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XEEN: Fix loading Dark Side maps
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@ -1038,7 +1038,7 @@ void Map::load(int mapId) {
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// Iterate through loading the given maze as well as the two successive
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// mazes in each of the four cardinal directions
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bool isDarkCc = _vm->getGameID() == GType_DarkSide;
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bool isDarkCc = files._isDarkCc;
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MazeData *mazeDataP = &_mazeData[0];
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bool textLoaded = false;
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