MADS: Implemented more logic for dialog display

This commit is contained in:
Paul Gilbert 2014-02-22 17:25:30 -05:00
parent 3df1237187
commit 6c354bccf2
14 changed files with 404 additions and 130 deletions

49
engines/mads/debugger.cpp Normal file
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@ -0,0 +1,49 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mads/mads.h"
#include "mads/debugger.h"
namespace MADS {
Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
}
/*
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
*/
} // End of namespace MADS

45
engines/mads/debugger.h Normal file
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@ -0,0 +1,45 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_DEBUGGER_H
#define MADS_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace MADS {
class MADSEngine;
class Debugger : public GUI::Debugger {
private:
MADSEngine *_vm;
public:
Debugger(MADSEngine *vm);
virtual ~Debugger() {}
protected:
};
} // End of namespace MADS
#endif /* MADS_DEBUGGER_H */

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@ -51,6 +51,44 @@ void Dialog::restore(MSurface *s) {
_savedSurface = nullptr;
}
void Dialog::draw() {
// Save the screen portion the dialog will overlap
save(_vm->_screen);
// Draw the dialog
// Fill entire content of dialog
_vm->_screen->fillRect(Common::Rect(_position.x, _position.y,
_position.x + _width, _position.y + _height), TEXTDIALOG_BACKGROUND);
// Draw the outer edge line
_vm->_screen->frameRect(Common::Rect(_position.x, _position.y,
_position.x + _width, _position.y + _height), TEXTDIALOG_EDGE);
// Draw the gravelly dialog content
drawContent(Common::Rect(_position.x + 2, _position.y + 2,
_position.x + _width - 4, _position.y + _height - 4), 0,
TEXTDIALOG_CONTENT1, TEXTDIALOG_CONTENT2);
}
void Dialog::drawContent(const Common::Rect &r, int seed, byte color1, byte color2) {
uint16 currSeed = seed ? seed : 0xB78E;
for (int yp = 0; yp < r.height(); ++yp) {
byte *destP = _vm->_screen->getBasePtr(r.left, r.top + yp);
for (int xp = 0; xp < r.width(); ++xp) {
uint16 seedAdjust = currSeed;
currSeed += 0x181D;
seedAdjust = (seedAdjust >> 9) | ((seedAdjust & 0x1ff) << 7);
currSeed ^= seedAdjust;
seedAdjust = (seedAdjust >> 3) | ((seedAdjust & 7) << 13);
currSeed += seedAdjust;
*destP++ = (currSeed & 0x10) ? color1 : color2;
}
}
}
/*------------------------------------------------------------------------*/
TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName,
@ -61,7 +99,7 @@ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName,
_position = pos;
_vm->_font->setFont(FONT_INTERFACE);
_vm->_font->setColors(TEXTDIALOG_FONT, TEXTDIALOG_FONT, TEXTDIALOG_FONT, TEXTDIALOG_FONT);
_vm->_font->setColors(TEXTDIALOG_BLACK, TEXTDIALOG_BLACK, TEXTDIALOG_BLACK, TEXTDIALOG_BLACK);
_innerWidth = (_vm->_font->maxWidth() + 1) * maxChars;
_width = _innerWidth + 10;
@ -71,16 +109,16 @@ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName,
_numLines = 0;
Common::fill(&_lineXp[0], &_lineXp[TEXT_DIALOG_MAX_LINES], 0);
Common::copy(&_vm->_palette->_mainPalette[TEXTDIALOG_F8 * 3],
&_vm->_palette->_mainPalette[TEXTDIALOG_F8 * 3 + 8 * 3],
Common::copy(&_vm->_palette->_mainPalette[TEXTDIALOG_CONTENT1 * 3],
&_vm->_palette->_mainPalette[TEXTDIALOG_CONTENT1 * 3 + 8 * 3],
&_savedPalette[0]);
Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_F8, 2, 0x24, 0x20);
Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_FA, 2, 0x27, 0x1C);
Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_CONTENT1, 2, 0x24, 0x20);
Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_EDGE, 2, 0x27, 0x1C);
Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_FC, 2, 0x24, 0x20);
Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_FE, 1, 0x37, 0x37);
_vm->_palette->setPalette(_vm->_palette->_mainPalette + (TEXTDIALOG_F8 * 3),
TEXTDIALOG_F8, 8);
_vm->_palette->setPalette(_vm->_palette->_mainPalette + (TEXTDIALOG_CONTENT1 * 3),
TEXTDIALOG_CONTENT1, 8);
}
TextDialog::~TextDialog() {
@ -179,6 +217,58 @@ void TextDialog::appendLine(const Common::String &line) {
_lines[_numLines] += line;
}
void TextDialog::draw() {
if (!_lineWidth)
--_numLines;
// Figure out the size and position for the dialog
_height = (_vm->_font->getHeight() + 1) * (_numLines + 1) + 10;
if (_position.x == -1)
_position.x = 160 - (_width / 2);
if (_position.y == -1)
_position.y = 100 - (_height / 2);
if ((_position.x + _width) > _vm->_screen->getWidth())
_position.x = _vm->_screen->getWidth() - (_position.x + _width);
if ((_position.y + _height) > _vm->_screen->getHeight())
_position.y = _vm->_screen->getHeight() - (_position.y + _height);
// int askYp = (_vm->_font->getHeight() + 1) * _vm->_font->getHeight() + 3;
// Draw the underlying dialog
Dialog::draw();
// Draw the text lines
int lineYp = _position.y + 5;
for (int lineNum = 0; lineNum < _numLines; ++lineNum) {
if (_lineXp[lineNum] == -1) {
// Draw a line across the entire dialog
_vm->_screen->setColor(TEXTDIALOG_BLACK);
_vm->_screen->hLine(_position.x + 2,
lineYp + (_vm->_font->getHeight() + 1) / 2,
_position.x + _width - 4);
} else {
// Draw a text line
int xp = (_lineXp[lineNum] & 0x7F) + 5;
int yp = lineYp;
if (_lineXp[lineNum] & 0x40)
++yp;
_vm->_font->writeString(_vm->_screen, _lines[lineNum],
Common::Point(xp, yp), 1);
if (_lineXp[lineNum] & 0x80) {
// Draw an underline under the text
int lineWidth = _vm->_font->getWidth(_lines[lineNum]);
_vm->_screen->setColor(TEXTDIALOG_BLACK);
_vm->_screen->hLine(xp, yp + _vm->_font->getHeight(), xp + lineWidth);
}
}
lineYp += _vm->_font->getHeight() + 1;
}
}
/*------------------------------------------------------------------------*/
MessageDialog::MessageDialog(MADSEngine *vm, int maxChars, ...):
@ -193,8 +283,10 @@ MessageDialog::MessageDialog(MADSEngine *vm, int maxChars, ...):
line = va_arg(va, const char *);
}
va_end(va);
}
void MessageDialog::show() {
// TODO
}
} // End of namespace MADS

