N64: Simulate numpad using C-Buttons on the gamepad

svn-id: r48104
This commit is contained in:
Fabio Battaglia 2010-02-21 13:54:58 +00:00
parent d22d8f910a
commit 6af6d66e2b

View File

@ -49,6 +49,37 @@
#define CU_BUTTON(a) (a & 0x0008)
#define CD_BUTTON(a) (a & 0x0004)
// Macro for button press checking
#define PRESSED_START(now, before) (START_BUTTON(now) && !START_BUTTON(before))
#define RELEASED_START(now, before) (!START_BUTTON(now) && START_BUTTON(before))
#define PRESSED_A(now, before) (A_BUTTON(now) && !A_BUTTON(before))
#define RELEASED_A(now, before) (!A_BUTTON(now) && A_BUTTON(before))
#define PRESSED_B(now, before) (B_BUTTON(now) && !B_BUTTON(before))
#define RELEASED_B(now, before) (!B_BUTTON(now) && B_BUTTON(before))
#define PRESSED_Z(now, before) (Z_BUTTON(now) && !Z_BUTTON(before))
#define RELEASED_Z(now, before) (!Z_BUTTON(now) && Z_BUTTON(before))
#define PRESSED_TL(now, before) (TL_BUTTON(now) && !TL_BUTTON(before))
#define RELEASED_TL(now, before) (!TL_BUTTON(now) && TL_BUTTON(before))
#define PRESSED_TR(now, before) (TR_BUTTON(now) && !TR_BUTTON(before))
#define RELEASED_TR(now, before) (!TR_BUTTON(now) && TR_BUTTON(before))
#define PRESSED_DL(now, before) (DL_BUTTON(now) && !DL_BUTTON(before))
#define RELEASED_DL(now, before) (!DL_BUTTON(now) && DL_BUTTON(before))
#define PRESSED_DR(now, before) (DR_BUTTON(now) && !DR_BUTTON(before))
#define RELEASED_DR(now, before) (!DR_BUTTON(now) && DR_BUTTON(before))
#define PRESSED_DU(now, before) (DU_BUTTON(now) && !DU_BUTTON(before))
#define RELEASED_DU(now, before) (!DU_BUTTON(now) && DU_BUTTON(before))
#define PRESSED_DD(now, before) (DD_BUTTON(now) && !DD_BUTTON(before))
#define RELEASED_DD(now, before) (!DD_BUTTON(now) && DD_BUTTON(before))
#define PRESSED_CL(now, before) (CL_BUTTON(now) && !CL_BUTTON(before))
#define RELEASED_CL(now, before) (!CL_BUTTON(now) && CL_BUTTON(before))
#define PRESSED_CR(now, before) (CR_BUTTON(now) && !CR_BUTTON(before))
#define RELEASED_CR(now, before) (!CR_BUTTON(now) && CR_BUTTON(before))
#define PRESSED_CU(now, before) (CU_BUTTON(now) && !CU_BUTTON(before))
#define RELEASED_CU(now, before) (!CU_BUTTON(now) && CU_BUTTON(before))
#define PRESSED_CD(now, before) (CD_BUTTON(now) && !CD_BUTTON(before))
#define RELEASED_CD(now, before) (!CD_BUTTON(now) && CD_BUTTON(before))
#define MOUSE_DEADZONE 0
#define PAD_DEADZONE 1
#define PAD_ACCELERATION 15
@ -139,112 +170,218 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
static bool down_digital = false;
if (newButtons != oldButtons) { // Check PAD button press
if (DL_BUTTON(newButtons) && !DL_BUTTON(oldButtons)) // Pressed LEFT
if (PRESSED_DL(newButtons, oldButtons)) // Pressed LEFT
left_digital = true;
else if (!DL_BUTTON(newButtons) && DL_BUTTON(oldButtons)) // Released LEFT
else if (RELEASED_DL(newButtons, oldButtons)) // Released LEFT
left_digital = false;
if (DR_BUTTON(newButtons) && !DR_BUTTON(oldButtons)) // Pressed RIGHT
if (PRESSED_DR(newButtons, oldButtons)) // Pressed RIGHT
right_digital = true;
else if (!DR_BUTTON(newButtons) && DR_BUTTON(oldButtons)) // Released RIGHT
else if (RELEASED_DR(newButtons, oldButtons)) // Released RIGHT
right_digital = false;
if (DU_BUTTON(newButtons) && !DU_BUTTON(oldButtons)) // Pressed UP
if (PRESSED_DU(newButtons, oldButtons)) // Pressed UP
up_digital = true;
else if (!DU_BUTTON(newButtons) && DU_BUTTON(oldButtons)) // Released UP
else if (RELEASED_DU(newButtons, oldButtons)) // Released UP
up_digital = false;
if (DD_BUTTON(newButtons) && !DD_BUTTON(oldButtons)) // Pressed DOWN
if (PRESSED_DD(newButtons, oldButtons)) // Pressed DOWN
down_digital = true;
else if (!DD_BUTTON(newButtons) && DD_BUTTON(oldButtons)) // Released DOWN
else if (RELEASED_DD(newButtons, oldButtons)) // Released DOWN
down_digital = false;
if (B_BUTTON(newButtons) && !B_BUTTON(oldButtons)) { // Pressed B - Right Mouse Button
if (PRESSED_B(newButtons, oldButtons)) { // Pressed B - Right Mouse Button
buttonPressed = true;
event.type = Common::EVENT_RBUTTONDOWN;
} else if (!B_BUTTON(newButtons) && B_BUTTON(oldButtons)) { // Released B
} else if (RELEASED_B(newButtons, oldButtons)) { // Released B
