bitmap() {
}
void Bitmap::load(Common::ReadStream *s) {
debug(5, "Bitmap::load()");
debugC(5, kDebugLoading, "Bitmap::load()");
_x = s->readUint32LE();
_y = s->readUint32LE();
@ -795,8 +795,8 @@ void Bitmap::load(Common::ReadStream *s) {
_dataSize = s->readUint32LE();
_flags = s->readUint32LE();
debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize);
debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags);
debugC(8, kDebugLoading, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize);
debugC(8, kDebugLoading, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags);
}
bool Bitmap::isPixelHitAtPos(int x, int y) {
@ -821,7 +821,7 @@ void Bitmap::decode(int32 *palette) {
}
void Bitmap::putDib(int x, int y, int32 *palette, int alpha) {
debug(7, "Bitmap::putDib(%d, %d)", x, y);
debugC(7, kDebugDrawing, "Bitmap::putDib(%d, %d)", x, y);
int x1 = x - g_fp->_sceneRect.left;
int y1 = y - g_fp->_sceneRect.top;
@ -868,11 +868,11 @@ bool Bitmap::putDibRB(int32 *palette) {
uint16 *srcPtr;
if (!palette) {
debug(2, "Bitmap::putDibRB(): Both global and local palettes are empty");
debugC(2, kDebugDrawing, "Bitmap::putDibRB(): Both global and local palettes are empty");
return false;
}
debug(8, "Bitmap::putDibRB()");
debugC(8, kDebugDrawing, "Bitmap::putDibRB()");
endy = _height - 1;
@ -1149,7 +1149,7 @@ void Bitmap::drawRotated(int x, int y, int angle, byte *palette, int alpha) {
}
bool BigPicture::load(MfcArchive &file) {
debug(5, "BigPicture::load()");
debugC(5, kDebugLoading, "BigPicture::load()");
Picture::load(file);
return true;
@ -1190,7 +1190,7 @@ Shadows::Shadows() {
}
bool Shadows::load(MfcArchive &file) {
debug(5, "Shadows::load()");
debugC(5, kDebugLoading, "Shadows::load()");
_sceneId = file.readUint32LE();
_staticAniObjectId = file.readUint32LE();
_movementId = file.readUint32LE();

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@ -62,7 +62,7 @@ InteractionController::~InteractionController() {
}
bool InteractionController::load(MfcArchive &file) {
debug(5, "InteractionController::load()");
debugC(5, kDebugLoading, "InteractionController::load()");
return _interactions.load(file);
}
@ -440,7 +440,7 @@ Interaction::~Interaction() {
}
bool Interaction::load(MfcArchive &file) {
debug(5, "Interaction::load()");
debugC(5, kDebugLoading, "Interaction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
@ -531,7 +531,7 @@ bool Interaction::isOverlapping(StaticANIObject *subj, GameObject *obj) {
}
bool EntranceInfo::load(MfcArchive &file) {
debug(5, "EntranceInfo::load()");
debugC(5, kDebugLoading, "EntranceInfo::load()");
_sceneId = file.readUint32LE();
_field_4 = file.readUint32LE();

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@ -35,7 +35,7 @@ Inventory::~Inventory() {
}
bool Inventory::load(MfcArchive &file) {
debug(5, "Inventory::load()");
debugC(5, kDebugLoading, "Inventory::load()");
_sceneId = file.readUint16LE();
int numInvs = file.readUint32LE();

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@ -100,7 +100,7 @@ void global_messageHandler_KickMetal() {
}
int global_messageHandler1(ExCommand *cmd) {
debug(5, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum);
debugC(5, kDebugEvents, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum);
if (cmd->_excFlags & 0x10000) {
if (cmd->_messageNum == MV_MAN_TOLADDER)
@ -364,7 +364,7 @@ int global_messageHandler3(ExCommand *cmd) {
case 17:
switch (cmd->_messageNum) {
case 61:
debug(0, "preload: { %d, %d },", cmd->_parentId, cmd->_keyCode);
debugC(0, kDebugEvents, "preload: { %d, %d },", cmd->_parentId, cmd->_keyCode);
return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode);
case 62:
return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode);

