SHERLOCK: Add new detection entries

This commit is contained in:
Paul Gilbert 2015-09-15 20:15:48 -04:00
parent b493bc2a6d
commit 6c2d828f4f

View File

@ -75,6 +75,24 @@ static const SherlockGameDescription gameDescriptions[] = {
GType_SerratedScalpel,
},
{
// Case of the Serrated Scalpel - German
// Provided by max565
{
"scalpel",
0, {
{"talk.lib", 0, "3d813fd8505b391a1f8b3a16b1aa7f2e", 284195},
{"music.lib", 0, "68ae2f7684ecf903bd60a00bb6bae195", 366465},
AD_LISTEND },
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_TESTING,
GUIO6(GUIO_NOSPEECH, GAMEOPTION_ORIGINAL_SAVES, GAMEOPTION_FADE_STYLE, GAMEOPTION_HELP_STYLE,
GAMEOPTION_PORTRAITS_ON, GAMEOPTION_WINDOW_STYLE)
},
GType_SerratedScalpel,
},
{
// Case of the Serrated Scalpel - Spanish CD (from multilingual CD)
// Provided by m_kiewitz
@ -182,6 +200,21 @@ static const SherlockGameDescription gameDescriptions[] = {
GType_RoseTattoo,
},
{
// Case of the Rose Tattoo - Spanish CD
// Provided by dianiu
{
"rosetattoo",
"CD",
AD_ENTRY1s("talk.lib", "4f3ccf50e1012445624569cd605d7449", 783713),
Common::ES_ESP,
Common::kPlatformDOS,
ADGF_TESTING,
GUIO3(GAMEOPTION_ORIGINAL_SAVES, GAMEOPTION_HELP_STYLE, GAMEOPTION_TRANSPARENT_WINDOWS)
},
GType_RoseTattoo,
},
{ AD_TABLE_END_MARKER, (GameType)0 }
};