TITANIC: Added CCredits

This commit is contained in:
Paul Gilbert 2016-02-28 08:09:29 -05:00
parent 9cb1390c26
commit 6cb2a5e81f
6 changed files with 204 additions and 0 deletions

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@ -70,6 +70,8 @@
#include "titanic/game/cdrom_computer.h"
#include "titanic/game/cdrom_tray.h"
#include "titanic/game/computer_screen.h"
#include "titanic/game/credits.h"
#include "titanic/game/credits_button.h"
#include "titanic/game/dead_area.h"
#include "titanic/game/desk_click_responder.h"
#include "titanic/game/doorbot_home_handler.h"
@ -203,6 +205,8 @@ DEFFN(CCDROM);
DEFFN(CCDROMComputer);
DEFFN(CCDROMTray);
DEFFN(CComputerScreen);
DEFFN(CCredits);
DEFFN(CCreditsButton);
DEFFN(CDeadArea);
DEFFN(CDeskClickResponder);
DEFFN(CDoorbotHomeHandler);
@ -499,6 +503,8 @@ void CSaveableObject::initClassList() {
ADDFN(CCDROMComputer);
ADDFN(CCDROMTray);
ADDFN(CComputerScreen);
ADDFN(CCredits);
ADDFN(CCreditsButton);
ADDFN(CDeadArea);
ADDFN(CDeskClickResponder);
ADDFN(CDoorbotHomeHandler);

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@ -0,0 +1,46 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/credits.h"
namespace Titanic {
CCredits::CCredits() : CGameObject(), _fieldBC(-1), _fieldC0(1) {
}
void CCredits::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_fieldC0, indent);
CGameObject::save(file, indent);
}
void CCredits::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_fieldC0 = file->readNumber();
CGameObject::load(file);
}
} // End of namespace Titanic

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@ -0,0 +1,54 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_CREDITS_H
#define TITANIC_CREDITS_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CCredits : public CGameObject {
public:
int _fieldBC, _fieldC0;
public:
CCredits();
/**
* Return the class name
*/
virtual const char *getClassName() const { return "CCredits"; }
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_CREDITS_H */

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@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/credits_button.h"
namespace Titanic {
CCreditsButton::CCreditsButton() : CBackground(), _fieldE0(1) {
}
void CCreditsButton::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldE0, indent);
CBackground::save(file, indent);
}
void CCreditsButton::load(SimpleFile *file) {
file->readNumber();
_fieldE0 = file->readNumber();
CBackground::load(file);
}
} // End of namespace Titanic

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@ -0,0 +1,54 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_CREDITS_BUTTON_H
#define TITANIC_CREDITS_BUTTON_H
#include "titanic/core/background.h"
namespace Titanic {
class CCreditsButton : public CBackground {
public:
int _fieldE0;
public:
CCreditsButton();
/**
* Return the class name
*/
virtual const char *getClassName() const { return "CCreditsButton"; }
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_CREDITS_BUTTON_H */

View File

@ -67,6 +67,8 @@ MODULE_OBJS := \
game/cdrom_computer.o \
game/cdrom_tray.o \
game/computer_screen.o \
game/credits.o \
game/credits_button.o \
game/dead_area.o \
game/desk_click_responder.o \
game/doorbot_home_handler.o \