mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-05 01:38:36 +00:00
SHERLOCK: Split up Debugger class for both games
This commit is contained in:
parent
918f6c06a6
commit
6c03654980
@ -23,21 +23,25 @@
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#include "sherlock/debugger.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/music.h"
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#include "sherlock/scalpel/3do/movie_decoder.h"
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#include "sherlock/scalpel/scalpel_debugger.h"
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#include "sherlock/tattoo/tattoo_debugger.h"
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#include "audio/mixer.h"
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#include "audio/decoders/aiff.h"
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#include "audio/decoders/wave.h"
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#include "audio/decoders/3do.h"
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namespace Sherlock {
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Debugger *Debugger::init(SherlockEngine *vm) {
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if (vm->getGameID() == GType_RoseTattoo)
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return new Tattoo::TattooDebugger(vm);
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else
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return new Scalpel::ScalpelDebugger(vm);
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}
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Debugger::Debugger(SherlockEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
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registerCmd("scene", WRAP_METHOD(Debugger, cmdScene));
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registerCmd("3do_playmovie", WRAP_METHOD(Debugger, cmd3DO_PlayMovie));
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registerCmd("3do_playaudio", WRAP_METHOD(Debugger, cmd3DO_PlayAudio));
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registerCmd("song", WRAP_METHOD(Debugger, cmdSong));
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registerCmd("dumpfile", WRAP_METHOD(Debugger, cmdDumpFile));
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}
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@ -78,56 +82,6 @@ bool Debugger::cmdScene(int argc, const char **argv) {
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}
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}
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bool Debugger::cmd3DO_PlayMovie(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: 3do_playmovie <3do-movie-file>\n");
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return true;
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}
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// play gets postboned until debugger is closed
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Common::String filename = argv[1];
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_3doPlayMovieFile = filename;
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return cmdExit(0, 0);
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}
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bool Debugger::cmd3DO_PlayAudio(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: 3do_playaudio <3do-audio-file>\n");
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return true;
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}
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Common::File *file = new Common::File();
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if (!file->open(argv[1])) {
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debugPrintf("can not open specified audio file\n");
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return true;
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}
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Audio::AudioStream *testStream;
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Audio::SoundHandle testHandle;
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// Try to load the given file as AIFF/AIFC
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testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
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if (testStream) {
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream);
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_vm->_events->clearEvents();
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while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) {
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_vm->_events->pollEvents();
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g_system->delayMillis(10);
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if (_vm->_events->kbHit()) {
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break;
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}
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}
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debugPrintf("playing completed\n");
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g_system->getMixer()->stopHandle(testHandle);
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}
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return true;
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}
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bool Debugger::cmdSong(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: song <room>\n");
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@ -31,15 +31,7 @@ namespace Sherlock {
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class SherlockEngine;
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class Debugger : public GUI::Debugger {
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public:
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Debugger(SherlockEngine *vm);
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virtual ~Debugger() {}
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void postEnter();
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private:
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SherlockEngine *_vm;
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/**
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* Converts a decimal or hexadecimal string into a number
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*/
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@ -50,16 +42,6 @@ private:
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*/
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bool cmdScene(int argc, const char **argv);
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/**
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* Plays a 3DO movie
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*/
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bool cmd3DO_PlayMovie(int argc, const char **argv);
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/**
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* Plays a 3DO audio
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*/
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bool cmd3DO_PlayAudio(int argc, const char **argv);
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/**
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* Plays a song
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*/
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@ -69,9 +51,15 @@ private:
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* Dumps a file to disk
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*/
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bool cmdDumpFile(int argc, const char **argv);
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private:
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protected:
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SherlockEngine *_vm;
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Common::String _3doPlayMovieFile;
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public:
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Debugger(SherlockEngine *vm);
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virtual ~Debugger() {}
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static Debugger *init(SherlockEngine *vm);
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void postEnter();
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};
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} // End of namespace Sherlock
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@ -8,6 +8,7 @@ MODULE_OBJS = \
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scalpel/drivers/mt32.o \
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scalpel/tsage/logo.o \
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scalpel/tsage/resources.o \
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scalpel/scalpel_debugger.o \
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scalpel/scalpel_fixed_text.o \
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scalpel/scalpel_inventory.o \
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scalpel/scalpel_journal.o \
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@ -21,6 +22,7 @@ MODULE_OBJS = \
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scalpel/settings.o \
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tattoo/tattoo.o \