buttonPressed = true;
event.type = Common::EVENT_RBUTTONUP;
} else if (A_BUTTON(newButtons) && !A_BUTTON(oldButtons)) { // Pressed A - Period
} else if (PRESSED_A(newButtons, oldButtons)) { // Pressed A - Period
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
event.type = Common::EVENT_KEYDOWN;
} else if (!A_BUTTON(newButtons) && A_BUTTON(oldButtons)) { // Released A
} else if (RELEASED_A(newButtons, oldButtons)) { // Released A
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
event.type = Common::EVENT_KEYUP;
} else if (START_BUTTON(newButtons) && !START_BUTTON(oldButtons)) { // Pressed START - F5
} else if (PRESSED_START(newButtons, oldButtons)) { // Pressed START
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.type = Common::EVENT_KEYDOWN;
} else if (!START_BUTTON(newButtons) && START_BUTTON(oldButtons)) { // Released START
} else if (RELEASED_START(newButtons, oldButtons)) { // Released START
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.type = Common::EVENT_KEYUP;
} else if (CU_BUTTON(newButtons) && !CU_BUTTON(oldButtons)) { // Pressed Yellow Up - UP
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_UP;
event.type = Common::EVENT_KEYDOWN;
} else if (!CU_BUTTON(newButtons) && CU_BUTTON(oldButtons)) { // Released Yellow Up
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_UP;
event.type = Common::EVENT_KEYUP;
} else if (CD_BUTTON(newButtons) && !CD_BUTTON(oldButtons)) { // Pressed Yellow Down - DOWN
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_DOWN;
event.type = Common::EVENT_KEYDOWN;
} else if (!CD_BUTTON(newButtons) && CD_BUTTON(oldButtons)) { // Released Yellow Down
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_DOWN;
event.type = Common::EVENT_KEYUP;
} else if (CL_BUTTON(newButtons) && !CL_BUTTON(oldButtons)) { // Pressed Yellow Left - LEFT
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_LEFT;
event.type = Common::EVENT_KEYDOWN;
} else if (!CL_BUTTON(newButtons) && CL_BUTTON(oldButtons)) { // Released Yellow Left
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_LEFT;
event.type = Common::EVENT_KEYUP;
} else if (CR_BUTTON(newButtons) && !CR_BUTTON(oldButtons)) { // Pressed Yellow Right - RIGHT
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_RIGHT;
event.type = Common::EVENT_KEYDOWN;
} else if (!CR_BUTTON(newButtons) && CR_BUTTON(oldButtons)) { // Released Yellow Right
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_RIGHT;
event.type = Common::EVENT_KEYUP;
} else if (TL_BUTTON(newButtons) && !TL_BUTTON(oldButtons)) { // Pressed Trigger Left - ESC
} else if (PRESSED_TL(newButtons, oldButtons)) { // Pressed Trigger Left - ESC
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
event.type = Common::EVENT_KEYDOWN;
} else if (!TL_BUTTON(newButtons) && TL_BUTTON(oldButtons)) { // Released Trigger Left
} else if (RELEASED_TL(newButtons, oldButtons)) { // Released Trigger Left
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
event.type = Common::EVENT_KEYUP;
} else if (TR_BUTTON(newButtons) && !TR_BUTTON(oldButtons)) { // Pressed Trigger Right - F7
} else if (PRESSED_TR(newButtons, oldButtons)) { // Pressed Trigger Right - F7
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F7;
event.kbd.ascii = Common::ASCII_F7;
event.type = Common::EVENT_KEYDOWN;
} else if (!TR_BUTTON(newButtons) && TR_BUTTON(oldButtons)) { // Released Trigger Right
} else if (RELEASED_TL(newButtons, oldButtons)) { // Released Trigger Right
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F7;
event.kbd.ascii = Common::ASCII_F7;
event.type = Common::EVENT_KEYUP;
} else if (Z_BUTTON(newButtons) && !Z_BUTTON(oldButtons)) { // Pressed Z - Left Mouse Button
} else if (PRESSED_Z(newButtons, oldButtons)) { // Pressed Z - Left Mouse Button
buttonPressed = true;
event.type = Common::EVENT_LBUTTONDOWN;
} else if (!Z_BUTTON(newButtons) && Z_BUTTON(oldButtons)) { // Released Z
} else if (RELEASED_Z(newButtons, oldButtons)) { // Released Z
buttonPressed = true;
event.type = Common::EVENT_LBUTTONUP;
}
// Simulate numpad using yellow C-Buttons on the pad
bool cur_CU, cur_CD, cur_CL, cur_CR;
