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AGS: rename "multitasking" option to "background" and added cmd arg
From upstream cb83231c03764c74b8f8f09f8c876207a475f7b9
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@ -350,7 +350,7 @@ void apply_config(const ConfigTree &cfg) {
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}
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// Various system options
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_GP(usetup).multitasking = CfgReadInt(cfg, "misc", "multitasking", 0) != 0;
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_GP(usetup).multitasking = CfgReadInt(cfg, "misc", "background", 0) != 0;
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// User's overrides and hacks
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_GP(usetup).override_multitasking = CfgReadInt(cfg, "override", "multitasking", -1);
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@ -96,6 +96,8 @@ void main_print_help() {
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"Usage: ags [OPTIONS] [GAMEFILE or DIRECTORY]\n\n"
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//--------------------------------------------------------------------------------|
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"Options:\n"
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" --background Keeps game running in background\n"
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" (this does not work in exclusive fullscreen)\n"
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" --clear-cache-on-room-change Clears sprite cache on every room change\n"
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" --conf FILEPATH Specify explicit config file to read on startup\n"
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#if AGS_PLATFORM_OS_WINDOWS
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@ -261,6 +263,8 @@ int main_process_cmdline(ConfigTree &cfg, int argc, const char *argv[]) {
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cfg["language"]["translation"] = argv[++ee];
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} else if (ags_stricmp(arg, "--no-translation") == 0) {
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cfg["language"]["translation"] = "";
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} else if (ags_stricmp(arg, "--background") == 0) {
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cfg["override"]["multitasking"] = "1";
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} else if (ags_stricmp(arg, "--fps") == 0)
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cfg["misc"]["show_fps"] = "1";
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else if (ags_stricmp(arg, "--test") == 0) _G(debug_flags) |= DBG_DEBUGMODE;
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