XEEN: Fix loading Dark Side maps

This commit is contained in:
Paul Gilbert 2017-12-27 23:30:44 -05:00
parent 4f099a8fff
commit 6bbfebdf0e

View File

@ -1038,7 +1038,7 @@ void Map::load(int mapId) {
// Iterate through loading the given maze as well as the two successive
// mazes in each of the four cardinal directions
bool isDarkCc = _vm->getGameID() == GType_DarkSide;
bool isDarkCc = files._isDarkCc;
MazeData *mazeDataP = &_mazeData[0];
bool textLoaded = false;