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GLK: HUGO: Initial sub-engine skeleton
This commit is contained in:
parent
7476277c06
commit
6b75eff73c
@ -28,6 +28,8 @@
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#include "glk/frotz/frotz.h"
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#include "glk/glulxe/detection.h"
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#include "glk/glulxe/glulxe.h"
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#include "glk/hugo/detection.h"
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#include "glk/hugo/hugo.h"
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#include "glk/magnetic/detection.h"
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#include "glk/magnetic/magnetic.h"
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#include "glk/scott/detection.h"
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@ -114,6 +116,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
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else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {}
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#ifndef RELEASE_BUILD
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else if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
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else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {
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if (td._options & Glk::TADS::OPTION_TADS3)
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@ -158,6 +161,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
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Glk::Scott::ScottMetaEngine::getSupportedGames(list);
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#ifndef RELEASE_BUILD
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Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
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Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
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Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
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Glk::TADS::TADSMetaEngine::getSupportedGames(list);
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#endif
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@ -179,6 +183,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
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gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId);
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if (gd._description) return gd;
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gd = Glk::Hugo::HugoMetaEngine::findGame(gameId);
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if (gd._description) return gd;
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gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId);
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if (gd._description) return gd;
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@ -199,6 +206,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
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#ifndef RELEASE_BUILD
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Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
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Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
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Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
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Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
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#endif
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@ -214,6 +222,7 @@ void GlkMetaEngine::detectClashes() const {
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#ifndef RELEASE_BUILD
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Glk::Alan2::Alan2MetaEngine::detectClashes(map);
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Glk::Hugo::HugoMetaEngine::detectClashes(map);
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Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
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Glk::TADS::TADSMetaEngine::detectClashes(map);
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#endif
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113
engines/glk/hugo/detection.cpp
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113
engines/glk/hugo/detection.cpp
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@ -0,0 +1,113 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/hugo/detection.h"
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#include "glk/hugo/detection_tables.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "engines/game.h"
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namespace Glk {
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namespace Hugo {
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void HugoMetaEngine::getSupportedGames(PlainGameList &games) {
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for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
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games.push_back(*pd);
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}
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}
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GameDescriptor HugoMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return PlainGameDescriptor();
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}
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bool HugoMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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const char *const EXTENSIONS[] = { ".mag", ".rsc", nullptr };
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// Loop through the files of the folder
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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// Check for a recognised filename
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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bool hasExt = false;
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for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
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hasExt = filename.hasSuffixIgnoreCase(*ext);
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if (!hasExt)
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continue;
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// Open up the file and calculate the md5
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Common::File gameFile;
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if (!gameFile.open(*file))
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continue;
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if (gameFile.readUint32BE() != MKTAG('M', 'a', 'S', 'c')) {
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gameFile.close();
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continue;
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}
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gameFile.seek(0);
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Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
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size_t filesize = gameFile.size();
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gameFile.close();
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// Check for known games
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const HugoGameDescription *p = HUGO_GAMES;
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while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
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++p;
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DetectedGame gd;
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if (!p->_gameId) {
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if (gDebugLevel > 0) {
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// Print an entry suitable for putting into the detection_tables.h
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debug("ENTRY0(\"%s\", \"%s\", %u),", filename.c_str(), md5.c_str(), (uint)filesize);
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}
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const PlainGameDescriptor &desc = HUGO_GAME_LIST[0];
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gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
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} else {
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
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gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
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}
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gd.addExtraEntry("filename", filename);
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gameList.push_back(gd);
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}
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return !gameList.empty();
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}
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void HugoMetaEngine::detectClashes(Common::StringMap &map) {
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for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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}
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}
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} // End of namespace Hugo
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} // End of namespace Glk
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63
engines/glk/hugo/detection.h
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63
engines/glk/hugo/detection.h
Normal file
@ -0,0 +1,63 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_HUGO_DETECTION
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#define GLK_HUGO_DETECTION
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Hugo {
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/**
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* Meta engine for Hugo interpreter
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*/
