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GRIM: Change Surface into a forward-declare
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@ -24,7 +24,10 @@
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#define GRIM_GFX_BASE_H
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#include "math/vector3d.h"
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#include "graphics/surface.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Grim {
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@ -29,6 +29,8 @@
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#include "common/endian.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "engines/grim/actor.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/font.h"
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@ -23,6 +23,8 @@
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#include "common/endian.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "engines/grim/actor.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/material.h"
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