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https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
SHERLOCK: Implement remainder of RT doBgAnim
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c79b0d1db9
commit
6b8452538f
@ -364,6 +364,10 @@ void Sprite::checkSprite() {
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}
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}
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const Common::Rect Sprite::getOldBounds() const {
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return Common::Rect(_oldPosition.x, _oldPosition.y, _oldPosition.x + _oldSize.x, _oldPosition.y + _oldSize.y);
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}
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/*----------------------------------------------------------------*/
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void WalkSequence::load(Common::SeekableReadStream &s) {
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@ -242,6 +242,11 @@ public:
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* Return frame height
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*/
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int frameHeight() const { return _imageFrame ? _imageFrame->_frame.h : 0; }
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/**
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* Returns the old bounsd for the sprite from the previous frame
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*/
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const Common::Rect getOldBounds() const;
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};
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enum { OBJ_BEHIND = 1, OBJ_FLIPPED = 2, OBJ_FORWARD = 4, TURNON_OBJ = 0x20, TURNOFF_OBJ = 0x40 };
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@ -79,6 +79,10 @@ void Person::clearNPC() {
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_npcName = "";
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}
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void Person::updateNPC() {
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// TODO
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}
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/*----------------------------------------------------------------*/
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People::People(SherlockEngine *vm) : _vm(vm), _player(_data[0]) {
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@ -76,6 +76,7 @@ public:
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Common::String _npcName;
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int _tempX;
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int _tempScaleVal;
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bool _updateNPCPath;
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// Rose Tattoo fields
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Common::String _walkVGSName; // Name of walk library person is using
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@ -86,6 +87,11 @@ public:
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* Clear the NPC related data
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*/
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void clearNPC();
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/**
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* Update the NPC
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*/
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void updateNPC();
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};
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class SherlockEngine;
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@ -306,6 +306,18 @@ void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *
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*height = newBounds.height();
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}
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void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) {
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Common::Point newPos, newSize;
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if (scaleVal == 256)
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flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y);
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else
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flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal);
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// Transfer the pos and size amounts into a single bounds rect
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newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y);
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}
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void Screen::blockMove(const Common::Rect &r, const Common::Point &scrollPos) {
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Common::Rect bounds = r;
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bounds.translate(scrollPos.x, scrollPos.y);
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@ -189,6 +189,11 @@ public:
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void flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
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int16 *width, int16 *height, int scaleVal);
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/**
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* Variation of flushImage/flushScaleImage that takes in and updates a rect
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*/
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void flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal);
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/**
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* Copies data from the back buffer to the screen, taking into account scrolling position
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*/
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@ -50,6 +50,7 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam
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_canLoadSave = false;
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_showOriginalSavesDialog = false;
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_interactiveFl = true;
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_fastMode = false;
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}
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SherlockEngine::~SherlockEngine() {
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@ -123,6 +123,7 @@ public:
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bool _canLoadSave;
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bool _showOriginalSavesDialog;
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bool _interactiveFl;
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bool _fastMode;
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public:
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SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
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virtual ~SherlockEngine();
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@ -72,6 +72,10 @@ void TattooEngine::drawCredits() {
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// TODO
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}
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void TattooEngine::blitCredits() {
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// TODO
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}
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void TattooEngine::eraseCredits() {
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// TODO
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}
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@ -58,6 +58,11 @@ public:
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*/
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void drawCredits();
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/**
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* Blit the drawn credits to the screen
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*/
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void blitCredits();
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/**
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* Erase any area of the screen covered by credits
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*/
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@ -196,15 +196,15 @@ void TattooScene::doBgAnimEraseBackground() {
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}
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void TattooScene::doBgAnim() {
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TattooEngine &vm = *(TattooEngine *)_vm;
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Events &events = *_vm->_events;
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People &people = *_vm->_people;
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Screen &screen = *_vm->_screen;
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Talk &talk = *_vm->_talk;
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TattooUserInterface &ui = *((TattooUserInterface *)_vm->_ui);
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doBgAnimCheckCursor();
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// Events &events = *_vm->_events;
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People &people = *_vm->_people;
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// Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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Talk &talk = *_vm->_talk;
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screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT));
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talk._talkToAbort = false;
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@ -226,6 +226,23 @@ void TattooScene::doBgAnim() {
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doBgAnimUpdateBgObjectsAndAnim();
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ui.drawInterface();
