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Game now completely starts up without memory leaks
svn-id: r44862
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df3fbd432d
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@ -218,9 +218,9 @@ void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, i
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dx->prev = si->prev;
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// TODO: complelty wrong
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//freeMessageList(si);
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// Free the entry
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if (si->gfxPtr)
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freeGfx(si->gfxPtr);
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MemFree(si);
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currentObj = dx;
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