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GLK: ADRIFT: Disable non-safe assert
This assert depends on static variable which could lead to a crash in case we re-enter the engine for some reason. Triggered on Android
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@ -3085,7 +3085,7 @@ bool adrift_startup_code(Common::SeekableReadStream *gameFile) {
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const char *locale;
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sc_uint trace_flags;
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sc_bool enable_debugger, stable_random;
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assert(!gsc_startup_called);
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//assert(!gsc_startup_called);
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gsc_startup_called = TRUE;
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assert(gameFile);
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