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IPHONE: Default to portrait mode in case the orientation could not be determined.
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@ -541,7 +541,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
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break;
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default:
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_orientation = UIDeviceOrientationLandscapeRight;
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_orientation = UIDeviceOrientationPortrait;
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}
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//printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _gameScreenTextureWidth, _gameScreenTextureHeight);
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