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class HugoMetaEngine {
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public:
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/**
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* Get a list of supported games
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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*/
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static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
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/**
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* Check for game Id clashes with other sub-engines
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*/
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static void detectClashes(Common::StringMap &map);
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};
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} // End of namespace Hugo
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} // End of namespace Glk
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#endif
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56
engines/glk/hugo/detection_tables.h
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56
engines/glk/hugo/detection_tables.h
Normal file
@ -0,0 +1,56 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/game.h"
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#include "common/gui_options.h"
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#include "common/language.h"
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namespace Glk {
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namespace Hugo {
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/**
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* Game description
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*/
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struct HugoGameDescription {
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const char *const _gameId;
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const char *const _extra;
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const char *const _md5;
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size_t _filesize;
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Common::Language _language;
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};
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const PlainGameDescriptor HUGO_GAME_LIST[] = {
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{ "hugo", "Hugo IF Game" },
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{ nullptr, nullptr }
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};
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#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY }
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#define ENTRY1(ID, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY }
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#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY }
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const HugoGameDescription HUGO_GAMES[] = {
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TABLE_END_MARKER
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};
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} // End of namespace Hugo
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} // End of namespace Glk
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46
engines/glk/hugo/hugo.cpp
Normal file
46
engines/glk/hugo/hugo.cpp
Normal file
@ -0,0 +1,46 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/hugo/hugo.h"
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namespace Glk {
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namespace Hugo {
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Hugo::Hugo(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
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}
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void Hugo::runGame() {
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}
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Common::Error Hugo::loadGameData(strid_t file) {
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// TODO
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return Common::kNoError;
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}
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Common::Error Hugo::saveGameData(strid_t file, const Common::String &desc) {
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// TODO
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return Common::kNoError;
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}
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} // End of namespace Hugo
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} // End of namespace Glk
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67
engines/glk/hugo/hugo.h
Normal file
67
engines/glk/hugo/hugo.h
Normal file
@ -0,0 +1,67 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
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* are too numerous to list here. Please refer to the COPYRIGHT
|
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* file distributed with this source distribution.
|
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*
|
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
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*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_HUGO_HUGO
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#define GLK_HUGO_HUGO
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#include "common/scummsys.h"
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#include "glk/glk_api.h"
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#include "glk/hugo/hugo_types.h"
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namespace Glk {
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namespace Hugo {
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/**
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* Hugo game interpreter
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*/
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class Hugo : public GlkAPI {
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public:
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/**
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* Constructor
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*/
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Hugo(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Run the game
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*/
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void runGame();
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/**
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* Returns the running interpreter type
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*/
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virtual InterpreterType getInterpreterType() const override { return INTERPRETER_HUGO; }
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/**
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* Load a savegame from the passed stream
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*/
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virtual Common::Error loadGameData(strid_t file) override;
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/**
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* Save the game to the passed stream
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*/
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virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
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};
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} // End of namespace Hugo
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} // End of namespace Glk
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#endif
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136
engines/glk/hugo/hugo_types.h
Normal file
136
engines/glk/hugo/hugo_types.h
Normal file
@ -0,0 +1,136 @@
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_HUGO_TYPES
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#define GLK_HUGO_TYPES
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#include "common/scummsys.h"
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namespace Glk {
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namespace Hugo {
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#define MAX_HINTS 260
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#define MAX_HCONTENTS 30000
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#define MAX_POSITIONS 20
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#define MAX_ANIMS 200
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#define MAX_FRAMES 20
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#define MAX_STRING_SIZE 0xFF00
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#define MAX_PICTURE_SIZE 0xC800
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#define MAX_MUSIC_SIZE 0x4E20
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#define MAX_HITEMS 25
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struct lookup {
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int16 flag;
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int16 count;
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lookup() : flag(0), count(0) {}
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};
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struct picture {
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byte * data;
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||||
uint32 data_size;
|
||||
uint16 width;
|
||||
uint16 height;
|
||||
uint16 wbytes;
|
||||
uint16 plane_step;
|
||||
byte *mask;
|
||||
|
||||
picture() : data(nullptr), data_size(0), width(0), height(0), wbytes(0), plane_step(0),
|
||||
mask(nullptr) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Hugo animated pictures support
|
||||
*
|
||||
* Note: Some of the pictures for Wonderland and the Collection Volume 1 games
|
||||
* are animations. To detect these, pass a pointer to a type8 as the is_anim
|
||||
* argument to ms_extract().
