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added EVENT_SCREEN_CHANGED; small tweak to the way quit is handled in NewGui
svn-id: r10047
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parent
bbd23e60ce
commit
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@ -91,7 +91,7 @@ void OSystem_SDL_Common::set_timer(int timer, int (*callback)(int)) {
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OSystem_SDL_Common::OSystem_SDL_Common()
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: _screen(0), _screenWidth(0), _screenHeight(0),
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_tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false),
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_cdrom(0), _dirty_checksums(0),
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_cdrom(0), _modeChanged(false), _dirty_checksums(0),
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_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
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_mouseHotspotX(0), _mouseHotspotY(0),
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_currentShakePos(0), _newShakePos(0),
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@ -537,6 +537,13 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
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kbd_mouse();
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// If the screen mode changed, send an EVENT_SCREEN_CHANGED
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if (_modeChanged) {
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_modeChanged = false;
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event->event_code = EVENT_SCREEN_CHANGED;
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return true;
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}
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while(SDL_PollEvent(&ev)) {
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switch(ev.type) {
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case SDL_KEYDOWN:
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@ -160,6 +160,7 @@ protected:
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int _mode;
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bool _full_screen;
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uint32 _mode_flags;
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bool _modeChanged;
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enum {
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NUM_DIRTY_RECT = 100,
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@ -204,8 +204,11 @@ void OSystem_SDL::hotswap_gfx_mode() {
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free(old_tmpscreen->pixels);
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SDL_FreeSurface(old_tmpscreen);
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// Finally, blit everything to the screen
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// Blit everything to the screen
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update_screen();
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// Make sure that an EVENT_SCREEN_CHANGED gets sent later
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_modeChanged = true;
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}
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void OSystem_SDL::update_screen() {
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@ -343,8 +343,11 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
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free(old_tmpscreen->pixels);
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SDL_FreeSurface(old_tmpscreen);
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// Finally, blit everything to the screen
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// Blit everything to the screen
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update_screen();
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// Make sure that an EVENT_SCREEN_CHANGED gets sent later
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_modeChanged = true;
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}
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void OSystem_SDL_OpenGL::update_screen() {
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@ -59,7 +59,8 @@ public:
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EVENT_WHEELUP = 8,
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EVENT_WHEELDOWN = 9,
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EVENT_QUIT = 10
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EVENT_QUIT = 10,
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EVENT_SCREEN_CHANGED = 11
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};
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enum {
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@ -91,6 +91,15 @@ NewGui::NewGui(OSystem *system) : _system(system), _screen(0), _needRedraw(false
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_currentKeyDown.keycode = 0;
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}
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void NewGui::updateColors() {
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// Setup some default GUI colors.
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_bgcolor = _system->RGBToColor(0, 0, 0);
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_color = _system->RGBToColor(96, 96, 96);
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_shadowcolor = _system->RGBToColor(64, 64, 64);
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_textcolor = _system->RGBToColor(32, 160, 32);
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_textcolorhi = _system->RGBToColor(0, 255, 0);
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}
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void NewGui::runLoop() {
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Dialog *activeDialog = _dialogStack.top();
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bool didSaveState = false;
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@ -98,20 +107,11 @@ void NewGui::runLoop() {
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if (activeDialog == 0)
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return;
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// Setup some default GUI colors. This has to be done here to ensure the
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// overlay has been created already. Even then, one can get wrong colors, namely
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// if the GUI is up and then the user toggles to full screen mode - on some system
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// different color modes (555 vs 565) might be used depending on the resolution
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// (e.g. that's the case on my system), so we still end up with wrong colors in those
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// sitauations. At least now the user can fix it by closing and reopening the GUI.
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// TODO: Let's add a new even type which is sent whenever the backend GFX device
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// changes (e.g. resized, full screen toggle, etc.).
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_bgcolor = _system->RGBToColor(0, 0, 0);
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_color = _system->RGBToColor(96, 96, 96);
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_shadowcolor = _system->RGBToColor(64, 64, 64);
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_textcolor = _system->RGBToColor(32, 160, 32);
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_textcolorhi = _system->RGBToColor(0, 255, 0);
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// Setup some default GUI colors. Normally this will be done whenever an
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// EVENT_SCREEN_CHANGED is received. However, not all backends support
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// that even at this time, so we also do it "manually" whenever a run loop
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// is entered.
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updateColors();
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if (!_stateIsSaved) {
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saveState();
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@ -197,6 +197,9 @@ void NewGui::runLoop() {
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break;
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case OSystem::EVENT_QUIT:
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_system->quit();
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return;
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case OSystem::EVENT_SCREEN_CHANGED:
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updateColors();
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break;
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}
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}
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@ -113,6 +113,7 @@ protected:
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void loop();
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void animateCursor();
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void updateColors();
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public:
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// Theme colors
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