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@ -48,6 +48,16 @@ protected:
* @param s Screen surface to restore to.
*/
void restore(MSurface *s);
/**
* Draws the content of a dialog with a gravelly alternating color.
*/
void drawContent(const Common::Rect &r, int seed, byte color1, byte color2);
protected:
/**
* Draw the dialog
*/
virtual void draw();
public:
/**
* Constructor
@ -61,14 +71,14 @@ public:
};
enum {
TEXTDIALOG_F8 = 0XF8,
TEXTDIALOG_F9 = 0XF8,
TEXTDIALOG_FA = 0XF8,
TEXTDIALOG_FB = 0XF8,
TEXTDIALOG_FC = 0XF8,
TEXTDIALOG_FD = 0XF8,
TEXTDIALOG_FE = 0XF8,
TEXTDIALOG_FONT = 0
TEXTDIALOG_CONTENT1 = 0XF8,
TEXTDIALOG_CONTENT2 = 0XF9,
TEXTDIALOG_EDGE = 0XFA,
TEXTDIALOG_BACKGROUND = 0XFB,
TEXTDIALOG_FC = 0XFC,
TEXTDIALOG_FD = 0XFD,
TEXTDIALOG_FE = 0XFE,
TEXTDIALOG_BLACK = 0
};
#define TEXT_DIALOG_MAX_LINES 20
@ -96,6 +106,8 @@ protected:
int _currentX;
int _numLines;
int _lineSize;
int _askXp;
int _askLineNum;
Common::String _lines[TEXT_DIALOG_MAX_LINES];
int _lineXp[TEXT_DIALOG_MAX_LINES];
byte _savedPalette[8 * 3];
@ -125,11 +137,20 @@ public:
*/
~TextDialog();
/**
* Draw the dialog
*/
virtual void draw();
};
class MessageDialog: protected TextDialog {
public:
MessageDialog(MADSEngine *vm, int lines, ...);
/**
* Show the dialog, and wait until a key or mouse press.
*/
void show();
};
} // End of namespace MADS