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@ -57,7 +57,7 @@ ExCommand::ExCommand(int16 parentId, int messageKind, int messageNum, int x, int
}
bool ExCommand::load(MfcArchive &file) {
debug(5, "ExCommand::load()");
debugC(5, kDebugLoading, "ExCommand::load()");
_parentId = file.readUint16LE();
_messageKind = file.readUint32LE();
@ -247,7 +247,7 @@ ObjstateCommand::~ObjstateCommand() {
}
bool ObjstateCommand::load(MfcArchive &file) {
debug(5, "ObjStateCommand::load()");
debugC(5, kDebugLoading, "ObjStateCommand::load()");
_objtype = kObjTypeObjstateCommand;
@ -341,7 +341,7 @@ MessageQueue::~MessageQueue() {
}
bool MessageQueue::load(MfcArchive &file) {
debug(5, "MessageQueue::load()");
debugC(5, kDebugLoading, "MessageQueue::load()");
_dataId = file.readUint16LE();

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@ -2094,7 +2094,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int
PicAniInfo picAniInfo;
Common::Point point;
debugC(0, kDebugPathfinding, "MovGraph2::doWalkTo(%d, %d, %d, %d, %d)", obj->_id, xpos, ypos, fuzzyMatch, staticsId);
debugC(1, kDebugPathfinding, "MovGraph2::doWalkTo(%d, %d, %d, %d, %d)", obj->_id, xpos, ypos, fuzzyMatch, staticsId);
int idx = getItemIndexByGameObjectId(obj->_id);
@ -2227,7 +2227,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int
Common::Array<MovGraphLink *> tempLinkList;
double minPath = findMinPath(&linkInfoSource, &linkInfoDest, &tempLinkList);
debugC(0, kDebugPathfinding, "MovGraph2::doWalkTo(): path: %g parts: %d", minPath, tempLinkList.size());
debugC(1, kDebugPathfinding, "MovGraph2::doWalkTo(): path: %g parts: %d", minPath, tempLinkList.size());
if (minPath < 0.0 || ((linkInfoSource.node != linkInfoDest.node || !linkInfoSource.node) && !tempLinkList.size()))
return 0;

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@ -93,11 +93,11 @@ NGIArchive::NGIArchive(const Common::String &filename) : _ngiFilename(filename)
g_fp->_currArchive = this;
debug(0, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size());
debugC(0, kDebugLoading, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size());
}
NGIArchive::~NGIArchive() {
debug(0, "NGIArchive Destructor Called");
debugC(0, kDebugLoading, "NGIArchive Destructor Called");
NgiHeadersMap::iterator it = _headers.begin();
for ( ; it != _headers.end(); ++it) {
delete it->_value;

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@ -44,7 +44,7 @@ SoundList::SoundList() {
}
bool SoundList::load(MfcArchive &file, char *fname) {
debug(5, "SoundList::load()");
debugC(5, kDebugLoading, "SoundList::load()");
_soundItemsCount = file.readUint32LE();
_soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
@ -107,7 +107,7 @@ Sound::~Sound() {
}
bool Sound::load(MfcArchive &file, NGIArchive *archive) {
debug(5, "Sound::load()");
debugC(5, kDebugLoading, "Sound::load()");
MemoryObject::load(file);

