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TSAGE: R2R - Some more renaming, fix card shuffling animations sync
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commit
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@ -2241,7 +2241,7 @@ Scene1337::Scene1337() {
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for (int i = 0; i < 100; i++)
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_availableCardsPile[i] = 0;
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_field423C = 0;
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_shuffleEndedFl = false;
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_field423E = 0;
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_field4240 = 0;
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_field4242 = 0;
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@ -3045,40 +3045,43 @@ void Scene1337::Action1::signal() {
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}
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}
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/**
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* Shuffle cards animation
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*/
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void Scene1337::Action2::signal() {
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Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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scene->_item3._card.postInit();
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scene->_item3._card.setVisage(1332);
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scene->_item3._card.setStrip(8);
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scene->_item3._card.setFrame(1);
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scene->_item3._card.fixPriority(300);
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scene->_item3._card.setPosition(Common::Point(156, 108));
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scene->_shuffleAnimation._card.postInit();
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scene->_shuffleAnimation._card.setVisage(1332);
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scene->_shuffleAnimation._card.setStrip(8);
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scene->_shuffleAnimation._card.setFrame(1);
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scene->_shuffleAnimation._card.fixPriority(300);
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scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108));
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scene->_discardPile._card.remove();
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scene->_discardPile._cardId = 0;
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scene->_aSound1.play(60);
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scene->_item3._card.animate(ANIM_MODE_5, this);
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scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
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break;
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case 1:
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scene->_item3._card.setFrame(1);
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scene->_shuffleAnimation._card.setFrame(1);
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scene->_aSound1.play(60);
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scene->_item3._card.animate(ANIM_MODE_5, this);
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scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
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break;
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case 2: {
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Common::Point pt(156, 108);
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NpcMover *mover = new NpcMover();
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scene->_item3._card.addMover(mover, &pt, this);
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scene->_shuffleAnimation._card.addMover(mover, &pt, this);
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}
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break;
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case 3:
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scene->_item3._card.remove();
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scene->_shuffleAnimation._card.remove();
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scene->_background2.setup2(1332, 5, 1, 162, 95, 110, 1);
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scene->_field423C = 1;
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scene->_shuffleEndedFl = true;
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break;
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default:
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break;
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@ -5583,18 +5586,14 @@ void Scene1337::shuffleCards() {
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_availableCardsPile[randIndx] = swap;
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}
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_field423C = 0;
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_shuffleEndedFl = false;
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_animatedCard._card.setAction(&_action2);
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while(_field423C == 0) {
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while(!_shuffleEndedFl && !g_vm->shouldQuit()) {
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g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
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g_globals->_scenePalette.signalListeners();
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R2_GLOBALS._sceneObjects->draw();
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warning("TODO: recurse on draw() and on signalListeners()?");
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g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
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// Hack to avoid eternal loop
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// To be removed when the recurse is working properly
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_field423C = 1;
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}
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}
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@ -293,7 +293,7 @@ public:
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Action12 _action12;
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Action13 _action13;
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unkObj1337sub1 _animatedCard;
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unkObj1337sub1 _item3;
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unkObj1337sub1 _shuffleAnimation;
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unkObj1337sub1 _item4;
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BackgroundSceneObject _background2;
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int _cardsAvailableNumb;
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@ -306,7 +306,7 @@ public:
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unkObj1337sub1 _item6;
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unkObj1337sub1 _discardPile;
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unkObj1337sub1 _item8;
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int _field423C;
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bool _shuffleEndedFl;
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int _field423E;
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int _field4240;
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int _field4242;
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