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BBVS: Migrate engine to Path
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905ea1386e
commit
6cfc214d5b
@ -1310,7 +1310,7 @@ void BbvsEngine::updateDialogConditions() {
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void BbvsEngine::playSpeech(int soundNum) {
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debug(5, "playSpeech(%0d)", soundNum);
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Common::String sndFilename = Common::String::format("snd/snd%05d.aif", soundNum);
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Common::Path sndFilename(Common::String::format("snd/snd%05d.aif", soundNum));
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Common::File *fd = new Common::File();
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fd->open(sndFilename);
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Audio::AudioStream *audioStream = Audio::makeAIFFStream(fd, DisposeAfterUse::YES);
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@ -36,7 +36,7 @@ GameModule::~GameModule() {
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unload();
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}
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void GameModule::load(const char *filename) {
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void GameModule::load(const Common::Path &filename) {
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debug(0, "GameModule::load()");
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unload();
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@ -44,7 +44,7 @@ void GameModule::load(const char *filename) {
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Common::File fd;
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if (!fd.open(filename))
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error("GameModule::load() Could not open %s", filename);
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error("GameModule::load() Could not open %s", filename.toString(Common::Path::kNativeSeparator).c_str());
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loadBgSprites(fd);
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loadCameraInits(fd);
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@ -134,7 +134,7 @@ public:
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GameModule();
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~GameModule();
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void load(const char *filename);
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void load(const Common::Path &filename);
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int getFieldC();
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int getButtheadObjectIndex();
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@ -41,20 +41,20 @@ static const int kAfterVideoSceneNumDemo[] = {
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void BbvsEngine::loadScene(int sceneNum) {
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debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum);
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Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum);
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Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum);
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Common::Path sprFilename(Common::String::format("vnm/vspr%04d.vnm", sceneNum));
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Common::Path gamFilename(Common::String::format("vnm/game%04d.vnm", sceneNum));
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_screen->clear();
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_spriteModule->load(sprFilename.c_str());
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_gameModule->load(gamFilename.c_str());
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_spriteModule->load(sprFilename);
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_gameModule->load(gamFilename);
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Palette palette = _spriteModule->getPalette();
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_screen->setPalette(palette);
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// Preload sounds
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for (uint i = 0; i < _gameModule->getPreloadSoundsCount(); ++i) {
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Common::String filename = Common::String::format("snd/snd%05d.aif", _gameModule->getPreloadSound(i));
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Common::Path filename(Common::String::format("snd/snd%05d.aif", _gameModule->getPreloadSound(i)));
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_sound->loadSound(filename);
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}
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@ -36,18 +36,18 @@ Sound::~Sound() {
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delete _stream;
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}
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void Sound::load(const Common::String &filename) {
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void Sound::load(const Common::Path &filename) {
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Common::File *fd = new Common::File();
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if (!fd->open(filename)) {
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delete fd;
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error("SoundMan::loadSound() Could not load %s", filename.c_str());
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error("SoundMan::loadSound() Could not load %s", filename.toString(Common::Path::kNativeSeparator).c_str());
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}
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_stream = Audio::makeAIFFStream(fd, DisposeAfterUse::YES);
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_filename = filename;
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}
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void Sound::play(bool loop) {
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debug(0, "Sound::play() [%s] loop:%d", _filename.c_str(), loop);
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debug(0, "Sound::play() [%s] loop:%d", _filename.toString(Common::Path::kNativeSeparator).c_str(), loop);
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stop();
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_stream->rewind();
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@ -75,7 +75,7 @@ SoundMan::~SoundMan() {
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unloadSounds();
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}
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void SoundMan::loadSound(const Common::String &filename) {
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void SoundMan::loadSound(const Common::Path &filename) {
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Sound *sound = new Sound();
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sound->load(filename);
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_sounds.push_back(sound);
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@ -35,7 +35,7 @@ class Sound {
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public:
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Sound();
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~Sound();
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void load(const Common::String &filename);
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void load(const Common::Path &filename);
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void play(bool loop);
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void stop();
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bool isPlaying();
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@ -43,13 +43,13 @@ protected:
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Audio::RewindableAudioStream *_stream;
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Audio::SoundHandle _handle;
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// Keep the filename for debugging purposes
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Common::String _filename;
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Common::Path _filename;
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};
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class SoundMan {
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public:
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~SoundMan();
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void loadSound(const Common::String &fileName);
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void loadSound(const Common::Path &fileName);
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void playSound(uint index, bool loop = false);
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void stopSound(uint index);
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bool isSoundPlaying(uint index);
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@ -39,12 +39,12 @@ SpriteModule::~SpriteModule() {
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unload();
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}
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void SpriteModule::load(const char *filename) {
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void SpriteModule::load(const Common::Path &filename) {
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unload();
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Common::File fd;
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if (!fd.open(filename))
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error("SpriteModule::load() Could not open %s", filename);
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error("SpriteModule::load() Could not open %s", filename.toString(Common::Path::kNativeSeparator).c_str());
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fd.readUint32LE(); // Skip magic
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fd.readUint32LE(); // Skip unused
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@ -48,7 +48,7 @@ class SpriteModule {
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public:
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SpriteModule();
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~SpriteModule();
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void load(const char *filename);
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void load(const Common::Path &filename);
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int getSpriteCount() { return _spritesCount; }
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Sprite getSprite(int index);
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Palette getPalette();
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@ -28,16 +28,16 @@
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namespace Bbvs {
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void BbvsEngine::playVideo(int videoNum) {
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Common::String videoFilename;
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Common::Path videoFilename;
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if (videoNum >= 100)
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videoFilename = Common::String::format("snd/snd%05d.aif", videoNum + 1400);
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videoFilename = Common::Path(Common::String::format("snd/snd%05d.aif", videoNum + 1400));
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else
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videoFilename = Common::String::format("vid/video%03d.avi", videoNum - 1);
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videoFilename = Common::Path(Common::String::format("vid/video%03d.avi", videoNum - 1));
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Video::AVIDecoder videoDecoder;
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if (!videoDecoder.loadFile(videoFilename)) {
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warning("Unable to open video %s", videoFilename.c_str());
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warning("Unable to open video %s", videoFilename.toString(Common::Path::kNativeSeparator).c_str());
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return;
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}
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