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@ -21,16 +21,22 @@
*/
#include "common/scummsys.h"
#include "graphics/cursorman.h"
#include "common/events.h"
#include "engines/util.h"
#include "mads/mads.h"
#include "mads/events.h"
#define GAME_FRAME_RATE 50
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
namespace MADS {
EventsManager::EventsManager(MADSEngine *vm) {
_vm = vm;
_cursorSprites = nullptr;
_gameCounter = 0;
_priorFrameTime = 0;
}
EventsManager::~EventsManager() {
@ -38,7 +44,7 @@ EventsManager::~EventsManager() {
}
void EventsManager::loadCursors(const Common::String &spritesName) {
_cursorSprites = new SpriteAsset(_vm, "*CURSOR.SS", 0x4000);
_cursorSprites = new SpriteAsset(_vm, spritesName, 0x4000);
}
void EventsManager::setCursor(CursorType cursorId) {
@ -52,15 +58,86 @@ void EventsManager::setCursor2(CursorType cursorId) {
changeCursor();
}
void EventsManager::showCursor() {
CursorMan.showMouse(true);
}
void EventsManager::hideCursor() {
CursorMan.showMouse(false);
}
void EventsManager::changeCursor() {
}
void EventsManager::handleEvents() {
Common::Event e;
while (!_vm->shouldQuit()) {
g_system->getEventManager()->pollEvent(e);
void EventsManager::pollEvents() {
checkForNextFrameCounter();
_mouseClicked = false;
_mouseReleased = false;
_keyPressed = false;
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// Handle keypress
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
case Common::EVENT_KEYUP:
return;
case Common::EVENT_KEYDOWN:
// Check for debugger
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) {
// Attach to the debugger
_vm->_debugger->attach();
_vm->_debugger->onFrame();
} else {
_keyPressed = true;
}
return;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
_mouseClicked = true;
return;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_mouseReleased = true;
return;
case Common::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
break;
default:
break;
}
}
}
void EventsManager::checkForNextFrameCounter() {
// Check for next game frame
uint32 milli = g_system->getMillis();
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
++_gameCounter;
_priorFrameTime = milli;
// Give time to the debugger
_vm->_debugger->onFrame();
// Display the frame
_vm->_screen->updateScreen();
// Signal the ScummVM debugger
_vm->_debugger->onFrame();
}
}
void EventsManager::delay(int cycles) {
uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE;
uint32 delayEnd = g_system->getMillis() + totalMilli;
while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
g_system->delayMillis(10);
pollEvents();
}
}

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@ -39,13 +39,24 @@ private:
MADSEngine *_vm;
CursorType _cursorId;
CursorType _newCursorId;
uint32 _gameCounter;
uint32 _priorFrameTime;
Common::Point _mousePos;
/**
* Updates the cursor image when the current cursor changes
*/
void changeCursor();
/**
* Checks for whether the next game frame number has been reached.
*/
void checkForNextFrameCounter();
public:
SpriteAsset *_cursorSprites;
bool _mouseClicked;
bool _mouseReleased;
bool _keyPressed;
public:
/**
* Constructor
@ -72,7 +83,30 @@ public:
*/
void setCursor2(CursorType cursorId);
void handleEvents();
/**
* Show the mouse cursor
*/
void showCursor();
/**
* Hide the mouse cursor
*/
void hideCursor();
/**
* Poll any pending events
*/
void pollEvents();
/**
* Return the current mouse position
*/
Common::Point mousePos() const { return _mousePos; }
/**
* Delay for a given number of frames
*/
void delay(int amount);
};
} // End of namespace MADS