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@ -112,7 +112,7 @@ GameProject::GameProject() {
}
bool GameProject::load(MfcArchive &file) {
debug(5, "GameProject::load()");
debugC(5, kDebugLoading, "GameProject::load()");
_field_4 = 0;
_headerFilename = 0;
@ -124,10 +124,10 @@ bool GameProject::load(MfcArchive &file) {
_headerFilename = file.readPascalString();
debug(1, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
debug(1, "_pictureScale = %d", g_fp->_pictureScale);
debug(1, "_scrollSpeed = %d", g_fp->_scrollSpeed);
debug(1, "_headerFilename = %s", _headerFilename);
debugC(1, kDebugLoading, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
debugC(1, kDebugLoading, "_pictureScale = %d", g_fp->_pictureScale);
debugC(1, kDebugLoading, "_scrollSpeed = %d", g_fp->_scrollSpeed);
debugC(1, kDebugLoading, "_headerFilename = %s", _headerFilename);
_sceneTagList = new SceneTagList();
@ -205,24 +205,24 @@ bool GameVar::load(MfcArchive &file) {
_varName = file.readPascalString();
_varType = file.readUint32LE();
debugN(6, "[%03d] ", file.getLevel());
debugCN(6, kDebugLoading, "[%03d] ", file.getLevel());
for (int i = 0; i < file.getLevel(); i++)
debugN(6, " ");
debugCN(6, kDebugLoading, " ");
debugN(6, "<%s>: ", transCyrillic((byte *)_varName));
debugCN(6, kDebugLoading, "<%s>: ", transCyrillic((byte *)_varName));
switch (_varType) {
case 0:
_value.intValue = file.readUint32LE();
debug(6, "d --> %d", _value.intValue);
debugC(6, kDebugLoading, "d --> %d", _value.intValue);
break;
case 1:
_value.intValue = file.readUint32LE(); // FIXME
debug(6, "f --> %f", _value.floatValue);
debugC(6, kDebugLoading, "f --> %f", _value.floatValue);
break;
case 2:
_value.stringValue = file.readPascalString();
debug(6, "s --> %s", _value.stringValue);
debugC(6, kDebugLoading, "s --> %s", _value.stringValue);
break;
default:
error("Unknown var type: %d (0x%x)", _varType, _varType);
@ -342,7 +342,7 @@ GameVar *GameVar::getSubVarByIndex(int idx) {
}
bool PicAniInfo::load(MfcArchive &file) {
debug(5, "PicAniInfo::load()");
debugC(5, kDebugLoading, "PicAniInfo::load()");
type = file.readUint32LE();
objectId = file.readUint16LE();

View File

@ -779,7 +779,7 @@ Common::Point *StaticANIObject::getSomeXY(Common::Point &p) {
void StaticANIObject::update(int counterdiff) {
int mqid;
debug(6, "StaticANIObject::update() (%s) [%d] [%d, %d] fl: %x", transCyrillic((byte *)_objectName), _id, _ox, _oy, _flags);
debugC(6, kDebugAnimation, "StaticANIObject::update() (%s) [%d] [%d, %d] fl: %x", transCyrillic((byte *)_objectName), _id, _ox, _oy, _flags);
if (_flags & 2) {
_messageNum--;
@ -951,7 +951,7 @@ Common::Point *StaticANIObject::calcNextStep(Common::Point *pRes) {
}
void StaticANIObject::stopAnim_maybe() {
debug(6, "StaticANIObject::stopAnim_maybe()");
debugC(6, kDebugAnimation, "StaticANIObject::stopAnim_maybe()");
if (!(_flags & 1))
return;
@ -1093,7 +1093,7 @@ void StaticANIObject::hide() {
}