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doBgAnimDrawSprites();
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if (vm._creditsActive)
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vm.blitCredits();
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if (!vm._fastMode)
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events.wait(3);
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screen._flushScreen = false;
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_doBgAnimDone = false;
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ui._drawMenu = false;
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for (uint idx = 1; idx < MAX_CHARACTERS; ++idx) {
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if (people[idx]._updateNPCPath)
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people[idx].updateNPC();
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}
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}
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void TattooScene::doBgAnimUpdateBgObjectsAndAnim() {
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@ -288,7 +305,6 @@ void TattooScene::doBgAnimUpdateBgObjectsAndAnim() {
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}
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}
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void TattooScene::updateBackground() {
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People &people = *_vm->_people;
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Screen &screen = *_vm->_screen;
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@ -397,6 +413,83 @@ void TattooScene::updateBackground() {
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screen._flushScreen = false;
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}
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void TattooScene::doBgAnimDrawSprites() {
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People &people = *_vm->_people;
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Screen &screen = *_vm->_screen;
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TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
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for (uint idx = 0; idx < MAX_CHARACTERS; ++idx) {
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Person &person = people[idx];
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if (person._type != INVALID) {
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if (_goToScene == -1 || _cAnim.size() == 0) {
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if (person._type == REMOVE) {
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screen.slamRect(person.getOldBounds());
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person._type = INVALID;
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} else {
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if (person._tempScaleVal == 256) {
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screen.flushImage(person._imageFrame, Common::Point(person._tempX, person._position.y / FIXED_INT_MULTIPLIER
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- person.frameHeight()), &person._oldPosition.x, &person._oldPosition.y, &person._oldSize.x, &person._oldSize.y);
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} else {
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int ts = person._imageFrame->sDrawYSize(person._tempScaleVal);
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int ty = person._position.y / FIXED_INT_MULTIPLIER - ts;
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screen.flushScaleImage(person._imageFrame, Common::Point(person._tempX, ty),
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&person._oldPosition.x, &person._oldPosition.y, &person._oldSize.x, &person._oldSize.y, person._tempScaleVal);
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}
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}
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}
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}
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}
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for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
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Object &obj = _bgShapes[idx];
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if (obj._type == ACTIVE_BG_SHAPE || obj._type == REMOVE) {
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if (_goToScene == -1) {
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if (obj._scaleVal == 256)
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screen.flushImage(obj._imageFrame, obj._position, &obj._oldPosition.x, &obj._oldPosition.y,
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&obj._oldSize.x, &obj._oldSize.y);
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else
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screen.flushScaleImage(obj._imageFrame, obj._position, &obj._oldPosition.x, &obj._oldPosition.y,
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&obj._oldSize.x, &obj._oldSize.y, obj._scaleVal);
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if (obj._type == REMOVE)
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obj._type = INVALID;
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}
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}
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}
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for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
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Object &obj = _bgShapes[idx];
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if (_goToScene == -1) {
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if (obj._type == NO_SHAPE && (obj._flags & 1) == 0) {
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screen.slamRect(obj.getNoShapeBounds());
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screen.slamRect(obj.getOldBounds());
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} else if (obj._type == HIDE_SHAPE) {
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if (obj._scaleVal == 256)
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screen.flushImage(obj._imageFrame, obj._position, &obj._oldPosition.x, &obj._oldPosition.y,
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&obj._oldSize.x, &obj._oldSize.y);
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else
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screen.flushScaleImage(obj._imageFrame, obj._position, &obj._oldPosition.x, &obj._oldPosition.y,
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&obj._oldSize.x, &obj._oldSize.y, obj._scaleVal);
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obj._type = HIDDEN;
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}
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}
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}
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if (_activeCAnim._images != nullptr || _activeCAnim._zPlacement == REMOVE) {
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if (_activeCAnim._zPlacement != REMOVE) {
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screen.flushImage(_activeCAnim._imageFrame, _activeCAnim._position, _activeCAnim._oldBounds, _activeCAnim._scaleVal);
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} else {
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screen.slamArea(_activeCAnim._removeBounds.left - ui._currentScroll.x, _activeCAnim._removeBounds.top,
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_activeCAnim._removeBounds.width(), _activeCAnim._removeBounds.height());
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_activeCAnim._removeBounds.left = _activeCAnim._removeBounds.top = 0;
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_activeCAnim._removeBounds.right = _activeCAnim._removeBounds.bottom = 0;
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_activeCAnim._zPlacement = -1; // Reset _zPlacement so we don't REMOVE again
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}
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}
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}
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} // End of namespace Tattoo
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@ -44,6 +44,8 @@ private:
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* Update the background objects and canimations as part of doBgAnim
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*/
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void doBgAnimUpdateBgObjectsAndAnim();
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void doBgAnimDrawSprites();
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protected:
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/**
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* Checks all the background shapes. If a background shape is animating,
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@ -34,6 +34,7 @@ TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm)
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_tagBuffer = nullptr;
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_invGraphic = nullptr;
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_scrollSize = _scrollSpeed = 0;
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_drawMenu = false;
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}
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void TattooUserInterface::initScrollVars() {
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@ -53,6 +53,7 @@ private:
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public:
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Common::Point _currentScroll, _targetScroll;
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int _scrollSize, _scrollSpeed;
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bool _drawMenu;
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public:
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TattooUserInterface(SherlockEngine *vm);
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