static int8 lastKPad = 0; // Latest simulated keypad button press
// Check which directions are pressed
if (CU_BUTTON(newButtons)) // Pressed Yellow Up
cur_CU = true;
else if (!CU_BUTTON(newButtons)) // Released Yellow Up
cur_CU = false;
if (CD_BUTTON(newButtons)) // Pressed Yellow Down
cur_CD = true;
else if (!CD_BUTTON(newButtons)) // Released Yellow Down
cur_CD = false;
if (CL_BUTTON(newButtons)) // Pressed Yellow Left
cur_CL = true;
else if (!CL_BUTTON(newButtons)) // Released Yellow Left
cur_CL = false;
if (CR_BUTTON(newButtons)) // Pressed Yellow Right
cur_CR = true;
else if (!CR_BUTTON(newButtons)) // Released Yellow Right
cur_CR = false;
switch (lastKPad) {
case 7: // UP - LEFT
if (!(cur_CU && cur_CL)) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP7;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 9: // UP - RIGHT
if (!(cur_CU && cur_CR)) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP9;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 1: // DOWN - LEFT
if (!(cur_CD && cur_CL)) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP1;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 3: // DOWN - RIGHT
if (!(cur_CD && cur_CR)) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP3;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 4: // LEFT
if (!cur_CL) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP4;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 6: // RIGHT
if (!cur_CR) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP6;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 8: // UP
if (!cur_CU) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP8;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 2: // DOWN
if (!cur_CD) {
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_KP2;
event.type = Common::EVENT_KEYUP;
lastKPad = 0;
}
break;
case 0: // No previous press
if (cur_CU && cur_CL) { // UP - LEFT
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP7;
lastKPad = 7;
} else if (cur_CU && cur_CR) { // UP - RIGHT
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP9;
lastKPad = 9;
} else if (cur_CD && cur_CL) { // DOWN - LEFT
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP1;
lastKPad = 1;
} else if (cur_CD && cur_CR) { // DOWN - RIGHT
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP3;
lastKPad = 3;
} else if (cur_CL) { // LEFT
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP4;
lastKPad = 4;
} else if (cur_CR) { // RIGHT
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP6;
lastKPad = 6;
} else if (cur_CU) { // UP
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP8;
lastKPad = 8;
} else if (cur_CD) { // DOWN
buttonPressed = true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_KP2;
lastKPad = 2;
}
break;
default:
break; // Do nothing.
}
oldButtons = newButtons; // Save current button status
if (buttonPressed) {
@ -255,16 +392,16 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
}
if (newMouseButtons != oldMouseButtons) { // Check mouse button press
if (B_BUTTON(newMouseButtons) && !B_BUTTON(oldMouseButtons)) { // Pressed Right Mouse Button
if (PRESSED_B(newMouseButtons, oldMouseButtons)) { // Pressed Right Mouse Button
buttonPressed = true;
event.type = Common::EVENT_RBUTTONDOWN;
} else if (!B_BUTTON(newMouseButtons) && B_BUTTON(oldMouseButtons)) { // Released RMB
} else if (RELEASED_B(newMouseButtons, oldMouseButtons)) { // Released RMB
buttonPressed = true;
event.type = Common::EVENT_RBUTTONUP;
} else if (A_BUTTON(newMouseButtons) && !A_BUTTON(oldMouseButtons)) { // Pressed Left Mouse Button
} else if (PRESSED_A(newMouseButtons, oldMouseButtons)) { // Pressed Left Mouse Button
buttonPressed = true;
event.type = Common::EVENT_LBUTTONDOWN;
} else if (!A_BUTTON(newMouseButtons) && A_BUTTON(oldMouseButtons)) { // Released LMB
} else if (RELEASED_A(newMouseButtons, oldMouseButtons)) { // Released LMB
buttonPressed = true;
event.type = Common::EVENT_LBUTTONUP;
}
@ -311,7 +448,6 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
my = _mouseMaxY - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = _tempMouseX = mx;
event.mouse.y = _mouseY = _tempMouseY = my;