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Fixed some more warnings about unreachable code
svn-id: r44300
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parent
16d7d9ba23
commit
6b79910bcb
@ -782,7 +782,7 @@ bool ScriptInterpreter::execOpcode(byte opcode) {
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}
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return false;
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//return false;
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}
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@ -61,7 +61,7 @@ SndHandle *Sound::getHandle() {
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error("Sound::getHandle(): Too many sound handles");
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return NULL;
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//return NULL;
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}
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bool Sound::isHandleActive(SndHandle *handle) {
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@ -628,12 +628,16 @@ private:
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break;
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case 0x50504C53: /* PPLS */
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error("PPLS crunched files are not supported");
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#if 0
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eff = 8;
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break;
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#endif
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case 0x50583230: /* PX20 */
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error("PX20 crunched files are not supported");
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#if 0
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eff = 6;
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break;
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#endif
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default:
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eff = 0;
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@ -304,7 +304,7 @@ int16 ScriptVar::getValue() {
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error("Parameter is not an r-value");
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return 0;
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//return 0;
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}
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void ScriptVar::setValue(int16 value) {
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@ -778,7 +778,7 @@ int Actor::getFrameType(ActorFrameTypes frameType) {
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case kFramePickUp:
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case kFrameLook:
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error("Actor::getFrameType() unknown frame type %d", frameType);
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return kFrameIHNMStand;
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//return kFrameIHNMStand;
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}
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#endif
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}
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@ -338,7 +338,7 @@ const GameDisplayInfo &SagaEngine::getDisplayInfo() {
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#endif
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default:
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error("getDisplayInfo: Unknown game ID");
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return ITE_DisplayInfo; // unreachable
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//return ITE_DisplayInfo; // unreachable
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}
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}
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@ -60,7 +60,7 @@ SndHandle *Sound::getHandle() {
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error("Sound::getHandle(): Too many sound handles");
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return NULL;
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//return NULL;
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}
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void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume,
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@ -690,7 +690,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
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break;
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default:
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error("Invalid operator %d",scriptCode[pc-1]);
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return 0;
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//return 0;
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}
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}
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}
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@ -1252,7 +1252,7 @@ int Logic::fnChangeSpeechText(Object *cpt, int32 id, int32 tar, int32 width, int
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//The game is halted for debugging. Maybe we'll remove this later.
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int Logic::fnTalkError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
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error("fnTalkError for id %d, instruction %d", id, cpt->o_down_flag);
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return SCRIPT_STOP;
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//return SCRIPT_STOP;
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}
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int Logic::fnStartTalk(Object *cpt, int32 id, int32 target, int32 d, int32 e, int32 f, int32 z, int32 x) {
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@ -1607,7 +1607,7 @@ int Logic::fnStopMusic(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d
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int Logic::fnInnerSpace(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) {
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error("fnInnerSpace() not working.");
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return SCRIPT_STOP;
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//return SCRIPT_STOP;
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}
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int Logic::fnSetScreen(Object *cpt, int32 id, int32 target, int32 screen, int32 c, int32 d, int32 z, int32 x) {
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@ -325,7 +325,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
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if (READ_LE_UINT32(checksumBlock) != 12345678) {
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error("Invalid script in object %s", header.name);
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return 0;
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//return 0;
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}
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int32 codeLen = READ_LE_UINT32(checksumBlock + 4);
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@ -754,7 +754,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
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break;
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default:
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error("Invalid script command %d", curCommand);
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return 3;
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//return 3;
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}
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}
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