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Implement more precise palette conversion in Palette::save. This makes the output look more like the original (compared against E-UAE), but still not perfect.
svn-id: r44221
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@ -103,14 +103,7 @@ void loadRelatedPalette(const char *fileName) {
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}
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}
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/*! \brief Shift byte to the left by given amount (Handles negative shifting amounts too, otherwise this would be trivial). */
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byte shiftByteLeft(const byte value, const signed shiftLeft) {
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if (shiftLeft >= 0)
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return value << shiftLeft;
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else // right shift with negative shiftLeft values
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return value >> abs(shiftLeft);
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}
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namespace {
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/*! \brief Is given endian type big endian? (Handles native endian type too, otherwise this would be trivial). */
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bool isBigEndian(const EndianType endian) {
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assert(endian == CINE_NATIVE_ENDIAN || endian == CINE_LITTLE_ENDIAN || endian == CINE_BIG_ENDIAN);
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@ -138,6 +131,15 @@ int bytePos(const int bitPos, const int numBytes, const bool bigEndian) {
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return bitPos / 8;
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}
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/*! \brief Calculate the value of "base" to the power of "power". */
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int power(int base, int power) {
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int result = 1;
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while (power--)
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result *= base;
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return result;
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}
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} // end of anonymous namespace
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// a.k.a. palRotate
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Palette &Palette::rotateRight(byte firstIndex, byte lastIndex, signed rotationAmount) {
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assert(rotationAmount == 0 || rotationAmount == 1);
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@ -317,25 +319,30 @@ byte *Palette::save(byte *buf, const uint size, const Graphics::PixelFormat form
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// Clear the part of the output palette we're going to be writing to with all black
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memset(buf, 0, format.bytesPerPixel * numColors);
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// Calculate how much bit shifting the color components need (for positioning them correctly)
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const signed rShiftLeft = (colorFormat().rLoss - (signed) format.rLoss) + (format.rShift % 8);
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const signed gShiftLeft = (colorFormat().gLoss - (signed) format.gLoss) + (format.gShift % 8);
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const signed bShiftLeft = (colorFormat().bLoss - (signed) format.bLoss) + (format.bShift % 8);
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// Calculate original R/G/B max values
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const int rOrigMax = power(2, 8 - colorFormat().rLoss) - 1;
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const int gOrigMax = power(2, 8 - colorFormat().gLoss) - 1;
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const int bOrigMax = power(2, 8 - colorFormat().bLoss) - 1;
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// Calculate the byte masks for each color component (for masking away excess bits)
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const byte rMask = format.rMax() << (format.rShift % 8);
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const byte gMask = format.gMax() << (format.gShift % 8);
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const byte bMask = format.bMax() << (format.bShift % 8);
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// Calculate new R/G/B max values
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const int rNewMax = power(2, 8 - format.rLoss) - 1;
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const int gNewMax = power(2, 8 - format.gLoss) - 1;
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const int bNewMax = power(2, 8 - format.bLoss) - 1;
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// Calculate the byte position
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const int rBytePos = bytePos(format.rShift, format.bytesPerPixel, isBigEndian(endian));
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const int gBytePos = bytePos(format.gShift, format.bytesPerPixel, isBigEndian(endian));
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const int bBytePos = bytePos(format.bShift, format.bytesPerPixel, isBigEndian(endian));
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// Save the palette to the output in the specified format
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for (uint i = firstIndex; i < firstIndex + numColors; i++) {
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buf[i * format.bytesPerPixel + rBytePos] |= (shiftByteLeft(_colors[i].r, rShiftLeft) & rMask);
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buf[i * format.bytesPerPixel + gBytePos] |= (shiftByteLeft(_colors[i].g, gShiftLeft) & gMask);
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buf[i * format.bytesPerPixel + bBytePos] |= (shiftByteLeft(_colors[i].b, bShiftLeft) & bMask);
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const uint r = (_colors[i].r * rNewMax) / rOrigMax;
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const uint g = (_colors[i].g * gNewMax) / gOrigMax;
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const uint b = (_colors[i].b * bNewMax) / bOrigMax;
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buf[i * format.bytesPerPixel + rBytePos] |= r << (format.rShift % 8);
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buf[i * format.bytesPerPixel + gBytePos] |= g << (format.gShift % 8);
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buf[i * format.bytesPerPixel + bBytePos] |= b << (format.bShift % 8);
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}
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// Return the pointer to the output palette
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