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@ -42,6 +42,7 @@ MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
_invObjectStill = false;
_textWindowStill = false;
_debugger = nullptr;
_events = nullptr;
_font = nullptr;
_game = nullptr;
@ -53,6 +54,7 @@ MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
}
MADSEngine::~MADSEngine() {
delete _debugger;
delete _events;
delete _font;
delete _game;
@ -74,10 +76,11 @@ void MADSEngine::initialise() {
MSprite::setVm(this);
ResourcesManager::init(this);
_debugger = new Debugger(this);
_events = new EventsManager(this);
_palette = new Palette(this);
_font = new Font(this);
_screen = MSurface::init(true);
_screen = MSurface::init(g_system->getWidth(), g_system->getHeight());
_sound = new SoundManager(this, _mixer);
_userInterface = UserInterface::init(this);
_game = Game::init(this);
@ -94,7 +97,7 @@ Common::Error MADSEngine::run() {
_game->run();
// Dummy loop to keep application active
_events->handleEvents();
_events->delay(9999);
return Common::kNoError;
}

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@ -30,6 +30,7 @@
#include "common/util.h"
#include "engines/engine.h"
#include "graphics/surface.h"
#include "mads/debugger.h"
#include "mads/events.h"
#include "mads/font.h"
#include "mads/game.h"
@ -86,6 +87,7 @@ protected:
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
Debugger *_debugger;
EventsManager *_events;
Font *_font;
Game *_game;

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@ -6,6 +6,7 @@ MODULE_OBJS := \
nebular/sound_nebular.o \
assets.o \
compression.o \
debugger.o \
detection.o \
dialogs.o \
events.o \

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@ -32,11 +32,11 @@ namespace MADS {
MADSEngine *MSurface::_vm = nullptr;
MSurface *MSurface::init(bool isScreen) {
MSurface *MSurface::init() {
if (_vm->getGameID() == GType_RexNebular) {
return new MSurfaceNebular(isScreen);
return new MSurfaceNebular();
} else {
return new MSurfaceMADS(isScreen);
return new MSurfaceMADS();
}
}
@ -48,16 +48,13 @@ MSurface *MSurface::init(int width, int height) {
}
}
MSurface::MSurface(bool isScreen) {
MSurface::MSurface() {
pixels = nullptr;
setSize(g_system->getWidth(), g_system->getHeight());
_isScreen = isScreen;
}
MSurface::MSurface(int width, int height) {
pixels = nullptr;
setSize(width, height);
_isScreen = false;
}
MSurface::~MSurface() {
@ -120,17 +117,24 @@ void MSurface::hLineXor(int x1, int x2, int y) {
}
void MSurface::line(int x1, int y1, int x2, int y2, byte color) {
Graphics::Surface::drawLine(x1, y1, x2, y2, color);
void MSurface::line(const Common::Point &startPos, const Common::Point &endPos, byte color) {
Graphics::Surface::drawLine(startPos.x, startPos.y, endPos.x, endPos.y, color);
}
void MSurface::frameRect(int x1, int y1, int x2, int y2) {
Graphics::Surface::frameRect(Common::Rect(x1, y1, x2, y2), _color);
void MSurface::frameRect(const Common::Rect &r) {
Graphics::Surface::frameRect(r, _color);
}
void MSurface::fillRect(int x1, int y1, int x2, int y2) {
Graphics::Surface::fillRect(Common::Rect(x1, y1, x2, y2), _color);
void MSurface::frameRect(const Common::Rect &r, byte color) {
Graphics::Surface::frameRect(r, color);
}
void MSurface::fillRect(const Common::Rect &r) {
Graphics::Surface::fillRect(r, _color);
}
void MSurface::fillRect(const Common::Rect &r, byte color) {
Graphics::Surface::fillRect(r, color);
}
int MSurface::scaleValue(int value, int scale, int err) {
@ -282,12 +286,9 @@ void MSurface::empty() {
Common::fill(getBasePtr(0, 0), getBasePtr(0, h), _vm->_palette->BLACK);
}
void MSurface::frameRect(const Common::Rect &r, uint8 color) {
Graphics::Surface::frameRect(r, color);
}
void MSurface::fillRect(const Common::Rect &r, uint8 color) {
Graphics::Surface::fillRect(r, color);
void MSurface::updateScreen() {
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
g_system->updateScreen();
}
void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds,