void StaticANIObject::show1(int x, int y, int movId, int mqId) {
debug(6, "StaticANIObject::show1(%d, %d, %d, %d)", x, y, movId, mqId);
debugC(6, kDebugAnimation, "StaticANIObject::show1(%d, %d, %d, %d)", x, y, movId, mqId);
if (_messageQueueId)
return;
@ -1285,7 +1285,7 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase
if (_flags & 0x80)
return false;
debug(4, "StaticANIObject::startAnim(%d, %d, %d) (%s [%d]) [%d, %d]", movementId, messageQueueId, dynPhaseIdx, transCyrillic((byte *)_objectName), _id, _ox, _oy);
debugC(4, kDebugAnimation, "StaticANIObject::startAnim(%d, %d, %d) (%s [%d]) [%d, %d]", movementId, messageQueueId, dynPhaseIdx, transCyrillic((byte *)_objectName), _id, _ox, _oy);
if (_messageQueueId) {
updateGlobalMessageQueue(messageQueueId, _id);
@ -1826,7 +1826,7 @@ void Movement::initStatics(StaticANIObject *ani) {
if (!_currMovement)
return;
debug(7, "Movement::initStatics()");
debugC(7, kDebugAnimation, "Movement::initStatics()");
_staticsObj2 = ani->addReverseStatics(_currMovement->_staticsObj2);
_staticsObj1 = ani->addReverseStatics(_currMovement->_staticsObj1);
@ -1853,7 +1853,7 @@ void Movement::initStatics(StaticANIObject *ani) {
}
void Movement::updateCurrDynamicPhase() {
debug(7, "Movement::updateCurrDynamicPhase()");
debugC(7, kDebugAnimation, "Movement::updateCurrDynamicPhase()");
if (_currMovement) {
if (_currMovement->_dynamicPhases.size() == 0 || (uint)_currDynamicPhaseIndex >= _currMovement->_dynamicPhases.size())
@ -1905,7 +1905,7 @@ int Movement::countPhasesWithFlag(int maxidx, int flag) {
}
void Movement::setDynamicPhaseIndex(int index) {
debug(7, "Movement::setDynamicPhaseIndex(%d)", index);
debugC(7, kDebugAnimation, "Movement::setDynamicPhaseIndex(%d)", index);
while (_currDynamicPhaseIndex < index)
gotoNextFrame(0, 0);
@ -1914,7 +1914,7 @@ void Movement::setDynamicPhaseIndex(int index) {
}
DynamicPhase *Movement::getDynamicPhaseByIndex(int idx) {
debug(7, "Movement::updateCurrDynamicPhase()");
debugC(7, kDebugAnimation, "Movement::updateCurrDynamicPhase()");
if (_currMovement) {
if (_currMovement->_dynamicPhases.size() == 0 || (uint)idx >= _currMovement->_dynamicPhases.size())
@ -1973,7 +1973,7 @@ void Movement::removeFirstPhase() {
}
bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, int), void (*callback2)(int *)) {
debug(8, "Movement::gotoNextFrame()");
debugC(8, kDebugAnimation, "Movement::gotoNextFrame()");
if (!callback2) {
if (_currMovement) {
@ -2094,7 +2094,7 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i
}
bool Movement::gotoPrevFrame() {
debug(8, "Movement::gotoPrevFrame()");
debugC(8, kDebugAnimation, "Movement::gotoPrevFrame()");
if (!_currDynamicPhaseIndex) {
gotoLastFrame();
@ -2192,7 +2192,7 @@ DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) {
_field_7E = 0;
_rect = new Common::Rect();
debug(1, "DynamicPhase::DynamicPhase(src, %d)", reverse);
debugC(1, kDebugAnimation, "DynamicPhase::DynamicPhase(src, %d)", reverse);
if (reverse) {
if (!src->_bitmap)

