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SCI32: Fix loading Mac Sync36 resources
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@ -2073,7 +2073,10 @@ void MacResourceForkResourceSource::scanSource(ResourceManager *resMan) {
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Common::String resourceName = _macResMan->getResName(tagArray[i], idArray[j]);
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// Same as with audio36 above
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if (!resourceName.empty() && resourceName[0] == '#')
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if (!resourceName.empty() &&
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(resourceName[0] == '#' ||
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resourceName[0] == 'S' || // Most SCI32 games
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resourceName[0] == 'T')) // Torin syncs start with T or S
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resId = convertPatchNameBase36(kResourceTypeSync36, resourceName);
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else
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resId = ResourceId(type, idArray[j]);
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