TSAGE: Bugfix for SequenceManager sequences ending immediately

This commit is contained in:
Paul Gilbert 2011-02-16 21:59:11 +11:00
parent 772fb6d395
commit 6b76c82da6

View File

@ -108,7 +108,7 @@ void SequenceManager::signal() {
continueFlag = false;
break;
case 1:
_sceneObject->animate(ANIM_MODE_NONE);
_sceneObject->animate(ANIM_MODE_1, NULL);
break;
case 2:
_sceneObject->animate(ANIM_MODE_2, NULL);
@ -296,7 +296,7 @@ void SequenceManager::process(Event &event) {
// Remove the text item
_sceneText.remove();
} else {
Action::remove();
Action::process(event);
}
}