View File

@ -45,13 +45,13 @@ bool CObject::loadFile(const char *fname) {
}
bool ObList::load(MfcArchive &file) {
debug(5, "ObList::load()");
debugC(5, kDebugLoading, "ObList::load()");
int count = file.readCount();
debug(9, "ObList::count: %d:", count);
debugC(9, kDebugLoading, "ObList::count: %d:", count);
for (int i = 0; i < count; i++) {
debug(9, "ObList::[%d]", i);
debugC(9, kDebugLoading, "ObList::[%d]", i);
CObject *t = file.readClass();
push_back(t);
@ -61,7 +61,7 @@ bool ObList::load(MfcArchive &file) {
}
bool ObArray::load(MfcArchive &file) {
debug(5, "ObArray::load()");
debugC(5, kDebugLoading, "ObArray::load()");
int count = file.readCount();
resize(count);
@ -76,10 +76,10 @@ bool ObArray::load(MfcArchive &file) {
}
bool DWordArray::load(MfcArchive &file) {
debug(5, "DWordArray::load()");
debugC(5, kDebugLoading, "DWordArray::load()");
int count = file.readCount();
debug(9, "DWordArray::count: %d", count);
debugC(9, kDebugLoading, "DWordArray::count: %d", count);
resize(count);
@ -104,7 +104,7 @@ char *MfcArchive::readPascalString(bool twoByte) {
tmp = (char *)calloc(len + 1, 1);
read(tmp, len);
debug(9, "readPascalString: %d <%s>", len, transCyrillic((byte *)tmp));
debugC(9, kDebugLoading, "readPascalString: %d <%s>", len, transCyrillic((byte *)tmp));
return tmp;
}
@ -128,7 +128,7 @@ MemoryObject::~MemoryObject() {
}
bool MemoryObject::load(MfcArchive &file) {
debug(5, "MemoryObject::load()");
debugC(5, kDebugLoading, "MemoryObject::load()");
_memfilename = file.readPascalString();
if (char *p = strchr(_memfilename, '\\')) {
@ -147,7 +147,7 @@ bool MemoryObject::load(MfcArchive &file) {
}
void MemoryObject::loadFile(char *filename) {
debug(5, "MemoryObject::loadFile(<%s>)", filename);
debugC(5, kDebugLoading, "MemoryObject::loadFile(<%s>)", filename);
if (!*filename)
return;
@ -165,7 +165,7 @@ void MemoryObject::loadFile(char *filename) {
_dataSize = s->size();
debug(5, "Loading %s (%d bytes)", filename, _dataSize);
debugC(5, kDebugLoading, "Loading %s (%d bytes)", filename, _dataSize);
_data = (byte *)calloc(_dataSize, 1);
s->read(_data, _dataSize);
@ -194,7 +194,7 @@ byte *MemoryObject::loadData() {
}
void MemoryObject::freeData() {
debug(8, "MemoryObject::freeData(): file: %s", _memfilename);
debugC(8, kDebugMemory, "MemoryObject::freeData(): file: %s", _memfilename);
if (_data)
free(_data);
@ -222,12 +222,12 @@ MemoryObject2::~MemoryObject2() {
}
bool MemoryObject2::load(MfcArchive &file) {
debug(5, "MemoryObject2::load()");
debugC(5, kDebugLoading, "MemoryObject2::load()");
MemoryObject::load(file);
_mflags |= 1;
debug(5, "MemoryObject2::load: <%s>", _memfilename);
debugC(5, kDebugLoading, "MemoryObject2::load: <%s>", _memfilename);
if (_memfilename && *_memfilename) {
MemoryObject::loadFile(_memfilename);
@ -377,15 +377,15 @@ CObject *MfcArchive::parseClass(bool *isCopyReturned) {
uint obTag = readUint16LE();
debug(7, "parseClass::obTag = %d (%04x) at 0x%08x", obTag, obTag, pos() - 2);
debugC(7, kDebugLoading, "parseClass::obTag = %d (%04x) at 0x%08x", obTag, obTag, pos() - 2);
if (obTag == 0xffff) {
int schema = readUint16LE();
debug(7, "parseClass::schema = %d", schema);
debugC(7, kDebugLoading, "parseClass::schema = %d", schema);
name = readPascalString(true);
debug(7, "parseClass::class <%s>", name);
debugC(7, kDebugLoading, "parseClass::class <%s>", name);
if (!_classMap.contains(name)) {
error("Unknown class in MfcArchive: <%s>", name);
@ -393,7 +393,7 @@ CObject *MfcArchive::parseClass(bool *isCopyReturned) {
objectId = _classMap[name];
debug(7, "tag: %d 0x%x (%x)", _objectMap.size() - 1, _objectMap.size() - 1, objectId);
debugC(7, kDebugLoading, "tag: %d 0x%x (%x)", _objectMap.size() - 1, _objectMap.size() - 1, objectId);
res = createObject(objectId);
_objectMap.push_back(res);
@ -407,7 +407,7 @@ CObject *MfcArchive::parseClass(bool *isCopyReturned) {
if (_objectMap.size() < obTag) {
error("Object index too big: %d at 0x%08x", obTag, pos() - 2);
}
debug(7, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag]));
debugC(7, kDebugLoading, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag]));
res = _objectMap[obTag];
@ -420,7 +420,7 @@ CObject *MfcArchive::parseClass(bool *isCopyReturned) {
error("Object index too big: %d at 0x%08x", obTag, pos() - 2);
}
debug(7, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag]));
debugC(7, kDebugLoading, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag]));
objectId = _objectIdMap[obTag];
@ -443,7 +443,7 @@ char *genFileName(int superId, int sceneId, const char *ext) {
snprintf(s, 255, "%04d.%s", sceneId, ext);
}
debug(7, "genFileName: %s", s);
debugC(7, kDebugLoading, "genFileName: %s", s);
return s;
}