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@ -59,10 +59,9 @@ public:
static void setVm(MADSEngine *vm) { _vm = vm; }
/**
* Create a new surface the same size as the screen.
* @param isScreen Set to true for the screen surface
* Create a new surface.
*/
static MSurface *init(bool isScreen = false);
static MSurface *init();
/**
* Create a surface
@ -70,12 +69,11 @@ public:
static MSurface *init(int width, int height);
private:
byte _color;
bool _isScreen;
protected:
/**
* Basic constructor
*/
MSurface(bool isScreen = false);
MSurface();
/**
* Constructor for a surface with fixed dimensions
@ -129,28 +127,37 @@ public:
/**
* Draws an arbitrary line on the screen using a specified color
* @param startPos Starting position
* @param endPos Ending position
* @param color Color to use
*/
void line(int x1, int y1, int x2, int y2, byte color);
void line(const Common::Point &startPos, const Common::Point &endPos, byte color);
/**
* Draws a rectangular frame using the currently set color
* @param r Bounds for rectangle
*/
void frameRect(int x1, int y1, int x2, int y2);
void frameRect(const Common::Rect &r);
/**
* Draws a rectangular frame using a specified color
* Draws a rectangular frame using the currently set color
* @param r Bounds for rectangle
* @param color Color to use
*/
void frameRect(const Common::Rect &r, uint8 color);
void frameRect(const Common::Rect &r, byte color);
/**
* Draws a filled in box using the currently set color
* @param r Bounds for rectangle
*/
void fillRect(int x1, int y1, int x2, int y2);
void fillRect(const Common::Rect &r);
/**
* Draws a filled in box using a specified color
* Draws a filled in box using the currently set color
* @param r Bounds for rectangle
* @param color Color to use
*/
void fillRect(const Common::Rect &r, uint8 color);
void fillRect(const Common::Rect &r, byte color);
/**
* Draws a sprite
@ -170,6 +177,13 @@ public:
*/
int getHeight() const { return h; }
/**
* Returns the size of the surface as a Rect
*/
Common::Rect getBounds() const {
return Common::Rect(0, 0, w, h);
}
/**
* Returns a pointer to the surface data
*/
@ -186,14 +200,9 @@ public:
void empty();
/**
* Updates the surface. If it's the screen surface, copies it to the physical screen.
* Updates the screen with the contents of the surface
*/
void update() {
if (_isScreen) {
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
g_system->updateScreen();
}
}
void updateScreen();
/**
* Copys a sub-section of another surface into the current one.
@ -262,7 +271,7 @@ public:
class MSurfaceMADS: public MSurface {
friend class MSurface;
protected:
MSurfaceMADS(bool isScreen = false): MSurface(isScreen) {}
MSurfaceMADS(): MSurface() {}
MSurfaceMADS(int width, int height): MSurface(width, height) {}
public:
virtual void loadCodes(Common::SeekableReadStream *source);
@ -274,7 +283,7 @@ public:
class MSurfaceNebular: public MSurfaceMADS {
friend class MSurface;
protected:
MSurfaceNebular(bool isScreen = false): MSurfaceMADS(isScreen) {}
MSurfaceNebular(): MSurfaceMADS() {}
MSurfaceNebular(int width, int height): MSurfaceMADS(width, height) {}
private:
void loadBackgroundStream(Common::SeekableReadStream *source, RGBList **palData);

