cleanup, implement new default action mappings, bump action version, enable keybinding at launcher, fix quit dialog looks

svn-id: r26657
This commit is contained in:
Kostas Nakos 2007-04-28 17:31:41 +00:00
parent 324e27c73d
commit 6d1107615d
2 changed files with 32 additions and 50 deletions

View File

@ -1,5 +1,5 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
* Copyright (C) 2001-2007 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -20,25 +20,15 @@
*
*/
//#define SIMU_SMARTPHONE 1
//#ifdef WIN32_PLATFORM_WFSP
#include "common/stdafx.h"
#include "CEActionsSmartphone.h"
#include "EventsBuffer.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
#include "gui/KeysDialog.h"
#ifdef _WIN32_WCE
#define KEY_ALL_SKIP 3457
#endif
const String smartphoneActionNames[] = {
"Up",
@ -53,14 +43,11 @@ const String smartphoneActionNames[] = {
"FT Cheat",
"Bind Keys",
"Keyboard",
"Rotate"
"Rotate",
"Quit"
};
#ifdef SIMU_SMARTPHONE
const int ACTIONS_SMARTPHONE_DEFAULT[] = { 0x111, 0x112, 0x114, 0x113, 0x11a, 0x11b, VK_LWIN, VK_ESCAPE, VK_F8, 0, VK_RETURN, 0, 0 };
#else
const int ACTIONS_SMARTPHONE_DEFAULT[] = { '4', '6', '8', '2', 0x11a, 0x11b, '0', VK_ESCAPE, '9', 0, VK_RETURN, 0, 0 };
#endif
const int ACTIONS_SMARTPHONE_DEFAULT[] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_ESCAPE, SDLK_9, SDLK_8, SDLK_F4, SDLK_RETURN, SDLK_5, SDLK_0 };
void CEActionsSmartphone::init() {
_instance = new CEActionsSmartphone();
@ -98,22 +85,18 @@ void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
_CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
GUI_Actions::initInstanceMain(mainSystem);
// Mouse Up
// These actions are always on
_action_enabled[SMARTPHONE_ACTION_UP] = true;
// Mouse Down
_action_enabled[SMARTPHONE_ACTION_DOWN] = true;
// Mouse Left
_action_enabled[SMARTPHONE_ACTION_LEFT] = true;
// Mouse Right
_action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
// Left Click
_action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
// Right Click
_action_enabled[SMARTPHONE_ACTION_RIGHTCLICK] = true;
// Show virtual keyboard
_action_enabled[SMARTPHONE_ACTION_KEYBOARD] = true;
// Rotate display
_action_enabled[SMARTPHONE_ACTION_ROTATE] = true;
_action_enabled[SMARTPHONE_ACTION_QUIT] = true;
_action_enabled[SMARTPHONE_ACTION_BINDKEYS] = true;
}
void CEActionsSmartphone::initInstanceGame() {
@ -239,9 +222,14 @@ bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
case SMARTPHONE_ACTION_ROTATE:
_CESystem->smartphone_rotate_display();
return true;
case SMARTPHONE_ACTION_QUIT:
{
GUI::MessageDialog alert(" Are you sure you want to quit ? ", "Yes", "No");
if (alert.runModal() == GUI::kMessageOK)
_mainSystem->quit();
return true;
}
}
return false;
}
//#endif

View File

@ -1,5 +1,5 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
* Copyright (C) 2001-2007 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -23,36 +23,32 @@
#ifndef CEACTIONSSMARTPHONE
#define CEACTIONSSMARTPHONE
//#ifdef WIN32_PLATFORM_WFSP
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "wince-sdl.h"
#include "gui/Key.h"
#include "gui/Actions.h"
#define SMARTPHONE_ACTION_VERSION 4
#define SMARTPHONE_ACTION_VERSION 5
enum smartphoneActionType {
SMARTPHONE_ACTION_UP = 0,
SMARTPHONE_ACTION_DOWN,
SMARTPHONE_ACTION_LEFT,
SMARTPHONE_ACTION_RIGHT,
SMARTPHONE_ACTION_LEFTCLICK,
SMARTPHONE_ACTION_RIGHTCLICK,
SMARTPHONE_ACTION_SAVE,
SMARTPHONE_ACTION_SKIP,
SMARTPHONE_ACTION_ZONE,
SMARTPHONE_ACTION_FT_CHEAT,
SMARTPHONE_ACTION_BINDKEYS,
SMARTPHONE_ACTION_KEYBOARD,
SMARTPHONE_ACTION_ROTATE,
SMARTPHONE_ACTION_UP = 0,
SMARTPHONE_ACTION_DOWN,
SMARTPHONE_ACTION_LEFT,
SMARTPHONE_ACTION_RIGHT,
SMARTPHONE_ACTION_LEFTCLICK,
SMARTPHONE_ACTION_RIGHTCLICK,
SMARTPHONE_ACTION_SAVE,
SMARTPHONE_ACTION_SKIP,
SMARTPHONE_ACTION_ZONE,
SMARTPHONE_ACTION_FT_CHEAT,
SMARTPHONE_ACTION_BINDKEYS,
SMARTPHONE_ACTION_KEYBOARD,
SMARTPHONE_ACTION_ROTATE,
SMARTPHONE_ACTION_QUIT,
SMARTPHONE_ACTION_LAST
SMARTPHONE_ACTION_LAST
};
@ -78,5 +74,3 @@ class CEActionsSmartphone : public GUI::Actions {
};
#endif
//#endif