mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
oops forgot this file :-)
svn-id: r4576
This commit is contained in:
parent
824b14270c
commit
6d3c8cbe6e
107
costume.h
Normal file
107
costume.h
Normal file
@ -0,0 +1,107 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2002 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* $Header$
|
||||
*/
|
||||
|
||||
#ifndef COSTUME_H
|
||||
#define COSTUME_H
|
||||
|
||||
|
||||
class LoadedCostume {
|
||||
protected:
|
||||
Scumm *_vm;
|
||||
|
||||
public:
|
||||
byte *_ptr;
|
||||
byte *_dataptr;
|
||||
byte _numColors;
|
||||
|
||||
LoadedCostume(Scumm *vm) : _vm(vm), _ptr(0), _dataptr(0), _numColors(0) {}
|
||||
|
||||
void loadCostume(int id);
|
||||
byte increaseAnims(Actor *a);
|
||||
|
||||
protected:
|
||||
byte increaseAnim(Actor *a, int slot);
|
||||
};
|
||||
|
||||
|
||||
class CostumeRenderer {
|
||||
protected:
|
||||
Scumm *_vm;
|
||||
|
||||
LoadedCostume _loaded;
|
||||
|
||||
public:
|
||||
byte *_shadow_table;
|
||||
|
||||
byte *_frameptr;
|
||||
byte *_srcptr;
|
||||
byte *_bgbak_ptr, *_backbuff_ptr, *_mask_ptr, *_mask_ptr_dest;
|
||||
int _actorX, _actorY;
|
||||
byte _zbuf;
|
||||
uint _scaleX, _scaleY;
|
||||
int _xmove, _ymove;
|
||||
bool _mirror;
|
||||
byte _maskval;
|
||||
byte _shrval;
|
||||
byte _width2;
|
||||
int _width;
|
||||
byte _height2;
|
||||
int _height;
|
||||
int _xpos, _ypos;
|
||||
|
||||
uint _outheight;
|
||||
int _scaleIndexXStep;
|
||||
int _scaleIndexYStep;
|
||||
byte _scaleIndexX; /* must wrap at 256 */
|
||||
byte _scaleIndexY, _scaleIndexYTop;
|
||||
int _left, _right;
|
||||
int _dir2;
|
||||
int _top, _bottom;
|
||||
int _ypostop;
|
||||
int _ypitch;
|
||||
byte _docontinue;
|
||||
int _imgbufoffs;
|
||||
byte _repcolor;
|
||||
byte _replen;
|
||||
byte _palette[32];
|
||||
byte _transEffect[0x100];
|
||||
|
||||
void proc6();
|
||||
void proc5();
|
||||
void proc4();
|
||||
void proc3();
|
||||
void proc2();
|
||||
void proc1();
|
||||
void proc_special(Actor *a, byte mask);
|
||||
byte mainRoutine(Actor *a, int slot, int frame);
|
||||
void ignorePakCols(int num);
|
||||
|
||||
byte drawOneSlot(Actor *a, int slot);
|
||||
byte drawCostume(Actor *a);
|
||||
|
||||
void setPalette(byte *palette);
|
||||
void setFacing(uint16 facing);
|
||||
void setCostume(int costume);
|
||||
|
||||
public:
|
||||
CostumeRenderer(Scumm *vm) : _vm(vm), _loaded(vm) {}
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user