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@ -41,7 +41,11 @@ bool GameNebular::checkCopyProtection() {
if (!ConfMan.getBool("copy_protection"))
return true;
CopyProtectionDialog::show(_vm);
MessageDialog *dlg = new MessageDialog(_vm, 40, "Line 1", "Line 2", nullptr);
dlg->show();
delete dlg;
//CopyProtectionDialog::show(_vm);
return false;
}

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@ -118,27 +118,6 @@ void Palette::reset() {
WHITE = palIndexFromRgb(255, 255, 255, palData);
}
void Palette::fadeIn(int numSteps, uint delayAmount, RGBList *destPalette) {
fadeIn(numSteps, delayAmount, destPalette->data(), destPalette->size());
}
void Palette::fadeIn(int numSteps, uint delayAmount, byte *destPalette, int numColors) {
if (_fading_in_progress)
return;
_fading_in_progress = true;
byte blackPalette[PALETTE_SIZE];
Common::fill(&blackPalette[0], &blackPalette[PALETTE_SIZE], 0);
// Initially set the black palette
_vm->_palette->setPalette(blackPalette, 0, numColors);
// Handle the actual fading
fadeRange(blackPalette, destPalette, 0, numColors - 1, numSteps, delayAmount);
_fading_in_progress = false;
}
void Palette::resetColorCounts() {
Common::fill(&_usageCount[0], &_usageCount[PALETTE_COUNT], 0);
}
@ -211,33 +190,6 @@ void Palette::deleteAllRanges() {
_usageCount[colIndex] = 0;
}
void Palette::fadeRange(byte *srcPal, byte *destPal, int startIndex, int endIndex,
int numSteps, uint delayAmount) {
byte tempPal[256 * 3];
// perform the fade
for(int stepCtr = 1; stepCtr <= numSteps; ++stepCtr) {
// Delay the specified amount
uint32 startTime = g_system->getMillis();
while ((g_system->getMillis() - startTime) < delayAmount) {
_vm->_events->handleEvents();
g_system->delayMillis(10);
}
for (int i = startIndex; i <= endIndex; ++i) {
// Handle the intermediate rgb values for fading
tempPal[i * 3] = (byte) (srcPal[i * 3] + (destPal[i * 3] - srcPal[i * 3]) * stepCtr / numSteps);
tempPal[i * 3 + 1] = (byte) (srcPal[i * 3 + 1] + (destPal[i * 3 + 1] - srcPal[i * 3 + 1]) * stepCtr / numSteps);
tempPal[i * 3 + 2] = (byte) (srcPal[i * 3 + 2] + (destPal[i * 3 + 2] - srcPal[i * 3 + 2]) * stepCtr / numSteps);
}
_vm->_palette->setPalette(&tempPal[startIndex * 3], startIndex, endIndex - startIndex + 1);
}
// Make sure the end palette exactly matches what is wanted
_vm->_palette->setPalette(&destPal[startIndex * 3], startIndex, endIndex - startIndex + 1);
}
void Palette::setGradient(byte *palette, int start, int count, int rgbValue1, int rgbValue2) {
int rgbCtr = 0;
int rgbCurrent = rgbValue2;

View File

@ -77,12 +77,6 @@ public:
class Palette {
private:
/**
* Support method used by the fading code
*/
void fadeRange(byte *srcPal, byte *destPal, int startIndex, int endIndex,
int numSteps, uint delayAmount);
/**
* Initialises a stanadrd range of colours for the given palette
*/
@ -127,16 +121,6 @@ public:
*/
uint8 palIndexFromRgb(byte r, byte g, byte b, byte *paletteData = nullptr);
/**
* Performs a fade in
*/
void fadeIn(int numSteps, uint delayAmount, byte *destPalette, int numColors);
/**
* Performs a fade in
*/
void fadeIn(int numSteps, uint delayAmount, RGBList *destPalette);
// Methods used for reference counting color usage
/**
* Resets the usage counts for the palette