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TSAGE: Bugfix for SequenceManager sequences ending immediately
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@ -108,7 +108,7 @@ void SequenceManager::signal() {
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continueFlag = false;
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break;
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case 1:
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_sceneObject->animate(ANIM_MODE_NONE);
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_sceneObject->animate(ANIM_MODE_1, NULL);
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break;
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case 2:
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_sceneObject->animate(ANIM_MODE_2, NULL);
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@ -296,7 +296,7 @@ void SequenceManager::process(Event &event) {
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// Remove the text item
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_sceneText.remove();
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} else {
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Action::remove();
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Action::process(event);
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}
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}
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