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Added music support for simon1demo
svn-id: r7927
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commit
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@ -27,6 +27,13 @@
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#include "sound/mixer.h"
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#include "simon/simon.h"
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// MidiParser_S1D is not considered part of the standard
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// MidiParser suite, but we still try to mask its details
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// and just provide a factory function.
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extern MidiParser *MidiParser_createS1D();
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MidiPlayer::MidiPlayer (OSystem *system) {
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// Since initialize() is called every time the music changes,
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// this is where we'll initialize stuff that must persist
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@ -448,3 +455,35 @@ void MidiPlayer::loadXMIDI (File *in, bool sfx) {
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p->parser = parser; // That plugs the power cord into the wall
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_system->unlock_mutex (_mutex);
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}
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void MidiPlayer::loadS1D (File *in, bool sfx) {
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_system->lock_mutex (_mutex);
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MusicInfo *p = sfx ? &_sfx : &_music;
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clearConstructs (*p);
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uint32 size = in->readByte() | (in->readByte() << 8);
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if (size != in->size() - 2) {
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printf ("ERROR! Size mismatch in simon1demo MUS file (%ld versus reported %d)\n", (long) in->size() - 2, (long) size);
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_system->unlock_mutex (_mutex);
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return;
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}
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p->data = (byte *) calloc (size, 1);
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in->read (p->data, size);
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MidiParser *parser = MidiParser_createS1D();
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parser->setMidiDriver (this);
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parser->setTimerRate (_driver->getBaseTempo());
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if (!parser->loadMusic (p->data, size)) {
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printf ("Error reading track!\n");
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delete parser;
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parser = 0;
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}
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if (!sfx) {
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_currentTrack = 255;
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memset(_volumeTable, 127, sizeof(_volumeTable));
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}
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p->parser = parser; // That plugs the power cord into the wall
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_system->unlock_mutex (_mutex);
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}
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@ -80,6 +80,7 @@ public:
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void loadSMF (File *in, int song, bool sfx = false);
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void loadMultipleSMF (File *in, bool sfx = false);
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void loadXMIDI (File *in, bool sfx = false);
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void loadS1D (File *in, bool sfx = false);
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void setLoop (bool loop);
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void startTrack(int track);
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171
simon/midiparser_s1d.cpp
Normal file
171
simon/midiparser_s1d.cpp
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@ -0,0 +1,171 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "sound/midiparser.h"
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#include "sound/mididrv.h"
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#include "common/util.h"
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#include <stdio.h>
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#include <memory.h>
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//////////////////////////////////////////////////
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//
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// Simon 1 Demo version of MidiParser
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//
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//////////////////////////////////////////////////
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class MidiParser_S1D : public MidiParser {
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protected:
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byte *_data;
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bool _no_delta;
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protected:
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void parseNextEvent (EventInfo &info);
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void resetTracking();
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uint32 readVLQ2 (byte * &data);
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public:
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MidiParser_S1D() : _data(0), _no_delta(false) {}
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bool loadMusic (byte *data, uint32 size);
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void unloadMusic();
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};
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//////////////////////////////////////////////////
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//
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// MidiParser_S1D implementation
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//
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// This parser is the result of eyeballing the
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// one MUS file that's included with simon1demo.
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// So there might be some things missing.
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// I've tried to notate question-mark areas
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// where they occur.
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//
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//////////////////////////////////////////////////
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// The VLQs for simon1demo seem to be
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// in Little Endian format.
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uint32 MidiParser_S1D::readVLQ2 (byte * &data) {
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byte str;
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uint32 value = 0;
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int i;
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for (i = 0; i < 4; ++i) {
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str = data[0];
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++data;
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value |= (str & 0x7F) << (i * 7);
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if (!(str & 0x80))
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break;
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}
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return value;
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}
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void MidiParser_S1D::parseNextEvent (EventInfo &info) {
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info.start = _position._play_pos;
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info.delta = _no_delta ? 0 : readVLQ2 (_position._play_pos);
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_no_delta = false;
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info.event = *(_position._play_pos++);
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if (info.command() < 0x8) {
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_no_delta = true;
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info.event += 0x80;
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}
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switch (info.command()) {
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case 0x8:
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info.basic.param1 = *(_position._play_pos++);
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info.basic.param2 = 0;
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info.length = 0;
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break;
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case 0x9:
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info.basic.param1 = *(_position._play_pos++);
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info.basic.param2 = *(_position._play_pos++); // I'm ASSUMING this byte is velocity!
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info.length = 0;
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break;
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case 0xC:
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info.basic.param1 = *(_position._play_pos++);
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info.basic.param2 = 0;
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++_position._play_pos; // I have NO IDEA what the second byte is for.
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break;
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case 0xF:
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if (info.event == 0xFC) {
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// This means End of Track.
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// Rewrite in SMF (MIDI transmission) form.
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info.event = 0xFF;
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info.ext.type = 0x2F;
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info.length = 0;
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break;
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}
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// OTherwise fall through to default.
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default:
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printf ("MidiParser_S1D: Warning! Unexpected byte 0x%02X found!\n", (int) info.event);
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_abort_parse = true;
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_position._play_pos = 0;
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}
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}
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bool MidiParser_S1D::loadMusic (byte *data, uint32 size) {
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unloadMusic();
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byte *pos = data;
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if (*(pos++) != 0xFC) {
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printf ("Warning: Expected 0xFC header but found 0x%02X instead\n", (int) *pos);
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return false;
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}
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// The next 3 bytes MIGHT be tempo, but we skip them and use the default.
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// setTempo (*(pos++) | (*(pos++) << 8) | (*(pos++) << 16));
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pos += 3;
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// And now we're at the actual data. Only one track.
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_num_tracks = 1;
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_data = pos;
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_tracks[0] = pos;
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// Note that we assume the original data passed in
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// will persist beyond this call, i.e. we do NOT
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// copy the data to our own buffer. Take warning....
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resetTracking();
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setTempo (500000);
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setTrack (0);
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return true;
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}
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void MidiParser_S1D::resetTracking() {
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MidiParser::resetTracking();
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_no_delta = false;
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}
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void MidiParser_S1D::unloadMusic() {
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resetTracking();
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allNotesOff();
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_data = 0;
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_num_tracks = 0;
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_active_track = 255;
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}
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MidiParser *MidiParser_createS1D() { return new MidiParser_S1D; }
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@ -5300,7 +5300,19 @@ void SimonState::loadMusic (uint music) {
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// TODO Add Protracker support for simon1amiga/cd32
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warning("playMusic - Load %dtune attempt", music);
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} else if (_game & GF_DEMO) {
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// TODO Add music support for simon1demo
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midi.stop();
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midi.setLoop (true);
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char buf[50];
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File *f = new File();
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sprintf(buf, "MOD%d.MUS", music);
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f->open(buf, _gameDataPath);
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if (f->isOpen() == false) {
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warning("Can't load music from '%s'", buf);
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return;
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}
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midi.loadS1D (f);
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delete f;
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midi.startTrack (0);
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} else {
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midi.stop();
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midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
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