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tattoo/tattoo_darts.o \
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tattoo/tattoo_debugger.o \
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tattoo/tattoo_fixed_text.o \
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tattoo/tattoo_inventory.o \
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tattoo/tattoo_journal.o \
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91
engines/sherlock/scalpel/scalpel_debugger.cpp
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91
engines/sherlock/scalpel/scalpel_debugger.cpp
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@ -0,0 +1,91 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/scalpel/scalpel_debugger.h"
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#include "sherlock/sherlock.h"
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#include "audio/mixer.h"
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#include "audio/decoders/3do.h"
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#include "audio/decoders/aiff.h"
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#include "audio/decoders/wave.h"
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namespace Sherlock {
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namespace Scalpel {
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ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) {
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registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie));
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registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio));
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}
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bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: 3do_playmovie <3do-movie-file>\n");
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return true;
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}
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// play gets postboned until debugger is closed
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Common::String filename = argv[1];
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_3doPlayMovieFile = filename;
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return cmdExit(0, 0);
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}
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bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: 3do_playaudio <3do-audio-file>\n");
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return true;
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}
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Common::File *file = new Common::File();
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if (!file->open(argv[1])) {
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debugPrintf("can not open specified audio file\n");
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return true;
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}
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Audio::AudioStream *testStream;
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Audio::SoundHandle testHandle;
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// Try to load the given file as AIFF/AIFC
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testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
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if (testStream) {
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream);
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_vm->_events->clearEvents();
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while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) {
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_vm->_events->pollEvents();
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g_system->delayMillis(10);
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if (_vm->_events->kbHit()) {
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break;
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}
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}
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debugPrintf("playing completed\n");
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g_system->getMixer()->stopHandle(testHandle);
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}
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return true;
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}
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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54
engines/sherlock/scalpel/scalpel_debugger.h
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54
engines/sherlock/scalpel/scalpel_debugger.h
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@ -0,0 +1,54 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_DEBUGGER_H
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#define SHERLOCK_SCALPEL_DEBUGGER_H
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#include "sherlock/debugger.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Scalpel {
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class ScalpelDebugger : public Debugger {
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private:
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/**
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* Plays a 3DO movie
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*/
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bool cmd3DO_PlayMovie(int argc, const char **argv);
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/**
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* Plays a 3DO audio
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*/
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bool cmd3DO_PlayAudio(int argc, const char **argv);
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public:
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ScalpelDebugger(SherlockEngine *vm);
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virtual ~ScalpelDebugger() {}
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif /* SHERLOCK_DEBUGGER_H */
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@ -93,7 +93,7 @@ void SherlockEngine::initialize() {
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_res = new Resources(this);
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_animation = new Animation(this);
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_debugger = new Debugger(this);
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_debugger = Debugger::init(this);
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_events = new Events(this);
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_fixedText = FixedText::init(this);
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_inventory = Inventory::init(this);
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35
engines/sherlock/tattoo/tattoo_debugger.cpp
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35
engines/sherlock/tattoo/tattoo_debugger.cpp
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@ -0,0 +1,35 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/tattoo/tattoo_debugger.h"
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#include "sherlock/sherlock.h"
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namespace Sherlock {
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namespace Tattoo {
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TattooDebugger::TattooDebugger(SherlockEngine *vm) : Debugger(vm) {
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}
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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44
engines/sherlock/tattoo/tattoo_debugger.h
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44
engines/sherlock/tattoo/tattoo_debugger.h
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@ -0,0 +1,44 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_TATTOO_DEBUGGER_H
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#define SHERLOCK_TATTOO_DEBUGGER_H
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#include "sherlock/debugger.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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class TattooDebugger : public Debugger {
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public:
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TattooDebugger(SherlockEngine *vm);
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virtual ~TattooDebugger() {}
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif /* SHERLOCK_TATTOO_DEBUGGER_H */
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@ -293,7 +293,8 @@ void TattooMap::drawMapIcons() {
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Screen &screen = *_vm->_screen;
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for (uint idx = 0; idx < _data.size(); ++idx) {
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_vm->setFlagsDirect(idx + 1); //***DEBUG***
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_vm->setFlagsDirect(idx + 1);
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if (_data[idx]._iconNum != -1 && _vm->readFlags(idx + 1)) {
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MapEntry &mapEntry = _data[idx];
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ImageFrame &img = (*_iconImages)[mapEntry._iconNum];
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