|
||||
*
|
||||
* There are two types of animated images, however almost all images are type1.
|
||||
* A type1 image consists of four main elements:
|
||||
* 1) A static picture which is loaded straight at the beginning
|
||||
* 2) A set of frames with a mask. These frames are just "small pictures", which
|
||||
* are coded like the normal static pictures. The image mask determines
|
||||
* how the frame is removed after it has been displayed. A mask is exactly
|
||||
* 1/8 the size of the image and holds 1 bit per pixel, saying "remove pixel"
|
||||
* or leave pixel set when frame gets removed. It might be a good idea to check
|
||||
* your system documentation for masking operations as your system might be
|
||||
* able to use this mask data directly.
|
||||
* 3) Positioning tables. These hold animation sequences consisting of commands
|
||||
* like "Draw frame 12 at (123,456)"
|
||||
* 4) A playback script, which determines how to use the positioning tables.
|
||||
* These scripts are handled inside Hugo, so no need to worry about.
|
||||
* However, details can be found in the ms_animate() function.
|
||||
*
|
||||
* A type2 image is like a type1 image, but it does not have a static
|
||||
* picture, nor does it have frame masking. It just consists of frames.
|
||||
*
|
||||
* How to support animations?
|
||||
* After getting is_anim == 1 you should call ms_animate() immediately, and at
|
||||
* regular intervals until ms_animate() returns 0. An appropriate interval
|
||||
* between calls is about 100 milliseconds.
|
||||
* Each call to ms_animate() will fill in the arguments with the address
|
||||
* and size of an array of ms_position structures (see below), each of
|
||||
* which holds an an animation frame number and x and y co-ordinates. To
|
||||
* display the animation, decode all the animation frames (discussed below)
|
||||
* from a single call to ms_animate() and display each one over the main picture.
|
||||
* If your port does not support animations, define NO_ANIMATION.
|
||||
*/
|
||||
struct ms_position {
|
||||
int16 x, y;
|
||||
int16 number;
|
||||
|
||||
ms_position() : x(0), y(0), number(0) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Hugo Windows hint support
|
||||
*
|
||||
* The windowed Hugo Scolls games included online hints. To add support
|
||||
* for the hints to your hugo port, you should implement the ms_showhints
|
||||
* function. It retrieves a pointer to an array of ms_hint structs
|
||||
* The root element is always hints[0]. The elcount determines the number
|
||||
* of items in this topic. You probably want to display those in some kind
|
||||
* of list interface. The content pointer points to the actual description of
|
||||
* the items, separated by '\0' terminators. The nodetype is 1 if the items are
|
||||
* "folders" and 2 if the items are hints. Hints should be displayed one after
|
||||
* another. For "folder" items, the links array holds the index of the hint in
|
||||
* the array which is to be displayed on selection. One hint block has exactly
|
||||
* one type. The parent element determines the "back" target.
|
||||
*/
|
||||
struct ms_hint {
|
||||
uint16 elcount;
|
||||
uint16 nodetype;
|
||||
byte *content;
|
||||
uint16 links[MAX_HITEMS];
|
||||
uint16 parent;
|
||||
|
||||
ms_hint() : elcount(0), nodetype(0), content(nullptr), parent(0) {
|
||||
Common::fill(&links[0], &links[MAX_HITEMS], 0);
|
||||
}
|
||||
};
|
||||
|
||||
} // End of namespace Hugo
|
||||
} // End of namespace Glk
|
||||
|
||||
#endif
|
@ -71,6 +71,8 @@ MODULE_OBJS := \
|
||||
glulxe/serial.o \
|
||||
glulxe/string.o \
|
||||
glulxe/vm.o \
|
||||
hugo/detection.o \
|
||||
hugo/hugo.o \
|
||||
magnetic/detection.o \
|
||||
magnetic/emu.o \
|
||||
magnetic/graphics.o \
|
||||
|
Loading…
x
Reference in New Issue
Block a user